BMS Other Fighters Mafia (BMSOFM) Journal
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Good Day, All. I haven’t had an update for awhile, so here goes…
Right now there is a lot of 4.36 campaign development happening. Last weekend , and current has been VietNam. It has some surprises for you , including a new campaign we hope you like.
Over on our Discord the “jet’s of the week” are the EF-18M and the Eurofighter.
We now have a more developed KA-6D tanker
Finally, work is ongoing on the “Fifth Gen Pit”. -
The update for today…OFMKTO ver 1.3. is out
https://www.mediafire.com/file/if103rq136o0jw8/OFMKTO_1.3.zip/file . The details and Changelog are over in the Theater Section.
There is a bit of back story to 1.3. After 1.2 came out , and some momentum arose, we really started looking around at a lot of the BMS Other Jets. Bug fixes and enhancements. I don’t think we planned 1.3 to develop this soon, it just kind of evolved.
The biggest news for Yours Truly was the refinement of the KA-6D and the development of the F-18E with Buddy Stores. The BMS Navy now has it’s own tankers. The “Tanker Rhino” is somewhat a WIP visually(drogue attachment), but it works just fine.
I am very grateful to CCC for his help, and as always Brother Eddie and the Mafia kicked butt on this!.
Also, 1.3 may have the Installer warning we’ve seen before. But, I again we downloaded and installed it exactly as you will with no issues. Downloading it is no problem. It’s extracting it that freaks some anti-malwares. For those with issues with Windows Defender( like me )we did figure out a way to turn WD off easily The Win10 path is -Settings>Update and Security>Windows Security>Virus and Threat Protection>Manage Settings>Real-time Protection. Turn that little switch icon off, then extract and install. WD turns itself back on. -
Probably this has been discussed before but thread search isn’t as easy as it used to be. I was randomly thinking today about F-16 avonics issue. Not fully up on what’s going on with other fighters because I don’t really fly them in BMS.
But would it be worth it do a MFDE style program that takes in the shared memory data and outputs the different symbology? It’s still a wrapper over F-16 structure but may allow for a few more tricks and at least eye candy.
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You are talking about different symbology, rather than different colors only?
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@Scorpion82 Yes, it would be a new shared memory program that would take the Viper symbols and Hornet-ize etc. them. That would be pretty niche since it would be people that use second monitors and fly non-Vipers. But might advance things some since there’s only so much BMS can do with the avonics
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@Scorpion82 @Snake122 Firstly, let me invite you to our Discord (link is in my signature) and start a conversation. That seems to be where the Mafia hangs out these days . Anyone who would like to start such a discussion is welcome.
Scorpion, I personally don’t have the tech skills to adequately answer you. But, there are others that might. I can tell you that we have looked at literal Hornet avionics. People like Wheelchock have done great work “Hornetizing” the cockpit( and I personally would love to have that in OFMKTO), but I’ve never heard of anyone asking what you have. In our current Fifth Gen Pit Project we see in the F-22 pit Metalhead created that different things can be done with the mfd’s. I wonder if that would require hard code access, which we do not have, but you never know. -
@Snake122 The best person to ask about individualized avionics for the F/A-18 is IHawk. He’s the most knowledge person I can think of concerning such programming ideas.
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Good day, All, Here’s a Mafia Update:
As you might have seen, the 4.36 Nevada came out today. From the Readme…
“Thanks to CCC for MANY contributions to the database
Thanks to DEMA for the C-16 (Eurofighter) skins
Thanks to JACKAL for the TE’s included
Thanks to RONIN for the Carrier Skins. We give you a choice of skins between Enterprise and Roosevelt/Vinson.
Thanks to TOMCAT2 for the voice subtitles for each airbase. That was not a small task!
And, as always, Thanks to CHUCKLES for letting us play in his Theaters
Other Notes- The KOTAR-like “Nellis Test Bombing Range” has been added.
-“KF-18E”( with inproved Buddy Store modeling) and KA-6D tankers have been added.
