So what with DX11 support?
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I think there are a few things to come first before VR with decent performance is really viable.
Exactly, and after the vr support we can think of a general graphic update.
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I guess there’s a different way of looking at it.
Do you enjoy flying BMS now? If so, get on and fly. Yes, it could always look prettier, but it’s not all about pretty - as far as I can tell, the realism of the systems etc is unsurpassed and constantly improving. Will it make my experience better if it was prettier? Truthfully, not really. If I want pretty, I fly MSFS. I want immersion, realism and combat, I fly BMS, badly.
I echo your comments about the awesomeness of the BMS team. It’s an amazing piece of work.
With the vr it will not be prittier but for sure more immersive. In fact despite having an ancient graphics it will be a whole other world with the 3d effect.
The sensors of the vr headsets are enough to replace the trackir and in AA fights, turning your head naturally as a real pilot is a possibility that you cannot have with the trackir.
Add to all this that if they manage to have good performance i’m more than sure that many simmers will spend their time on bms rather than on mfs becouse low performance vr is not enjoyable even with if graphics is good. -
I think there are a few things to come first before VR with decent performance is really viable.
I’m kinda with Blu on this. Yes, from what little experimentation I’ve done(DCS), VR is more immersive. But, IMHO, one of BMS’s strengths is that it will run well on most systems. Before my son built me a true gaming pc last year DCS was very jerky, even without VR,and it still jerks a bit now and then. So, any graphics and/or VR updates would be great, but if there had to be a choice of VR or performance, I for one would choose performance.
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I’m kinda with Blu on this. Yes, from what little experimentation I’ve done(DCS), VR is more immersive. But, IMHO, one of BMS’s strengths is that it will run well on most systems. Before my son built me a true gaming pc last year DCS was very jerky, even without VR,and it still jerks a bit now and then. So, any graphics and/or VR updates would be great, but if there had to be a choice of VR or performance, I for one would choose performance.
Agree, and reality is that about 15% (per a study done by the US military) of the population can not use VR (in its current form). I tried a friends and was feeling “seasick” after about 10 minutes, a well-known issue. Just ordered 3 matching 32" curved Samsung G5’s to create a panoramic effect, that’s as close as i will likely ever get to VR… but I never say never.
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Agree, and reality is that about 15% (per a study done by the US military) of the population can not use VR (in its current form). I tried a friends and was feeling “seasick” after about 10 minutes, a well-known issue. Just ordered 3 matching 32" curved Samsung G5’s to create a panoramic effect, that’s as close as i will likely ever get to VR… but I never say never.
I’m in the same bucket… do not want. I’m told the key to avoiding the seasick effect is drive the end-to-end latency down to below 50ms … some would say 20ms. And keep the p99 framerate above 60hz (some say 75hz). (And it’s steroscopic, so essentially double the resolution per frame.)
I don’t know if such super-low-latency response to movement can be realized without some new hardware protocol that’s not based on hdmi and usb. And further innovation in the software stack, eg. NVidia Reflex. I think all-in-one VR headsets like Oculus Quest are probably the way of the future … but then, there is a limit to how many watts of thermal power you want strapped to your forehead…
I think the ARM chip in Oculus Quest 2 is about on par with a 3rd-gen Core i5 (and its onboard GPU)? So maybe not impossible, someday, but the hardware and software probably need to evolve one or two more generations.
And… somebody will need to make a bluetooth HOTAS that can be connected to that rig.
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U can expect anything and nothing.
To give u a hint and endanger revealing confidential content, but YOLO what the heck:
I would call up on your imagination and the trajectory of BMS from 4.32 till now.
So now you know exactly what with DX11 support to expect in 3-4 weeks.
The only thing for sure is that the whole team is steaming like crazy working and freezing (inside joke :lol: ) their asses off…
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nice
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I tried a friends and was feeling “seasick” after about 10 minutes
Just to give a little perspective here about some VR-like experience with BMS. It was a long time ago, so long that I can’t remember if it’s the 4.32 days or earlier? During that time there seems to be some craze about 3D in movies. I need to upgrade my desktop at that time, so of course I bought a graphic card and monitor capable of playing 3D blue-ray movies.
There is an option to try to force 3D output on all games in the graphic card settings. Some games did quite well, some not so much. Those that worked are quite immersive, but since you are rendering two different frames at the same time, frame rate will take a hit. I am one of those lucky ones who can watch 3D movies perfectly fine. But once the frame rate dropped too low, you will start to get eye strain or dizziness.
