Solved FPS DROP IN THE NEW FALCON BMS 4.36
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@I-Hawk
On my old i5 6600k/GTX 1660Ti, 16GB Ram TE Benchmark runs nicely at 60fps capped with Cmd around 7000. Most demanding TE is 21 Osan Daegu - there the Cmd count goes to 14000 and my fps is around 38-42 pretty stuttery. If I turn off Shadow Mapping, Cmd count goes down to 6000-7000 and fps is again 60. My bottleneck is clearly shadow mapping as it doubles the number of Cmd (drawcals?) - I would be really grateful if it would be possible to set the Shadow Mapping radius somehow in menu/config (ie no shadows/cockpit/small radius/normal/big/+shadows on smoke -
@I-Hawk this makes more sense, as I tried what he stated the difference are negligible or the same.
Thank you for clearing things up
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@Mike_Bravo said in FPS DROP IN THE NEW FALCON BMS 4.36:
@I-Hawk
On my old i5 6600k/GTX 1660Ti, 16GB Ram TE Benchmark runs nicely at 60fps capped with Cmd around 7000. Most demanding TE is 21 Osan Daegu - there the Cmd count goes to 14000 and my fps is around 38-42 pretty stuttery. If I turn off Shadow Mapping, Cmd count goes down to 6000-7000 and fps is again 60. My bottleneck is clearly shadow mapping as it doubles the number of Cmd (drawcals?) - I would be really grateful if it would be possible to set the Shadow Mapping radius somehow in menu/config (ie no shadows/cockpit/small radius/normal/big/+shadows on smokeSame observation here on my end. I’m running a i7 4790k and a GTX1070 with about the same FPS running at 3440x1440.
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Guys first of all let me apologize for my apparently wrong numbers previously… yesterday I was at work and via AnyDesk connected to my PC, and I don’t know why but my FPS were MUCH lower (My GPU is mining Eth all the time when idle, and I do change my MSI afterburner settings on it for that, it may be not so great returning to normal when I tell it to ).
Right now in the Benchmark TE my numbers are:
4.36: ~67 on the runway and ~100 after 1 minute of taking off
Dev version with new terrain and a lot more stuff: ~54 on runway and ~73 after 1 minute of taking off (Yea Dev version is heavier overall, 4.36 even though less efficient still has a LOT less triangles, Dev version FPS in the air isHere is a screenshot capture from my 4.36:
So yes ~40 sounds too low for 10850K and 3070. I’d first check:
Nvidia driver
Settings (e.g better set antialiasing from BMS Multi-sampling than Nvidia driver
Make sure your windows is updated (I’ve seen shit in the past from that) and restart before the test if you haven’t done so for a long time@GP1508 - No hard feelings and that’s why I posted “No offense” at the beginning of my post. I just wanted to correct what I saw inaccurate assumptions in your post. In last years I’ve gained some experience in all the CPU/GPU relations so I have some idea (usually better than the average user/gamer) of what’s happening under the hood.
Cheers!
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@I-Hawk : Aight mate, Ehehehe… I still learn to fly this beauty. Used to play different things, and now I got new toy to play around with. This kind of simulation trully a brand new for me. I used to play MOBA, but now, finally I can relax and fly aside 12 hours daily at MOBA.
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@Kevstosmart You really need to check your hardware and any software related to it and also tell us your resolution. Unless I missed it somewhere, you never mention it.
The reason I say this is because I get 80-90+ FPS on the ground on the benchmark TE. Lowest I saw was 65-70 when I did a U-turn after I got onto the runway and started passing next to every aircraft waiting to take off. After takeoff FPS gets to 110-130 as soon as I reach 2k ft or a bit higher, which is what I-Hawk said.
My specs are Ryzen 5 5600X, RX 6600XT, GSkill Ripjaws V 2x8GB @3200MHz with 2 1080p monitors. Everything apart from the HDR settings are on the highest and multisampling at 4. Using JanHas models and shadow maps.
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@Adolfussy
What Theater/campaign are you flying? Is this perhaps a self-made mission? The reason I’m asking is something we noticed while testing in the soon to be released Nevada campaign . We noticed a severe drop-off in one particular campaign. This camp. had a LOT of ground units, and on the carrier deck FPS was in the low teens. However, when we “thinned out” the ground units, FPS went to normal.
We also saw what I-Hawk and others have told you, FPS values in the air are very different then those on the ground. -
@unkindled said in FPS DROP IN THE NEW FALCON BMS 4.36:
@Kevstosmart You really need to check your hardware and any software related to it and also tell us your resolution. Unless I missed it somewhere, you never mention it.
The reason I say this is because I get 80-90+ FPS on the ground on the benchmark TE. Lowest I saw was 65-70 when I did a U-turn after I got onto the runway and started passing next to every aircraft waiting to take off. After takeoff FPS gets to 110-130 as soon as I reach 2k ft or a bit higher, which is what I-Hawk said.
