What is new in 4.35
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As in 4.34 i will post a few 4.35 development video, some people could be interested
there are not edited, so sorry if you hear my kids sometimes , or the lovely voice of BadBoy or Deejay on TS
You’re showing great videos about the improvements.
Could you show development videos for example about the braking system?
You explain how the systems work very clearly. -
Hello,
I’m very happy to share this trailer video of my J-20.
It was produced 8 months ago under BMS 4.35 for testing proposes, but not yet available. I’m eagerly waiting it to be released for the whole community !
Cheers,
Radium
Oh my, imagine J-20 being flyable.
Yeah, I know, it is still UFO, but **** that. I miss 90’ with their tons of F-22 simulators
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Hi, I like to see these developer videos . It helps a lot to understand what was change. For the front gear rectraction. I have a question. is There a fix 190 knots speed to lock the gear or is it changeing with the enviroment? I mean, It happens in higher altitude where the air is not so dense the speed could be higher than 190knots. or another factor the air temperature,winter time or on the desert map could be different value.
Maybe it is not a big differentia but it is add more realistic feeling to not happen exact the same every time .Or it helps if we do some high G’s manover to lowering the landing gear.
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Beautiful vids!
One little question, earth is flat in BMS right? -
Beautiful vids!
One little question, earth is flat in BMS right?visually yes, electronically , no
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earth is flat in BMS right?
What a question!?!
Of course it is! BMS is a simulation and as real as IRL
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I guess Jp is mostly talking about radio & radar LOS
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Not sure every fix are in 4.35 but the WVR AI roll hiccup fix is definitively in IIRC
Not sure about gun jink fix or bug out fix though
Anyway the video is fun so I wanted to share it
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Not sure every fix are in 4.35 but the WVR AI roll hiccup fix is definitively in IIRC
Not sure about gun jink fix or bug out fix though
Anyway the video is fun so I wanted to share it
Massive improvement.
Going a bit more in-depth, is the awareness of the AI that you’re coming closer simulated, or is there “just” a trigger at a distance that enables this behavior regardless (refering to dead angle and lack of distance information without visual, here) ?
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Massive improvement.
Going a bit more in-depth, is the awareness of the AI that you’re coming closer simulated, or is there “just” a trigger at a distance that enables this behavior regardless (refering to dead angle and lack of distance information without visual, here) ?
Many things at playn including visual angles , aspect, relative speeds , aircraft types etc etc etc ….
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Massive improvement
Yeah manuals are just scratching the surface
That’s why I started making dev video , I find them more explicit
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Not sure every fix are in 4.35 but the WVR AI roll hiccup fix is definitively in IIRC
Not sure about gun jink fix or bug out fix though
Anyway the video is fun so I wanted to share it
That was fun! It is good to hear your voice and to see you enjoying the fruits of your labor mon ami.
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A.I. beats his master there! Maybe it was Jester himself
Great improvements you made there.
Cheers Obi1
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A short 2 minute edit of a 2 hour ITO flight, 80s style. Hope you like it
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After getting whacked early by an SA-6 in the previous mission, I was out for revenge.
Only this time, we didn’t have the numbers for a large package to fight our way back to the Western Sinai.
2x F-16D-30 with the support of human GCI wind their way across the peninsula to deliver their GBU-15 payload - Maneuvering to avoid threats and attempt to remain untargeted. A great mission, hope you guys enjoy: -
18:21 love it
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John