- IN the TOPGUN campaign, the Hornet,F-35, and probably other squadrons are set to human control. You can change to “set by HQ” as you desire.”Brother Eddie and I were talking today about where we go from here. We know we’ve been hitting the Membership with a lot of Theaters and updates lately. As mentioned previously, it was a case of momentum and synergism. Changes made in one Theater enhanced another and so on and so on… Now we feel we reached a point where we finish releasing the other Theaters “in the pipeline”. Then we fly them and you fly them, and we take your issues, bugs, and suggestions and incorporate them into an eventual OFMKTO 1.4
Meanwhile, the Fifth Gen Cockpit project will continue, and I’m sure we’ll find *something * to keep us busy -
Good Day, All. Today we are working on WDP compatibility with the various Theaters. So far we have found…
We have found in WDP that in Nevada we get an error message “conversion from string 00-35 to type Integer is not valid.” We wanted to see if any other theaters had issues.
So far we’ve found that…
KTO, Balkans, Nordic, OFMKTO(select Korea as theater) ,Korea 2012(same),Panama, and Kuwait-working
Nevada, not working as mentioned above
Viet Nam and Taiwan are not on the WDP Theater List -
Good Day, All. We have a couple of Hotfix’s for you today. Mafia member Phantom_Wolf brought to our attention that the F-18 E did not have a functional auto throttle. So, we did some “file diving” and flight testing. We looked at not only the ATC, but also at the Rhino’s previous tendency to go into low speed flat spins. Here is a Hotfix for both-
In 4.36/data/your theater/sim/acdata/f18e.dat change aircraft type to 9 and engine type to 4
In 4.36/data/your theater/sim/acdata/f18e_afm.dat change NASA data to 2
We will be looking at the F-18 F and the EA-18G, as well. For now these should work there, too. Save your originals before you try,just in case .While we were in the files, we also noticed that the ground performance work Brother Ronin had done for 4.35 wasn’t in 4.36
Here is the corrected file for the F-18C-https://www.mediafire.com/file/v0rpnrauzondbpk/F-18C_afm.dat_%25284.36%252C_with_grnd.dyn.added/file
The F-18E file is-https://www.mediafire.com/file/qjhdzn2kmb9bt0a/F-18E_afm.dat%25284.36%252C_with_ground_dyn._and_fm_changes%2529/file
These changes will be incorporated into future versions of OFMKTO and others. -
Good Day, All.
Today’s post is not so much an update , but more a procedural note. We have been working on the MQ-25 UCAV tanker drone, and are happy to report it’s functional. But, because of the timing of OFMKTO’s and other Theaters’ releases , it’s not in all the Theaters. So, the following procedure is how to put new and/or updated a/c in your Theater-of-choice. We have tested the procedure twice with no issues. BTW, the MQ-25 is currently in Panama and Kuwait. It will be in OFMKTO 1.4 and others.
IMPORTANT NOTES: 1)This procedure is specifically for the Chuckles/BMSOFM family of Theaters. There are other files involved for other Theaters. If you are unsure whether it’s applicable to your desired Theater, feel free to ask the OFM via Forum or our Discord.
2) As always, we recommend you backup the target Theater’s original files in question before you proceed, although you will not need them once the procedure is completed.- delete - x:\Falcon BMS 4.36\Data\target theater\Art\CkptArt
2 delete - x:\Falcon BMS 4.36\Data\target theater\Sim - delete - x:\Falcon BMS 4.36\Data\target theater\TerrData\Objects
NOTE: Its is recommended that you do Steps 1-3 and 4-6 separately as described, rather then “copy and replace” - copy to target theater- x:\Falcon BMS 4.36\Data\source theater\Art\CkptArt
- copy to target theater- x:\Falcon BMS 4.36\Data\source theater\Sim
6.copy to target theater- x:\Falcon BMS 4.36\Data\source theater\TerrData\Objects - Copy and replace to target theater- x:\Falcon BMS 4.36\Data\source theater\Art\Main\TextIds.id
- Copy and replace to target theater- x:\Falcon BMS 4.36\Data\source theater\Art\Main\Units.irc
- Copy and replace to target theater- x:\Falcon BMS 4.36\Data\source theater\Campaign\TePlanes.lst
Enjoy!