Now, BMS didn’t had that support, but being curious, I have to try it out as well. Framerate isn’t a problem, my graphics card is quite decent. I have trackIR, and when I add in 3D glasses, that should be amazing, and it is. On top of that, since I am not using VR goggles, I have my peripheral vision, I can see my keyboard and mouse, so I have no problem pressing and clicking things. There are some quirks, like the HUD isn’t at infinity, your mouse cursor’s depth is not the same as the cockpit etc, but just trying it out is nice and well worth the shot.
It is nice until you start dogfighting. Gravity is always a hard mistress. When I fly inverted (and not pulling G), my brain is visually telling me that I am inverted and should fall out of my chair, but is also telling me that gravity is not letting me go. This sudden realisation would get you a bit nauseated.
Some years past and it’s my brother’s turn to upgrade his computer, and he got an VR goggle. I, of course, has to install Falcon on his computer and try it out as well. VR goggle is a lot more immersive, since your whole vision is in the sim. Unlike trackIR, your head movement is 1:1, so it really do feel like your are in the cockpit. You will need some time to get used to using the keyboard without looking. And again, flying inverted is going to be hell. The nauseation is worse than my previous setup with 3D glasses and 3D monitor. In that setup, my peripheral vision is still in the real world, I have a good reference point where the gravity should be. If I ever felt disorientated, taking my mind off the monitor would quickly re-establish my sense of balance. This cannot be done with VR goggle.
I think this is one inherent hurdle that one may not be able to cross. In many games, we have our feet planted on the ground, there is a clear up and down, and usually doesn’t deviate too much from real world. But with combat flight sim, where flying inverted may be a common occurrence, that disparity between visual and physical orientation can be very jarring and nauseating
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Good to know, what was your 3D glasses and 3D monitor?
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pulling G in inverted aircraft also causes Air sickness in untrained/unexperienced persons… the untrained Brain cannot fathom out being inverted and having positive G, hence an experience in VR will be the same as real life to those not use to it,Sharp High loaded turns may cause more airsickness more in even professional Fighter pilots within VR …in Short i think VR within any high Paced Combat sim will initially cause air sickness until one becomes use to it …
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I’ve never had that problem in DCS no matter the aerobatics I pulled, but then again, on my last sailing trip it took going below deck in rather rough seas to make me even mildly seasick, and I’m no sea wolf.
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I’ve never had that problem in DCS no matter the aerobatics I pulled, but then again, on my last sailing trip it took going below deck in rather rough seas to make me even mildly seasick, and I’m no sea wolf.
I used to get sick in the golden days of computer games (Doom 1, Wolfenstein, etc) and resorted to taking Ginger pills before I would play. I did ONE fishing excursion my whole life around that time, went from perfectly calm to 10’ seas as soon as we reached our spot, so bad it took a 1/2 hour to tack in the last 200 cyds, spent the entire trip unable to move from the bench in the crew quarters (other than crawling to the rail more times than I can count), calling myself a pussy and trying to get up. Totally incapacitated… Found out 20 years later that instructing someone new (and not smooth with inputs) on a race track gives similar results… so VR is just not in the cards for me. Just bought 3 32" Samsung G5s, done…
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I used to get sick in the golden days of computer games (Doom 1, Wolfenstein, etc) and resorted to taking Ginger pills before I would play. I did ONE fishing excursion my whole life around that time, went from perfectly calm to 10’ seas as soon as we reached our spot, so bad it took a 1/2 hour to tack in the last 200 cyds, spent the entire trip unable to move from the bench in the crew quarters (other than crawling to the rail more times than I can count), calling myself a pussy and trying to get up. Totally incapacitated… Found out 20 years later that instructing someone new (and not smooth with inputs) on a race track gives similar results… so VR is just not in the cards for me. Just bought 3 32" Samsung G5s, done…
I think VR could be the cure for seasick sufferers. With the vr you can train until you stop feeling nauseous.
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Could the upgrade mean that multi frustum projection is a possibility?
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What’s that?
Not sure but I think it’s fancy directx game-dev lingo for stereoscopic rendering… umm which is fancy lingo for 3D / VR.
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Not sure but I think it’s fancy directx game-dev lingo for stereoscopic rendering… umm which is fancy lingo for 3D / VR.
In laymens term if you wan’t to use multiple projectors in order to project to a dome in order to get the images allinged you need support for that
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umm which is fancy lingo for 3D / VR.
Nope
@oakdesign:In laymens term if you wan’t to use multiple projectors in order to project to a dome in order to get the images allinged you need support for that
That. With what we have now, you can’t have a left view, a front view and a right view at the same time. You can have a front view stretched to three projectors.