Santa's wishlist for BMS
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Ground crew
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@bstar07
Few days ago I was thinking about sim scoring negative points to the logbook for blatant flight safety violations. If anyones total career point would reach given level of negative points pilots account would be permanently disabled.
In general better pilot performance rating system would be nice, where score is given taking mission type into account. -
4.38.
With best regards.
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My list:
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Improved damage model for some aircraft (F-16, F-15, F-18, A-10, Migs and Su). For example, depending on the power of the blast and where it hit, the plane could lose a wing, part of the tail, burn up or just go up in smoke. Simulate the vulnerability of the pilot (i.e. an explosion in front of the cockpit - death, and behind the plane - at most a slight wound). A Sa-5 explosion would tear the plane to pieces and kill the pilot, while the Aim-9 would only have a much smaller effect. I think that the damage system could be similar to the one used in IL-2.
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Modern versions of the F-16, modern weapons on the aircraft (especially the Aim-120, it would be good to add versions C-6, C-7, D). Yes, and make a cockpit for the F-16 with three MFDs.
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Sa-20 would be nice.
4 And finally, make some new rewards, bring the conditions for receiving them closer to reality. Increase the maximum rank to a general with a four-star rank.
However, my first preposition is difficult to fulfill.
In any case, I wish the BMS developers only good luck in improving their excellent game!
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Some life at the ghost-towns we call airbases.
Even dudes just painted onto the hangar textures…!
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Suggestive:
Please more theaters like this one below and yes more life.
Stationary 3D models of people at air bases maybe even stationary models of cars, trucks on roads and trains would be great.Helo’s and other aircraft on bases as well as objects bringing life.
Please to add well detailed layouts of Training Ranges and with a variety of Target Objects that add for value to training with various weapons and systems use.
Remarkable work thanks to the creators.
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@Miron said in Santa's wishlist for BMS:
My list:
- Improved damage model for some aircraft (F-16, F-15, F-18, A-10, Migs and Su). For example, depending on the power of the blast and where it hit, the plane could lose a wing, part of the tail, burn up or just go up in smoke. Simulate the vulnerability of the pilot (i.e. an explosion in front of the cockpit - death, and behind the plane - at most a slight wound). A Sa-5 explosion would tear the plane to pieces and kill the pilot, while the Aim-9 would only have a much smaller effect. I think that the damage system could be similar to the one used in IL-2.
It is very time consuming to create such 3D models and it has literally 0 on tactical modeling.
The Pk of the pilot is mostly aspect dependent and not the size of the missile. Many Argentinian pilot killed by the AIM-9L which simply adjusted a big the trajectory before the impact which put closer the hit to the cockpit.
- Modern versions of the F-16, modern weapons on the aircraft (especially the Aim-120, it would be good to add versions C-6, C-7, D). Yes, and make a cockpit for the F-16 with three MFDs.
Modeling the difference between such small versions is not possible. Many times the small variant number difference does not mean a capability, but rather a maintenance or other change. On the level of the F4.0 there is no real difference between C-5 or C-7. There is 0 reliable data about the D.
- Sa-20 would be nice.
Even the SA-10B (S-300PS) is very brutal and can have issues with the bubble.
A 150-200 km large engagement zone would be even more serious… -
@Reaperdog1 said in Santa's wishlist for BMS:
Suggestive:
Please more theaters like this one below and yes more life.
Stationary 3D models of people at air bases maybe even stationary models of cars, trucks on roads and trains would be great.Helo’s and other aircraft on bases as well as objects bringing life.
Please to add well detailed layouts of Training Ranges and with a variety of Target Objects that add for value to training with various weapons and systems use.
Remarkable work thanks to the creators.
That theater was literally unplayable me with low settings in and empty TE.
Also a theater without campaign is meaningless. -
@molnibalage
It was 4.33. BMS 4.35 and later are much more performant. One of the goals of converting BMS to newer D3D was ability to handle such detailed scenery. IIRC some devs said geometry (tris-count) is not much a factor anymore, so vastly more populated cities could be a possibility in 4.37 or later. Also better usage of trees autogen to cover with trees all the places where they should be (ie no more trees and forests painted on ground textures) would tremendously help with visual quality.
