BMS Other Fighters Mafia (BMSOFM) Journal
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@drtbkj Is it me or has the F-18C FM been changed in 4.36? Asking you since you’re probably the most knowledgeable about it.
Did some dogfights with it and it seems to almost stall/give warning for a stall/the TO/LDG warning light quite more easily compared to 4.35 with the Acdata files from your gitlab.
Should I add the respective Mafia files to 4.36 too or is it just my impression?
Edit: Oops, didn’t notice your latest post as I had the topic open for quite some time without reloading.
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@unkindled said in BMS Other Fighters Mafia (BMSOFM) Journal:
@drtbkj Is it me or has the F-18C FM been changed in 4.36? Asking you since you’re probably the most knowledgeable about it.
Did some dogfights with it and it seems to almost stall/give warning for a stall/the TO/LDG warning light quite more easily compared to 4.35 with the Acdata files from your gitlab.
Should I add the respective Mafia files to 4.36 too or is it just my impression?
Edit: Oops, didn’t notice your latest post as I had the topic open for quite some time without reloading.
Hi, Unkindled. Yes, hold off a bit before you start loading acdata and such. Tonight we’re busy trying to figure out the laser Mav. I do plan to dogfight the Legacy . We also tested simply plugging our 4.35 acdata and it caused a ctd. We think we have that fixed, and I will let you know.
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A question for the Drtbkj and the OFM as a whole: Does anyone have a BMS F-18 manual other than the 3D cockpit “pamphlet” in the current install Doc’s folder? Just asking before I “re-create the wheel” as it were.
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@JollyFE said in BMS Other Fighters Mafia (BMSOFM) Journal:
A question for the Drtbkj and the OFM as a whole: Does anyone have a BMS F-18 manual other than the 3D cockpit “pamphlet” in the current install Doc’s folder? Just asking before I “re-create the wheel” as it were.
Hi, Jolly, The OFM Fighters’ Manual in the Mediafire Mafia Files has a somewhat improved cockpit diagram https://www.mediafire.com/file/5qjvs9l5y9p9c1y/BMS_Fighters_Manual_%25282%2529.pdf/file
Also, our “Hornetized” Checklist is here. https://www.mediafire.com/folder/9w9b7frobcfg9/F-18+Checklists
Thanks again to Todd1215 for making the nicer looking pdf version -
One more update for today… We made a lot of progress today with compatibility testing of the 4.35 files and skins in 4.36. I tested the skins in https://www.mediafire.com/folder/fwacmb69ppnsm/BMS+f-18,CVN+skins+and+sounds and they all work in 4.36. Also, we have our Sound files converted over. Finally the acdata/afm (flight model) files previously mentioned are stable and working.
We’re still testing , but the plan is to have some form of a 4.36 Files folder in the Mafia Files by early next week.
The other project for today was Mav E testing. As mentioned, we have them in Loadout, loaded on the Legacy, and firing. We’ll share the “Dash-34” type procedures here when we get the bugs worked out of our process. I thought we had it with 4 for 4 hits in our first test (-beginners luck? ) but since then getting a lock has been sporadic -
Good Day, All. Today’s update is about the 4.36 Av-8B Harrier. Today we tested the procedures we had developed in 4.35 , for both fixing the cockpit hotspots and to put the Hornet ‘pit in.
Test One was to repair the hotspots by putting these files in 4.36/Your theater/Data/Art/ckpitArt/AV-8
https://www.mediafire.com/folder/7lmk0vn9ah3ay/AV8(ver.7.4.21-restored+hotspots+and+kneeboards).
This keeps the stock cockpit, and it still works in 4.36
Test 2 was to pit the Hornet cockpit in. The procedure to do so is in the OFM Fighters’ Manual-https://www.mediafire.com/file/5qjvs9l5y9p9c1y/BMS_Fighters_Manual_%25282%2529.pdf/file
We also tested taking off with 4 SLAM and full fuel. The procedure in the Fighters’ Manual Vol 2 still work-https://www.mediafire.com/file/2zzndzxxib4w7ob/BMS_Fighters_Manual%252C_Vol.2.pdf/file
Also, Mafia Member Kavelenko came up with an interesting way to take off using the full deck and still having ATC comms- -
@drtbkj said in BMS Other Fighters Mafia (BMSOFM) Journal:
Drtbkj
Thank you very much ;I wonder if there are any avionics development plans for F18C or F18E?The other thing is if I replace the original file can still support the player network. -
@asleepwater said in BMS Other Fighters Mafia (BMSOFM) Journal:
@drtbkj said in BMS Other Fighters Mafia (BMSOFM) Journal:
Drtbkj
The other thing is if I replace the original file can still support the player network.Usually and by default it shouldn’t be a problem when flying online, since the SAME ACDATA FILES REQUIRED option is disabled in config/multiplayer, so you won’t have any problems unless it’s enabled by the server . If this option is enabled it will give you an integrity error because the ACDATA folders on the client and the server are not compatible. Unless client and server have the same ACDATA
REGARDS.
