What is new in 4.35
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earth is flat in BMS right?
What a question!?!
Of course it is! BMS is a simulation and as real as IRL
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I guess Jp is mostly talking about radio & radar LOS
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Not sure every fix are in 4.35 but the WVR AI roll hiccup fix is definitively in IIRC
Not sure about gun jink fix or bug out fix though
Anyway the video is fun so I wanted to share it
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Not sure every fix are in 4.35 but the WVR AI roll hiccup fix is definitively in IIRC
Not sure about gun jink fix or bug out fix though
Anyway the video is fun so I wanted to share it
Massive improvement.
Going a bit more in-depth, is the awareness of the AI that you’re coming closer simulated, or is there “just” a trigger at a distance that enables this behavior regardless (refering to dead angle and lack of distance information without visual, here) ?
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Massive improvement.
Going a bit more in-depth, is the awareness of the AI that you’re coming closer simulated, or is there “just” a trigger at a distance that enables this behavior regardless (refering to dead angle and lack of distance information without visual, here) ?
Many things at playn including visual angles , aspect, relative speeds , aircraft types etc etc etc ….
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Massive improvement
Yeah manuals are just scratching the surface
That’s why I started making dev video , I find them more explicit
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Not sure every fix are in 4.35 but the WVR AI roll hiccup fix is definitively in IIRC
Not sure about gun jink fix or bug out fix though
Anyway the video is fun so I wanted to share it
That was fun! It is good to hear your voice and to see you enjoying the fruits of your labor mon ami.
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A.I. beats his master there! Maybe it was Jester himself
Great improvements you made there.
Cheers Obi1
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A short 2 minute edit of a 2 hour ITO flight, 80s style. Hope you like it
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After getting whacked early by an SA-6 in the previous mission, I was out for revenge.
Only this time, we didn’t have the numbers for a large package to fight our way back to the Western Sinai.
2x F-16D-30 with the support of human GCI wind their way across the peninsula to deliver their GBU-15 payload - Maneuvering to avoid threats and attempt to remain untargeted. A great mission, hope you guys enjoy: -
18:21 love it
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John
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Early Hours of a Rolling Fire campaign:
First I would like to say thank you to everyone involved in the making of Falcon BMS, who help out on the forums and who post tutorials on Youtube; your hard work is greatly appreciated. I started with Falcon 3 back in the… 90’s? and to see the progress that has been made has been astounding.
My friend Brenged and I have worked with a lot of COOP sims and have frequently run into connection problems, so to have Falcon just…work every time is pretty amazing!
We have limited gaming time and usually meet up in the early morning on the weekends to run a couple of flights, so we are definitely learning on the job and any tips would be appreciated. People like Prime from Aviation Plus have offered to help us out and we hope to take them up on that offer at some point soon, but any other pointers would be great!
We decided to run a new campaign in Korea in the winter hoping the snow would make ground targets easier to spot (it doesn’t) and to practice some skills before trying a new theater to see if would help to run some skill-strengthening missions (it did). So here are some missions from our first day. Thanks again!
I think this was a bug with the A-G selection because as soon as I switched to the left MFD, it worked! If there was something I was doing wrong, please let me know!
This one went OK, except for my landing:
I am still not sure why I was not able to burn through and get a lock on these guys… I ate a missile for my troubles!
This one was pretty good but for the weirdness of getting the bombs to release upon consent:
Early Hours of a Rolling Fire campaign:
First I would like to say thank you to everyone involved in the making of Falcon BMS, who help out on the forums and who post tutorials on Youtube; your hard work is greatly appreciated. I started with Falcon 3 back in the… 90’s? and to see the progress that has been made has been astounding.
My friend Brenged and I have worked with a lot of COOP sims and have frequently run into connection problems, so to have Falcon just…work every time is pretty amazing!
We have limited gaming time and usually meet up in the early morning on the weekends to run a couple of flights, so we are definitely learning on the job and any tips would be appreciated. People like Prime from Aviation Plus have offered to help us out and we hope to take them up on that offer at some point soon, but any other pointers would be great!
We decided to run a new campaign in Korea in the winter hoping the snow would make ground targets easier to spot (it doesn’t) and to practice some skills before trying a new theater to see if would help to run some skill-strengthening missions (it did). So here are some missions from our first day. Thanks again!I think this was a bug with the A-G selection because as soon as I switched to the left MFD, it worked! If there was something I was doing wrong, please let me know!
This one went OK, except for my landing:
I am still not sure why I was not able to burn through and get a lock on these guys… I ate a missile for my troubles!
This one was pretty good but for the weirdness of getting the bombs to release upon consent:
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_The year is 2021 AD. Korea is entirely occupied by the DPRK. Well, not entirely… One small flight of indomitable Belgian Virtual Tigers still holds out against the invaders. And life is not easy for the North Korean SU-27 squadrons who garrison the fortified airbases of Kunsan, Seosan, Suwon, Kimpo, Kuum-Ni, Sokcho, Kangnung, Pohang and Taegu…
How will our surrounded friends fare against an attack from all sides?_
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First flight on LoriKTO
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got to play with FLCS BIT today…
John.
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Boresighting and Snipering with Mavs
Objective of this mission is to 1st neutralize the two SA-19 threats in the T-80 tank battalion making it safe to attack the other vehicles in the battalion. Loadout is 8 AGM-65 D Mavericks. Boresighting is done without initiating a hand-off. Minimum engagement range, standoff, attacking the SA-19s is 7 miles. After the SA-19s are confirmed being destroyed I reduce my standoff to 4 miles. I make 3 passes to release my mavericks, releasing two in the 1st pass 2 in the 2nd followed by 4 on the 3rd pass.
I plan on making a narrated tutorial of this video when I get the time to do so.
Mission files for this TE are available for download here, https://discord.gg/P7aDYy6kgW
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