- delete - x:\Falcon BMS 4.36\Data\target theater\Art\CkptArt
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Good Day, All.
We have been U1 testing, and haven’t found any specific U1 bugs within the Chuckles/BMSOFM family of Theaters. Let us know if you find any.
We found an issue with the F-16-30 cockpit, and a multiplayer issue, but they do not seem to be U1 issues. So, it looks like our Theaters are good to go. -
Another Update: As mentioned previously, we were looking at other Installer Options for our Theaters. Some anti-malwares have had issues. As I was downloading Balkans for U1 I noticed their Installer did not have issues. So, I reached out and the Balkans Group and they shared the program. Many thanks!!
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@drtbkj … Yo brother.
Been checking those SuperBug AFM and they’re not quite working out for me.
I couldn’t T/O till 300!!! kts from paved runway, “glued to ground” effect.So, I reverted to bms org afm but leaving (bit corrected, edited) dat only .
Then it kinda works , … but speed is limited… with clean aircraft can’t break hardly past M1.05 … in shallow dive , afterburner… so… yeah. … with F18c, bms ver, did M1.15 , level flight 25kft , clean config., ext cnt 480 tank.Also in current F18E model , nw launch bar does not move (up/dn) , it is working, per test , but not animated as in F18C.
(but , caveat, sometimes is not working… but that was special case… T/O from one airport , some A2G , some AAR … then land on “Roosevelt” , quick refuel , tried to takeoff again … no-go , bar just didn’t want to hookup, … some deep BMS bug I guess)
Do you have some updated files for SuperBug?
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@white_fang said in BMS Other Fighters Mafia (BMSOFM) Journal:
@drtbkj … Yo brother.
Been checking those SuperBug AFM and they’re not quite working out for me.
I couldn’t T/O till 300!!! kts from paved runway, “glued to ground” effect.So, I reverted to bms org afm but leaving (bit corrected, edited) dat only .
Then it kinda works , … but speed is limited… with clean aircraft can’t break hardly past M1.05 … in shallow dive , afterburner… so… yeah. … with F18c, bms ver, did M1.15 , level flight 25kft , clean config., ext cnt 480 tank.Also in current F18E model , nw launch bar does not move (up/dn) , it is working, per test , but not animated as in F18C.
(but , caveat, sometimes is not working… but that was special case… T/O from one airport , some A2G , some AAR … then land on “Roosevelt” , quick refuel , tried to takeoff again … no-go , bar just didn’t want to hookup, … some deep BMS bug I guess)
Do you have some updated files for SuperBug?
Hi, there, compadre. We’re talking F-18E, right? Which Theater? I’m going to test the Rhino today. Did you use the dat’s from the “1958” in the Mafia Files? If not, hold off. It occurs to me we haven’t tested them in 4.36, yet. I’ll let you know.
The lack of animation in the SH launch bar was a known bug. Your inability to hook up on Roosevelt is not known. We’ll test that, too. -
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Curious, I thought the “glued to ground effect” was limited to non-afm A/C and that it had been fixed with U1. Haven’t tested U1 yet though.
As it was said it is a code thing which has something to do with tilting, I could imagine it has something to do with the wheel strut movement (shock absorbers). It might be worth to try by setting all values in the dat file to “0”, have thought about it weeks ago already, but didn’t mind to test it, as it was said to be a code thing to be fixed with U1.
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@white_fang said in BMS Other Fighters Mafia (BMSOFM) Journal:
@drtbkj … Yo brother.
Been checking those SuperBug AFM and they’re not quite working out for me.
I couldn’t T/O till 300!!! kts from paved runway, “glued to ground” effect.So, I reverted to bms org afm but leaving (bit corrected, edited) dat only .
Then it kinda works , … but speed is limited… with clean aircraft can’t break hardly past M1.05 … in shallow dive , afterburner… so… yeah. … with F18c, bms ver, did M1.15 , level flight 25kft , clean config., ext cnt 480 tank.Also in current F18E model , nw launch bar does not move (up/dn) , it is working, per test , but not animated as in F18C.