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@asleepwater I can only speak for the OFM, and we don’t have plans to develop Hornet avionics at present. At the moment we are checking what other BMS jets ,if any, need some love for 4.36. Then, we will get back to our main project, which is the F-18C flight dynamics.
As for your second question, Viper is right. I’ve flown a lot of MP while testing some “wacky” acdatas. As long as your config is set, you are good. -
@drtbkj said in BMS Other Fighters Mafia (BMSOFM) Journal:
Good Day, All. Today’s update is about the 4.36 Av-8B Harrier.
Thanks to the information from BMSOFM I was finally able to map the AV-8B Cruise/STOL switch to my Warthog HOTAS Flaps switch using the Alternative Launcher. Very useful.
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@drtbkj Thanks!
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@drtbkj …and the rest of the “OFM”. Strong work gentlemen!!
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Does any one of the team work on a fix for F/A-18 not having wheels on the ground in 4.36 ?
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@TOPOLO said in BMS Other Fighters Mafia (BMSOFM) Journal:
Does any one of the team work on a fix for F/A-18 not having wheels on the ground in 4.36 ?
Hi, Topolo. Actually, yes we have. And, we are currently working on a 4.36"Install Pack" that will include that. I’ll post a notification here when it’s in the Mafia Files
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Good Day, All. Today’s update is about 4.36 changes for the Hornet. These have all been tested…
- Covert lights-Can be implemented by the follow keyfile entries.
SimExtlMasterCovertAll 116 5 0XFFFFFFFF 0 0 0 1 “EXT: MASTER Knob - ALL”
SimExtlMasterCovertAC 116 6 0XFFFFFFFF 0 0 0 1 “EXT: MASTER Knob - A-C”
SimExtlMasterCovertForm 116 0 0XFFFFFFFF 0 0 0 1 “EXT: MASTER Knob - FORM”
If you’re not using a keyfile that already has them. As I use the Alternate Launcher, I just copied them to my BMS-Auto keyfile. HOTAS mapping is a personal thing, but I mapped off-covert all- norm to the 3 way pinky switch on my Warthog - S-J- thanks to the Dev Video, I discovered that it will only work with WOW if ground jet is enabled. The Hornet does not have such a switch, so I mapped it to a 2-way switch on my HOTAS. An alternate is control+alt+ k for ground jett. toggle.
- Laser Maverick- The Hornet is fully compatible with it. From what I’ve found, the E is an older Navy version while the L is for USAF. The Navy uses it , too, but calls it the E2. We’ve tested both, and they behave very similarly. The only potential problem in the Hornet is TGP masking, but that can be handled procedurally.
- The SimWingLightoff/bright knob ( labeled position light in 'pit) -The hotspot is still there, but the knob is visually gone. We will work on getting the knob back
- Covert lights-Can be implemented by the follow keyfile entries.
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https://tenor.com/view/rage-throw-angry-smash-gif-15838617
Another quiet day at home, working on BMS campaigns…
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Good reminder about the covert lights, will add that to my to do list for the Typhoon.
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@Scorpion82 Hello, you should refer to @Manos1981 as he is the creator of this superb aircraft (Thank you Manon for your Typhoon !)
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@Radium said in BMS Other Fighters Mafia (BMSOFM) Journal:
@Scorpion82 Hello, you should refer to @Manos1981 as he is the creator of this superb aircraft (Thank you Manon for your Typhoon !)
Thought it would be possible zo define it within the dat file. The real aircraft’s covert lights are embedded within the pos lights, so it’s not necessary to create additional lights for the external 3D Model. Extant positions can be used for this. Or is it necessary to define the covert lights within the LOD?
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@Scorpion82 As I said, if you feel that stock model could be improved, it’s always nice to talk about it with the creator, to allow everyone to benefit your finding