4.36 Screenshots
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@sheref said in 4.36 Screenshots:
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Quick question, is there any reshade profile applied on those screenies?
I don’t remember BMS having such pronounced shadows in the pit.
It always felt a bit flat, due to lack of brighter highlights, deeper shadows. -
@Xeno no … it’s just my textures files , and i used the old bms glass effects from the engine folder … i report about losing this effects with the glass scratch … sorry for my english .
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@sheref
Those are awesome. So I guess some ambient occlussion was baked in?
Also this slight moire pattern on panel textures and scratches on HUD rail /me loves it.
Hopefully BMS will get some more advanced HDR/shadows/highlights in the pit in 4.37 or after. It’d give it new life it deserves, because your textures shows current 3D model is good enough. -
@Xeno may be if u love i will share my files with u
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@Xeno and as i said before good 3d modules with bad textures not enough
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@Arty Cudos to both. It’s awesome!!!
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@Jockey said in 4.36 Screenshots:
Is that an official skin? I don’t know how hard it is to fix, but it seems like the paintjob isn’t aligned on both sides of the vertical stabilizer.
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ON FINAL -
I spent an insane amount of time recently creating a massive TE. Here are a few screenshots from the trials to make sure it worked as planned.
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Goooood moooorniiiing … Sloveniaaaaa
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@justonce01
Hi justonce01,Yes it’s an official skin, screenshots were done in 4.36.0 build 26181 (no mods).
Here is another capture showing the paint job:
It seems that the south Carolina logo is not symmetrical for these versions as well:
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Yes, that’s an error, will be fixed soon.
Best Regards
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@kouzi
Wow! Default BMS skin? Where can I find that beauty? -