(but , caveat, sometimes is not working… but that was special case… T/O from one airport , some A2G , some AAR … then land on “Roosevelt” , quick refuel , tried to takeoff again … no-go , bar just didn’t want to hookup, … some deep BMS bug I guess)
Do you have some updated files for SuperBug?
Hi, White, here are the test results, for your dining and dancing pleasure. I made a TE in the OFMKTO theater with takeoff from Roosevelt . F-18E with 4AAM and 480 centerline drop. Climbed at 25k, then doing a 5 deq. dive in 'burner, then 2 landings( fuel was 14,700) and takeoffs from ground base…
The results were- Our launch bar not only worked, but is animated( I thought we had fixed that) . Hook up to the catapult, no issues. Finally, in the dive I maxed out at 1.16( see below). Ground landing performance felt good. I did half flaps on first TO, full on the second. Take off trim was set each time. It did feel perhaps a little sticky but I was able to rotate at 200 kt. We’ll look into that. Brother Eddie , however, tested in Nordic and couldn’t rotate to > 300 kts.
Conclusion: Compadre, whatever theater you’re flying in does not have the current files. I have put the current dats in the Mafia Files https://www.mediafire.com/folder/aj94t9ldo5ikz/1958(f18e.+Install+Pack+ver+7.6.21). Try them, but there are model changes involved here, too. Try acdatas and let us know what you think.
Regarding the 480 drop tank-I did not test with the 330 tank, but I did notice in loadout that the 480 limits both g-limit and max. mach( to M 1.2) . Per loadout, the 330 has M 1.6 That makes sense to me, as the 480 is meant as a ferry tank. Try the 330 and see what that does. -
@drtbkj Ha… you might be to something there., not moving launch-bar could be theater model “problem”.
This was all in Balkans.
–nope, tested it, same model F18E in kto and balkans, maybe you use different model in that “ofmkto” - btw link not working for theaterWhen I start mission from carrier, all is fine , even not animated Lbar hookup’s.
But as I’ve said, that one case when it didn’t want to hookup, that was a special case.
I started mission from different airport , landed on Roosevelt, quick-refuel, tried to T/O again , then it just didn’t want to hookup anymore, on any cat1-4.
That looks to me something with the “ato? code” ,… not dat’s or afm so …You could be damn right for centerline tank also… hehe. 330 vs 480… you know how it is … every drop of fuel … these days LOL
Cheers will report!! out.
edited
– Figured it out. It was the F-18E.dat… “maxlaunchbarangle” …
I used OLD dats in your post , few above… those are from 4.35 and edited by Ronin? … They dont play nicely with 4.36.1 … so You might want to remove them .Those dats in mediafire, seems ok, current., albeit, engine set to 0 ??? makes no sense (but is also set for F-18C by BMS default, so it seems that 404/414 engines are not quite good in database, need rework)
… typeAC should be 10 , that is F-18E ,… but again, who knows what’s missing
typeAC = 9 is F18C … see in acdataBut yeah, without FMM (flight model manager) , dev tool , it is all hacking the shite of
Cheers
-nope… F18E launch bar not animated even in original KTO … with/out your dat/afm … seems F18E/F model thingy (F18C Lbar working “everywhere”)
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@white_fang said in BMS Other Fighters Mafia (BMSOFM) Journal:
@drtbkj Ha… you might be to something there., not moving launch-bar could be theater model “problem”.
This was all in Balkans.
–nope, tested it, same model F18E in kto and balkans, maybe you use different model in that “ofmkto” - btw link not working for theaterWhen I start mission from carrier, all is fine , even not animated Lbar hookup’s.
But as I’ve said, that one case when it didn’t want to hookup, that was a special case.
I started mission from different airport , landed on Roosevelt, quick-refuel, tried to T/O again , then it just didn’t want to hookup anymore, on any cat1-4.
