BMS 4.34 screenshots
-
-
@NIL:
The back seat view? If yes, then no, it’s my topgun view for this model…
I thought it`s functional backseat. Beautiful anyway
-
@f4.0:
Its the Janhas model
Yes…
-
AS.30 rocket flame(s) may need some lod trick and fm edit to reproduce two-stage rocket motors. it also needs a flare at the end of missile for visual guidance…and the flare better be super bright and getting bigger at far distance.
https://en.wikipedia.org/wiki/AS-30
The AS-30 has a two-stage solid-fuel rocket motor. A short-burn-time booster section exhausts through two large nozzles located midway between the rear edges of the missile’s large fins, after which a longer-burn-time sustainer ignites, and exhausts through a nozzle located at the center of the back of the missile body. As with the AS-20, the AS-30 uses a simple MCLOS guidance with the pilot aligning the flares located near the missile’s rear with the target and controlling the missile in flight after launch with a small joystick, sending steering commands to the missile via a radio link. The steering commands steer the missile back to the line-of-sight by thrust vectoring, by the movement of one of four metal vanes around the sustainer nozzle. The missile’s internal gyro gives the missile command unit the correct position of the missile in flight, so each of the four thrust vanes can actuate at the correct time to steer the missile back to the correct flight path.
-
AS.30 rocket flame(s) may need some lod trick and fm edit to reproduce two-stage rocket motors. it also needs a flare at the end of missile for visual guidance…and the flare better be super bright and getting bigger at far distance.
Honestly, I think it’s not that bad…
-
Honestly, I think it’s not that bad…
Don’t get me wrong, your model is great.
my point is, your model shows two flames from launch motors, both only last for 2 seconds. A sustain motor at the end of missile ignites 1 second after launch. you may need Xswitch nodes for flames and fm edit to reproduce the feature. Or simply ignore it as the missile fired away.
https://en.missilery.info/missile/as30l
The AS-30L rocket is made according to the normal aerodynamic scheme, has solid propellant marching and launch engines. The launch engine is inseparable and is equipped with two nozzle blocks. Two nozzles of the launch engine have a small angle of half-solution and are located outside the rocket body in special recesses of the tail compartment on both sides of the nozzle of the marching engine. The run time of the launch engine is -2s, it provides the rocket speed relative to the carrier up to 200m/s. The marching engine is launched in 1 s after the launch of the launch engine and accelerates the rocket to a speed of about 450m/s. Nozzle of the marching engine is in the center and is connected to the combustion chamber of the marching engine with gas, laid on the axis of the rocket. The marching engine is equipped with a traction vector control system consisting of four gas-dynamic rudders - deflectors with electromagnetic drive. Control is combined and carried out as aerodynamic surfaces, and gas-dynamic rudders.
The other point is, it may need a Xswitch flare marker for visual guidance… if it’s set as a man-in-the-loop weapon, like AGM-12/AS-7.
-
2020-11-23_024001 by Flight Fence In, su Flickr
2020-11-23_024145 by Flight Fence In, su Flickr
2020-11-23_023738 by Flight Fence In, su Flickr
“AD HOSTES RUGENS”
it’s getting serious
Cheers
-
Quick flight test……
-
HO HO HO!
-
@luke777, wow nice. Always wanted that skin for the default model… Looks good…
-
Skin needs final touches
-
Very nice luke777. Looking forward to see what you come up with next…
-
Have some ideas, will see
-
Not BMS Screenshots but just drew it.
“SZ” stands for Shizuoka in Japan which is my friend’s hometown. -
After a SEAD escort flight into North Korea, The BLK50’s are back to Osan. Nice mission involving different assets. The SEAD flight went in first in the target area, allied airplanes came in via the same entry point with respect to their assigned time on target, this made it possible for SEAD flight to fire PET shots at known SAM sites. The complexity lies in the way you plan your timing, to make sure that you have the HARM time on target matching with the allied assets Time on target or time at which they will enter the WEZ of the SAM. Those times are written down on your kneeboard via the WDP and then in flight you work out to make the time right. A good way to do it is to space each allied flight by 5 min. This gives you time to manœuvrer and repostion yourself for a PET shot. Also, inputing the datalink adresses of each lead airplane from each flight in your DED can help you see if he makes the TOT or not. It gets very busy quickly, but so revarding and fun to fly. When you have bombers in your package tasked with strategic strikes it is always important to clear the skies above the target area, else you are going to end up with a rain of GBU-31’s on your head. All in all a good mission planning like that takes 2 hours. In my case my SEAD flight was scheduled to provide SEAD cover for 5 flights, A-10C’s, F-16CG’s and one B-2 (by the way it didn’t release his bombs …).
This is where you see that for some SEAD missions ALIC can’t be replaced, HTS pod offers different possibilities like picking up threat positions and then kill them. For example selecting a threat on the HAD page, pointing your nose at it, watch for the circle that is hovering over the threat postion, make a markpoint, make it the active waypoint, recon it with the TGP and then drop IAM on it. The CBU-103 is terrific !
-
-
Too much p0rn on a pic!!
-
-
-