Tom did awesome job here, just BMS engine wasn’t ready for such a push. -
@molnibalage I understand the difficulty in creating such a damage model, and I don’t expect it to be created. At least not so fast.
About the F-16, I’m talking about the E\F versions. Of course, data on their avionics can hardly be found in open sources. In my humble opinion, it is quite possible to create a cockpit with three MFDs. No big changes will have to be made, I think. And such a cockpit would be somewhat more comfortable…
The Aim-120 C5 and C7 versions have some differences like increased range, improved electronics and some minor changes. It seems to me for the C7 to increase the range to 120 km is quite possible. The true characteristics of the D version are really unknown.
About the Sa-20, longer range might not be so critical with improved versions of AGM-88 like E and F. Again there is a problem with the true data.
But we don’t always get what we want, right?
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I have one wish…just one… Please, give us an F-14 cockpit… Please
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@Miron said in Santa's wishlist for BMS:
@molnibalage I understand the difficulty in creating such a damage model, and I don’t expect it to be created. At least not so fast.
About the F-16, I’m talking about the E\F versions. Of course, data on their avionics can hardly be found in open sources. In my humble opinion, it is quite possible to create a cockpit with three MFDs. No big changes will have to be made, I think. And such a cockpit would be somewhat more comfortable…
The Aim-120 C5 and C7 versions have some differences like increased range, improved electronics and some minor changes. It seems to me for the C7 to increase the range to 120 km is quite possible. The true characteristics of the D version are really unknown.
About the Sa-20, longer range might not be so critical with improved versions of AGM-88 like E and F. Again there is a problem with the true data.
But we don’t always get what we want, right?
The Block 60/70 are far more about things that 3MFDs…
- AESA radar
- towed decoy
- IRST (Block 60)
- MAWS
Even just modeling one of them is a huge task.
Such statement is 120 km range is meaningless, missile have ZONES not single range value.
Against 150 km range SAM the AGM-88 in traditional manner is quite impotent in RL. In BMS the bubble is the main issue than the ATO and also the AI to avoid wasting missiles in the way too high range engagements.
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@Xeno said in Santa's wishlist for BMS:
@molnibalage
It was 4.33. BMS 4.35 and later are much more performant. One of the goals of converting BMS to newer D3D was ability to handle such detailed scenery. IIRC some devs said geometry (tris-count) is not much a factor anymore, so vastly more populated cities could be a possibility in 4.37 or later. Also better usage of trees autogen to cover with trees all the places where they should be (ie no more trees and forests painted on ground textures) would tremendously help with visual quality.
> Tom did awesome job here, just BMS engine wasn’t ready for such a push.Exactly.
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After using L16 in DCS, I find it extremely useful and a mandatory feature for the next update.
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@b0bl00i
You mean DCS Link16 or USAF Link16, because I’m not sure they are the same
IIRC Mav-JP after reading docs on that matter came to the conclusion is so complex people without rl fighter pilot training won’t able to use it properly.
So it might be implemented at some point, but not anytime soon. -
@Miron The perennial conundrum with tech sims, it seems to me, is where to draw the line in time- given that the line tends to creep anyway. I personally would rather have a ‘100 %’ realistic block 50 than a guestimate of a 70. If the developers work on the latest SAMS, to take another example, they have to upgrade the F16 weapons and sensors, by informed guessing , to the most modern ( not to mention struggling with the F35 and its ilk) and then all the 80’s era tech becomes confused with 2022 tech.
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@b0bl00i said in Santa's wishlist for BMS:
After using L16 in DCS, I find it extremely useful and a mandatory feature for the next update.
We had in the past the same feature in Falcon4.0 original and later SP updates. It has been removed lonnnng time ago. This feature looking roughly the same as what is called “L16” in DCS was called “Esay Avionic” in Falcon4.0 realisme setup.
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Block-60/70/72 …ish
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SR-72 Darkstar