BMS Other Fighters Mafia (BMSOFM) Journal
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@drtbkj m8 , don’t panic, … it could be worse
cheer up
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@white_fang said in BMS Other Fighters Mafia (BMSOFM) Journal:
@drtbkj m8 , don’t panic, … it could be worse
cheer up
The monkey may be better looking…
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Good day, All.
Here’s an update on Mafia Stuff in 4.36:We haven’t found anything (skins,acdatas,etc) that doesn’t work in 4.36. There a couple of things, like putting the covert ext. lights in, that have been documented here. Brother Eddie has been working on a Harrier model, and hopefully we can get back to the Hornet flight dynamics soon. Brother Musurca and Frederf have created a functional stock Tornado cockpit. Also, with the permission of our BMS Devs, I’m about 80% through a project to put an Other Jet “spin” on some of the KTO stock TE’s and Training missions, and will be putting that the Mafia Files. The Files, including the Gitlab version, will go through “evolutionary” change to consolidate 4.35-36. But, the good news is that the procedures listed in the Fighters’ Manual, and the Files themselves, are good to go in 4.36 -
@unkindled said in BMS Other Fighters Mafia (BMSOFM) Journal:
@drtbkj Is it me or has the F-18C FM been changed in 4.36? Asking you since you’re probably the most knowledgeable about it.
Did some dogfights with it and it seems to almost stall/give warning for a stall/the TO/LDG warning light quite more easily compared to 4.35 with the Acdata files from your gitlab.
Should I add the respective Mafia files to 4.36 too or is it just my impression?
Edit: Oops, didn’t notice your latest post as I had the topic open for quite some time without reloading.
Hi, unkindled. Sorry it took awhile to reply. It’s been a fun but busy time… First, the ctd I mentioned in my earlier reply was not acdata related. I just did a Dogfight , with the same dats as are in the 1799 Folder in the Mediafire Mafia Files. We’re going to confirm that the Gitlab has the same files. Meanwhile, I was not able to reproduce your problem. I was purposely taking it below 200 knots. If you’d like to send me an ACMI I’ll be happy to check it out.
We know the Hornet flight model is not 100% accurate, we’re working on it. Meanwhile try to stay near to your corner velocity (I use 400 knots as a guide) -
Good Day, All
I did some Spring Cleaning in the Mefiafile Mafia Files. First, you had to click twice to get to the Files-fixed. I renamed the 4.35 stuff to inc. 4.36. I renamed the 1799 and 1958 folders to get the membership used to the Install Pack concept. Finally, I set up a Campaign, TE, and TRN folder. There are now some KTO TE’s and Training Missions with a more Hornet and/or Other Jet 'spin". The files are renamed just enough so they won’t overwrite the stock ones.
Finally, Gadfly and Frederf have done some great work with the Tornado, as seen in another thread. These are now in the Files as well-https://www.mediafire.com/folder/sqsfffoyiy9tm/Tornado+4.36+v1.1
The Gitlab version of the Files should be updated shortly. -
Good Day, All. We are very proud to release the OFMKTO Theater. We of the BMS Other Fighters Mafia continue to work with the Other Jets(other then the Viper) and various Theater Devs. However, we have found it problematic to keep everything straight when dealing with multiple theaters. Plus, as more Other Jets get worked on , we want to be able to present that to the BMS Membership in a timely matter.
So, we have created the OFMKTO Theater, with gratitude to the BMS Devs for all they give to the BMS Family.
This Theater will come as a one-step Installer. Note: some anti-malware apps may have an issue with the Installer, but the program is clean.
The OFMKTO will be used as a testbed for all new Other Jet development, and new versions will be presented as needed. So, if your jet-of-choice needs help, let us know and future version(s) can address it. You are also invited to visit the OFM-KTO channel on our Discord. Also, the Theater Devs can use the OFMKTO jets for their Theaters as they desire.
OFMKTO v1.1 contains- current Hornet development
-current Harrier development
-current F-35 development
-current Tornado development
-current Eurofighter(Typhoon) development
-The Eurofighter has the 4.36 models
-TE’s and training missions with F-18 and others
-Instant Action with F-18C instead of the Viper
There are links in the Korea Theater section, as well as the first post of this thread.
A note about TE’s and TRN’s. If you look in the Mafia Files>BMS 4.36 Campaigns>Korea campaigns you’ll find the various files, as before. The individual files are for KTO, NOT OFMKTO. All these TE’s and TRN’s are already in OFM, some with further refinements
Many thanks to the Contributers!
-eddropper
-Musurca
-Falcas
-Scorpion82
-drtbkj
-Ronin -
Here are a couple of quick updates…
- I tested OFMKTO installation by downloading it off the Mediafire link. That worked perfectly. However, as mentioned some anti-malwares don’t like our Installer, and my Windows Defender freaked. However, when I turned WD off, it went right through. There are no Trojans in there! We are ,however, going to look at other Installer options for future versions.
