WIP: F-14 B/D
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It’s a great video. I hope the BMS team will bring this legendary F-14 to the BMS world as soon as possible.
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@Cloud:
I understand completely.
WHEN are things going to be converted to the current version of BMS…?
(Specifically - my actual sig.)
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YESSSS…!!! :bdance:
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Maverick: “Goose, don’t forget rule number 1! Don’t forget rule number 1!”
Goose: “Rule number 1, say everything twice! Say everything twice!” -
Would this still be of interest to anyone? I can’t seem to post images or additional text as it is flagged as spam…
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@stingray_six_two said in WIP: F-14 B/D:
Would this still be of interest to anyone? I can’t seem to post images or additional text as it is flagged as spam…
of course ! we’ve been waiting for hi-quality tomcat for ages!!!
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I think that you can pretty-safely assume that interest in this project remains high…
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@stingray_six_two said in WIP: F-14 B/D:
Would this still be of interest to anyone?
[/lightning] He’s ALIiiiiiVE…!! [/thunder]
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Welcome back @stingray_SIX_TWO , it’s great to hear you’re still alive & kicking! I’m looking forward very much to your continued work on the F-14.
In case you need some inspiration, you can watch this great 2,5h documentary on “the Making of TOP GUN” here:
Lots of stuff you didn’t know about the movie, the jets, the actors, the music, the special effects & what have you (did you know that “slider” nearly got kicked off the boat a couple of times?!?), highly recommended.
All the best, Uwe
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@stingray_six_two YAY!!! Welcome back!!!
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@lazystone Close to the Schrödinger’s cat, dead and alive at the same time
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@topolo
We’ll only know if someone opens the box.Cheers,
LS -
Latest state is still the same, unwrapping and texturing at the moment. Also fixing all hard surface issues with the model, in some places there are normals that need adjusting or topology that needs optimization.
My stumbling block is still getting it through the editor into the game. I made that jump in another sim and figured out the editor but seem to remember that this step is only possible/feasible by moving the model to MAX and then to the editor especially to make the animations work. As this model has tons of moving parts (next to the gear there’s flaps, aux flaps, spoilers, etc.) that is a big point.
Not sure if there’s been any change to the editor for bringing models into the sim.
Even attaching images flags everything as spam - what is the deal with that filter?!
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@stingray_six_two
I often thought about you and the state of the cat, Pete!
Now we know the cat is still alive!To bring your model into the game, you can start to export it from 3dsmax to .LOD
without animations first, to check main geometry and textures.Then eventually start to place DOF Helpers in 3dsmax to create a simple animation,
like rudder for example.And sure, to create all animations and check them, one need to export from 3dsmax and check
the results in OpenGLLOD often.
Depending on the wanted results, creating all animations nicely can become very intense.
(BTW: make sure your .LOD is associated with OpenGLLOD.exe in your 4.35 \Tools folder,
do not use older ones)Maybe these topics helps you for generally .LOD export
https://forum.falcon-bms.com/topic/21097/help-needed-to-understand-3ds-max-lod-exporter?_=1636304956069https://forum.falcon-bms.com/topic/21266/1-project-3d-for-a-beginner-by-repman/63?_=1639561706826
For posting pics on the new forum from pic- hoster like imgur …
![alt text](https://i.imgur.com/F5nLr2S.gif)
I hope this helps a little.
Cheers,
LS -
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@stingray_six_two
There she is !!!Cheers,
LS -
@stingray_six_two Hello ! Great !!!
If you do not how how to, I can import it quickly ingame and show you the result
Cheers,
Radium
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@radium said in WIP: F-14 B/D:
@stingray_six_two Hello ! Great !!!
If you do not how how to, I can import it quickly ingame and show you the result
Cheers,
Radium
Good shout man! You have the model in your inbox, I sent it years ago. I’m assuming it needs materials at least for the editor? If you let me know the model state you need for a quick test I can prep it accordingly and send you the fbx? That is the format I use on other sims but appreciate you may need something else.