Link 16 things you want in the next update
-
<p>Good morning, Gentlemen.<br /><br />Guess what? Sometimes I wonder how nice it would be having a JTAC facility when making ground attacks… but this would drive implementing that for ground troops, of course.<br /><br />With best regards.<br /></p>
-
<blockquote>Sometimes after my mission I sit in my pit and everybody disappears…pooofff<br /><br /></blockquote><p><br /><br />Dude…!! I saw something just like that at a David Copperfield show…!!</p>
-
<p>I’ve noticed that AI are always able to get a burn through much further away compared to ownship when being jammed. Simple 1 v 1 with equal jets head on, even when spotlight scanning all the way, the AI seems to get a hard lock way before you can obtain one yourself. Hopefully this can be equalized a little in a future release.</p>
-
<p>@kyros is that F-16 vs F-16?</p>
-
<blockquote>@kyros is that F-16 vs F-16?</blockquote><p>Afirm</p>
-
<p>@kyros use long range scan, 1 bar, narrow azimuth and you will BT far away.<br />You need to have a rough idea where the enemy contact is to set your scan properly.</p>
-
-
<p>@LorikEolmin spotlight in RWS does not give an increased detection probability as long range mode AFAIK. I think the factor is 1.2(?) better than any other mode.</p>
-
<blockquote>@kyros use long range scan, 1 bar, narrow azimuth and you will BT far away.<br />You need to have a rough idea where the enemy contact is to set your scan properly.<br />He already uses spotlight.<br /><br />@kyros Use VSR.</blockquote><p><br />Spotlight uses still 4 Bar scan, doesn`t it?</p>
-
<blockquote>@kyros use long range scan, 1 bar, narrow azimuth and you will BT far away.<br />You need to have a rough idea where the enemy contact is to set your scan properly.<br />He already uses spotlight.<br /><br />@kyros Use VSR.<br /><br />Spotlight uses still 4 Bar scan, doesn`t it?</blockquote><p>Yes. If you’re trying to burn through music, you’re not supposed to know the altitude.</p>
-
<p>@LorikEolmin Sorry i was under the impression that he did testing, knowing the altitude and trying to match the BT-Range.</p>
-
<p>@Aragorn Is he still alive?<img src=“/plugins/nodebb-plugin-emoji/emoji/android/1f602.png?v=dsk3o53jm16” alt=“” class=“not-responsive emoji emoji-android emoji–joy” /> </p>
-
<p>AI wingmen calling threats.</p>
-
@RalphROV said in Link 16 things you want in the next update:
<p>@Aragorn Is he still alive?<img src=“/plugins/nodebb-plugin-emoji/emoji/android/1f602.png?v=dsk3o53jm16” alt=“” class=“not-responsive emoji emoji-android emoji–joy” /> </p>
The illusionist or the Dickens’ character…?
-
Updated KF-16 tail mark.
-
Time might have come
-
-
I know it is merely eye candy, but I’d love to see the buttons , say the ICP ones, actually animate when depressed in the 3D cockpit.
I know I’m possibly among the few of the ones who noticed it, but for instance, I love to see the rather limited displacements of the stick when maneuvering. -
I think it was a great move to change the behavior of the AI on using the AB. But what if you want him to join you rapidly, here using AB is necessary. It might be useful to have a command with and without using AB.
-
@Alfred question…
Do you really think that’s an instruction you would give to a human?
Let’s not exaggerate…
-
@antares190 the stick now moves in BMS. (The famous limited displacement)