- In order to speed up testing, we used the Combat Autopilot for AAR. For anyone who may want that, the procedure is simple.
a) paste the following to your BMS-User.cfg
set g_bActivateDebugStuff 1
set g_bEnableCombatAP 1
b) Paste the following to your keyfile. If you like the Alternate Launcher it’s BMS-AUTO
SimRightAPSwitch 319 0 0x1E 0 0 0 1 “MISC: PITCH Switch - Cycle (also Combat AP)”.
HOTAS set up is a personal matter .of course, but I mapped mine to my Warthog’s “Auto-Pilot Engage/Disengage” button as a shifted function
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Good Day, All. Our OFMKTO ver 1.2 is out. See-https://forum.falcon-bms.com/topic/22814/ofmkto
We hope it didn’t inconvenience anyone, being so close to 1.1. However, we learned a lot from making 1.1 , and a lot of momentum was developed. For your convenience, we made it a point to test exactly how to update, by doing the process as you will.
To quote the Readme:" Installation Notes: 1) It is recommended you turn off your anti-malware program(especially Windows Defender) while installing. Some programs have issues with the Installer. There are no issues with the Installer or the included version. “(Side note: we will continue to look into other Installer options)
" 2) All versions will come as one-step Installers. If possible, we will provide Update Installers that do not require uninstalling the old version. However , should FULL INSTALL be necessary, the old version must be uninstalled. It is recommended you copy any active campaign files from 4.36>data>Add-On OFMKTO> campaign and paste to the same location in the new installation, replacing what is there.”Speaking of the Readme, we received a request for the F-22 mods just as we were about to release. We were able to get them into Ver 1.2, but the details did not make it into the uploaded Readme
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Once again well done, dear Fra’ Joe (and all the crew).
And please don’t forget that, I’d particualrly like to contribute about the Tornado - would you mind to contact me by PM, what do you think?
With best compliments and regards.
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@Jackal Hi. All through the recent development and testing of the Tornado( and again thanks to musurca and falcas) I was thinking to myself “Gianni is gonna love this”. As far as I’m concerned, you are one of us. Pm’s are unnecessary. Anytime you ,or anyone else for that matter, wants to contribute, come join the party. The simplest and most effective way to do that these days seems to be on our Discord.
All,
Perhaps a word about OFMKTO is in order. I know it will not be the Theater for everybody. I can think of at least one person who won’t try it because “it isn’t realistic”. Even putting HTS on a Hornet, which we do, is not “realistic”. And, he would be right. The US Navy never did that. But, the point is, they could have. Take IRST21 https://www.thedrive.com/the-war-zone/31850/navy-f-a-18-super-hornet-takes-flight-with-new-infrared-search-and-track-pod. That could be on the BMS F-18,F-15,etc. And, if we pursue that (we are ) it will probably show up on the F-18C first. The reason for that is that the Legacy FM flight model is more developed then the Rhino’s, at the moment. Take the F-22 we,ve been testing. The FM may not be totally polished, but the jet sure is fun to fly.
So, what I’m saying is that there will be an element or 2 of “What-if” but we’ll try to keep it as real as possible -
Good Day, All. I haven’t had an update for awhile, so here goes…
Right now there is a lot of 4.36 campaign development happening. Last weekend , and current has been VietNam. It has some surprises for you , including a new campaign we hope you like.
Over on our Discord the “jet’s of the week” are the EF-18M and the Eurofighter.
We now have a more developed KA-6D tanker
Finally, work is ongoing on the “Fifth Gen Pit”. -
The update for today…OFMKTO ver 1.3. is out
https://www.mediafire.com/file/if103rq136o0jw8/OFMKTO_1.3.zip/file . The details and Changelog are over in the Theater Section.
There is a bit of back story to 1.3. After 1.2 came out , and some momentum arose, we really started looking around at a lot of the BMS Other Jets. Bug fixes and enhancements. I don’t think we planned 1.3 to develop this soon, it just kind of evolved.
The biggest news for Yours Truly was the refinement of the KA-6D and the development of the F-18E with Buddy Stores. The BMS Navy now has it’s own tankers. The “Tanker Rhino” is somewhat a WIP visually(drogue attachment), but it works just fine.
I am very grateful to CCC for his help, and as always Brother Eddie and the Mafia kicked butt on this!.