My specs are Ryzen 5 5600X, RX 6600XT, GSkill Ripjaws V 2x8GB @3200MHz with 2 1080p monitors. Everything apart from the HDR settings are on the highest and multisampling at 4. Using JanHas models and shadow maps.
Ill have to see what’s going on, and I’m running 3440x1440p and exporting to 3 tablets 2 as mfds and 1 as a icp
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@Kevstosmart Your resolution certainly makes it harder to get high frames but the 3070 is a GPU for 1440p so it shouldn’t be struggling, especially in BMS which isn’t that much graphically intensive yet. Do you have any other games where you feel like your hardware is underperforming? Preferably mostly recent or well optimized ones.
Also keep in mind that as others have said the benchmark TE is a worst case scenario and we rarely see that many objects from up close.
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@unkindled everything else runs fine, in the flight department dcs struggles in the same department and msfs runs perfect on ultra.
Arma reforger runs amazing despite the MP d.c
No man’s sky runs fine no issues
Squad runs amazing
Insurgency sandstorm runs amazingTyvm for your help but I’m not going to loose hair over this. I know it’s not my hardware or “software” I can do this on a fresh install with all the normal things that are considered bad and turned off like game mode, hags.
Same rabbit hole I fell into chasing it with dcs, older games with older game engines with a lot new shinning things being added. I’m sure if I turned my 1440 down to 1080p and stopped RTT to gain a handful of fps I’ll be running around the same fps you are.That being said I am not complaining, one thing bms does for me is even if things get low on the fps side I can’t notice there is ZERO I mean absolutely zero stutters EVER.
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@Kevstosmart That’s a relief tbh. Also I wholeheartedly agree about BMS performance. With my previous setup I could go as high as 70 but as low as 25-30 in some really hectic situations without ever seeing stutters.
You’re also right about not obsessing over it. Since everything else is ok, no point in chasing it.
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@Kevstosmart Now I am thinking if you added the game to the AV exceptions… wondering if this is acting up with it…
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@MaxWaldorf max, pardon me, when I read the word “AV”, I hate my brain tho, instead of Anti Virus, my brain refer to, “Adult…”
I thing, after I see your live at youtube, I sense that max have some sense of humor, that I do rarely see in text.
Cheers max…
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@GP1508 AV = Anti-Virus
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@MaxWaldorf Yea, I knew it… That’s why, I suddenly laugh, when my slow brain catch up with the word ANTI VIRUS… My bad…
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@MaxWaldorf you know max, lately windows AV has been shooting a lot of false positives on normal files I have had in the past. It wouldn’t go past me if it’s causing issues. I’ll have a look at it when I get off.
Thank you guys all of you. Cheers and happy Sunday
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Hello,
I don’t know if i could help. But i have realize the bench with my config :
Ryzen 5900X
DDR4 3200
Nvidia 2060
SSD NVME
1440P full option in bms, nothing in the nvidia control panelPrintscreen every 1000ft
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I just made the jump from 4.35-U3 to 4.36-U1. All hardware/software elements being the same my average FPS drop was 16%. On training mission 1, my average at cold startup was 65 fps (no stutters) which is now down to 54 (with stutters looking left or right). Once up and flying, performance is also noticeably down as well with similar stutters when panning.
I will admit I’m on an older i7-3.20 Ghz CPU, 50 GB RAM, Windows 11, with a 2080ti card displaying on a 4k Gsync monitor. Understood that new versions can carry bigger overhead but this drop was more than I had expected. I’d consider 4.35 as very playable but 4.36 is now doubtful for my system.
I looked over some of the other posts from a few months back about FPS but didn’t really detect any smoking guns that I could check into. New hardware is out of the question so beginning to think the newer versions may be out of my playable range if similar drops are to be expected. Just curious, what was the actual solution that “solved” this support question?
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Comparing 4.35 with 4.36 will not be a relevant test given that airbases were reworked with more objects, you cannot exactly have the same situation…
So this drop although real, doesn’t mean anything without context…
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@Slick8791-0 : Mate, have you ever try to play it with hyperthreading off? I might suggest you try to play BMS, both at 4.35 U3 and 4.36 U1 with hyperthreading off. The hardway is using task manager and set CPU affinity for BMS only using the logical core CPU. It means, if you have 4 logical core with 8 thread core, just turn off / untick the 8 thread core, and using only 4 Logical core. The easiest way, use the process lasso tool and when BMS run, you can right click at it, and click the CPU Affinity, click hyperthreading off. Let me know if you’ve got improvement with your system.
Another one, with consecutive fly mission through mission, RAM tends to fully occupied by BMS, this when process lasso can trim the RAM usage for BMS at anytime, just right click like before, and goes to “more” then click “Trim Memory”.
I’ve been for a while play BMS with “always off Hyperthreading”. Just let me know if this made improvement.
Regards,
-GP-