That looks to me something with the “ato? code” ,… not dat’s or afm so …You could be damn right for centerline tank also… hehe. 330 vs 480… you know how it is … every drop of fuel … these days LOL
Cheers will report!! out.
edited
– Figured it out. It was the F-18E.dat… “maxlaunchbarangle” …
I used OLD dats in your post , few above… those are from 4.35 and edited by Ronin? … They dont play nicely with 4.36.1 … so You might want to remove them .Those dats in mediafire, seems ok, current., albeit, engine set to 0 ??? makes no sense (but is also set for F-18C by BMS default, so it seems that 404/414 engines are not quite good in database, need rework)
… typeAC should be 10 , that is F-18E ,… but again, who knows what’s missing
typeAC = 9 is F18C … see in acdataBut yeah, without FMM (flight model manager) , dev tool , it is all hacking the shite of
Cheers
-nope… F18E launch bar not animated even in original KTO … with/out your dat/afm … seems F18E/F model thingy (F18C Lbar working “everywhere”)
Hi, White. First , let me say that we know the Rhino is a WIP. Right now we’re just trying to make it the most flyable/fun with file tweaks.
Secondly, I’m not surprised that stock KTO and Balkans don’t have the latest models and such. Some of this was developed either as 4.36 came out, or too late to include it. And, or course, our BMS Dev’s and the Balkans Gang have the choice whether to use our Stuff or not. Let me just say that we have tremendous respect for both groups, and they know we are happy to share with them. Also,there are possible ways to add the Rhino ,or other jet model, to Balkans. Heck, even an “OFMBalkans” is possible.
Thirdly, we plan to put OFMKTO 1.4 today or tomorrow, so I’ll fix the link then.
Now, to your specifics… If you look at the post here from 19 days ago we did some F-18E testing. It was kind of a toss up between engine type 0 and 4. In the days after that post we did some more testing and found engine type 0 felt better with the flat spin issue. Ac type 9 is confirmed ,though. The files in OFM, and what I copied to the “1958” folder in the Files, are the current Files. It has ac=9, engine=0. If you want to try engine=4, let us know what you think, but don’t forget the spin testing .
To be honest, Compadre, I zapped those files into “1958” for your sake for testing. Our focus at the moment is completing OFMKTO 1.4 , then housekeeping in the Mafia Files. There may in fact be even more changes. Brother Eddie at this moment is testing vapor data for the Rhinos/Growler , which will be in 1.4 , as well. -
@drtbkj
That’s Great news m8!!! Hardly wait for 1.4. Thanks for all the fish!!I was never aware that there was an updated model, so there my confusion… you’re saying that it works … I can’t see it nowhere
Thanks for files, btw, yes , I’ve experienced flat spins before, especially after hard-pullup + paddle (fcs over-gain) … but also… I’ve almost done a perfect “Cobra” with F18E. (I’ll revert to saying plane type, rather then nickname, avoid confusion… bug/superbug)
But after speed depletion it always ended in a flat stall and spin to the right, (Top Gun style)…, but easy fix there, brakes out , nose down … piece of cake … just need some altitude , eh
I am checking engine types… we’ll see … but I don’t think that Team removed/set F18C engine to =0 , without reason… that’s what I meant saying engtype =6,7,8 are NOT used anymore… since BMS 4.33. or so… was not without reason, eh?
- Engine types 1-5 are NOT related to F18’s anyhow… those are F4’s, F15’s, F16’s … etc.
What you might take look at are:
6 = GE404-400
7 = GE404-402
8 = GE414-400
With you latest afm/dat F18E looks more flyable…but then again , these are more reverted to stock ones … that are NOT using advfm (aeropt AdvancedTEF , aeropt LefIncludedinCL ) … so back to square one … almost stock model with stm
…but again … is flyable.Ok… I’ll play around some more … but until OFMKTO hardly to see any improvement “polishing” the stock model, eh… right.
Thanks again m8, and the Mafia of course . see you later then in 1.4!!
Cheers
- Engine types 1-5 are NOT related to F18’s anyhow… those are F4’s, F15’s, F16’s … etc.