Also, 1.3 may have the Installer warning we’ve seen before. But, I again we downloaded and installed it exactly as you will with no issues. Downloading it is no problem. It’s extracting it that freaks some anti-malwares. For those with issues with Windows Defender( like me )we did figure out a way to turn WD off easily The Win10 path is -Settings>Update and Security>Windows Security>Virus and Threat Protection>Manage Settings>Real-time Protection. Turn that little switch icon off, then extract and install. WD turns itself back on. -
Probably this has been discussed before but thread search isn’t as easy as it used to be. I was randomly thinking today about F-16 avonics issue. Not fully up on what’s going on with other fighters because I don’t really fly them in BMS.
But would it be worth it do a MFDE style program that takes in the shared memory data and outputs the different symbology? It’s still a wrapper over F-16 structure but may allow for a few more tricks and at least eye candy.
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You are talking about different symbology, rather than different colors only?
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@Scorpion82 Yes, it would be a new shared memory program that would take the Viper symbols and Hornet-ize etc. them. That would be pretty niche since it would be people that use second monitors and fly non-Vipers. But might advance things some since there’s only so much BMS can do with the avonics
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@Scorpion82 @Snake122 Firstly, let me invite you to our Discord (link is in my signature) and start a conversation. That seems to be where the Mafia hangs out these days . Anyone who would like to start such a discussion is welcome.
Scorpion, I personally don’t have the tech skills to adequately answer you. But, there are others that might. I can tell you that we have looked at literal Hornet avionics. People like Wheelchock have done great work “Hornetizing” the cockpit( and I personally would love to have that in OFMKTO), but I’ve never heard of anyone asking what you have. In our current Fifth Gen Pit Project we see in the F-22 pit Metalhead created that different things can be done with the mfd’s. I wonder if that would require hard code access, which we do not have, but you never know. -
@Snake122 The best person to ask about individualized avionics for the F/A-18 is IHawk. He’s the most knowledge person I can think of concerning such programming ideas.
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Good day, All, Here’s a Mafia Update:
As you might have seen, the 4.36 Nevada came out today. From the Readme…
“Thanks to CCC for MANY contributions to the database
Thanks to DEMA for the C-16 (Eurofighter) skins
Thanks to JACKAL for the TE’s included
Thanks to RONIN for the Carrier Skins. We give you a choice of skins between Enterprise and Roosevelt/Vinson.
Thanks to TOMCAT2 for the voice subtitles for each airbase. That was not a small task!
And, as always, Thanks to CHUCKLES for letting us play in his Theaters
Other Notes- The KOTAR-like “Nellis Test Bombing Range” has been added.
-“KF-18E”( with inproved Buddy Store modeling) and KA-6D tankers have been added.
- IN the TOPGUN campaign, the Hornet,F-35, and probably other squadrons are set to human control. You can change to “set by HQ” as you desire.”Brother Eddie and I were talking today about where we go from here. We know we’ve been hitting the Membership with a lot of Theaters and updates lately. As mentioned previously, it was a case of momentum and synergism. Changes made in one Theater enhanced another and so on and so on… Now we feel we reached a point where we finish releasing the other Theaters “in the pipeline”. Then we fly them and you fly them, and we take your issues, bugs, and suggestions and incorporate them into an eventual OFMKTO 1.4
Meanwhile, the Fifth Gen Cockpit project will continue, and I’m sure we’ll find *something * to keep us busy -
Good Day, All. Today we are working on WDP compatibility with the various Theaters. So far we have found…
We have found in WDP that in Nevada we get an error message “conversion from string 00-35 to type Integer is not valid.” We wanted to see if any other theaters had issues.
So far we’ve found that…
KTO, Balkans, Nordic, OFMKTO(select Korea as theater) ,Korea 2012(same),Panama, and Kuwait-working
Nevada, not working as mentioned above
Viet Nam and Taiwan are not on the WDP Theater List -
Good Day, All. We have a couple of Hotfix’s for you today. Mafia member Phantom_Wolf brought to our attention that the F-18 E did not have a functional auto throttle. So, we did some “file diving” and flight testing. We looked at not only the ATC, but also at the Rhino’s previous tendency to go into low speed flat spins. Here is a Hotfix for both-
In 4.36/data/your theater/sim/acdata/f18e.dat change aircraft type to 9 and engine type to 4
In 4.36/data/your theater/sim/acdata/f18e_afm.dat change NASA data to 2
We will be looking at the F-18 F and the EA-18G, as well. For now these should work there, too. Save your originals before you try,just in case .While we were in the files, we also noticed that the ground performance work Brother Ronin had done for 4.35 wasn’t in 4.36
Here is the corrected file for the F-18C-https://www.mediafire.com/file/v0rpnrauzondbpk/F-18C_afm.dat_%25284.36%252C_with_grnd.dyn.added/file
The F-18E file is-https://www.mediafire.com/file/qjhdzn2kmb9bt0a/F-18E_afm.dat%25284.36%252C_with_ground_dyn._and_fm_changes%2529/file
These changes will be incorporated into future versions of OFMKTO and others.