Would you consent to send information to BMS server?
-
@Aragorn said in Would you consent to send information to BMS server?:
The only reason I would want this is to influence the support of VR. However…
Gathering information on VR kit, in an effort to gauge if it is popular enough to proceed would be… problematic.
My VR headset (and I assume most VR users headseats) are (obviously) not plugged in unless playing a VR game.
Thus - you would be getting false (depreciated) data on the number of VR users until BMS was ALREADY a VR-supported platform; thus prompting one to plug in the set which would then be detected.
I mean - you could not use this feedback to decide on how popular VR is (and whether to support it) until you ALREADY had VR (which would prompt me to fire up my headset).
If VR was going to be supported anyway, then - I would participate. However - this is the last thing Iwould want if it would (falsely) indicate that nobody is using VR simply because nobody plugs in their VR (because BMS is NOT a VR game), thus having my ping DIMINISH the probability of VR support…!
Hee hee…
This exactly. Add another layer to it even, my Oculus Quest 2 is my “daily driver” that stays plugged in so it stays charged, but my sim headset is the Pimax that only gets plugged in for simulator stuff. Most starts with BMS would say Quest 2 when I would prefer much more to run the Pimax in BMS.
-
@Seifer I agree to all, however, as mentioned, maybe VR and controllers should be a manually-selected option and perhaps even have a Primary and Secondary entry. CPU/GPU/RAM can be pulled automatically.
Perhaps also have it so that it only sends info every 30 or 90 days. Surely there is no need to update this info on a daily basis.
How would this work for people who use VPNs though?
I only back this 100% if used for dev support and guidance of upcoming feature development, NOT FOR GAUGING POPULARITY or any other pissing contest. Having said that, getting a monthly/quarterly update of the number of users who have started up BMS at least once in that timeframe would be cool. As this number would fluctuate based on a number of factors and would not indicate the total number of BMS players nor the frequency of their activity (has someone flown BMS weekly over that quarter or just once?), then it’s not really a useful metric aside from just looking cool
I fly the TBM and CL 650 in XP11 and I have to manually “check in” to update the license every so often so I just view this as something similar, and if automated, less bothersome.
-
Finally you got your answer @Seifer. There are 50 active users including 2 who don’t want to say they are .
-
I’m saying: Go for it; good idea, but leave VR out of the equation and please move ahead with development of VR, being confident that the VR community do fly other sims because of VR.
I’m also saying: Watch me…! I can use “VR” four times in a single sentence.
Ara’
-
@Aragorn said in Would you consent to send information to BMS server?:
I’m saying: Go for it; good idea, but leave VR out of the equation and please move ahead with development of VR, being confident that the VR community do fly other sims because of VR.
I’m also saying: Watch me…! I can use “VR” four times in a single sentence.
Ara’
Impressive VR usage there… but I agree, I think maybe having a drop down box in the launcher where you can let the devs know what VR headset you use might be good, so they know if their users are more OpenXR, SteamVR or Oculus based would be good?
-
@Seifer My vote would be for uploading my system specs optionaly on installation. I start up BMS quite regularly and my hardware doesn’t change often enough to make every startup send this info.
Dave -
@DaveB said in Would you consent to send information to BMS server?:
@Seifer My vote would be for uploading my system specs optionaly on installation. I start up BMS quite regularly and my hardware doesn’t change often enough to make every startup send this info.
DaveMight not just be about the system specs of users but also of the number of users and the ebb and flow of the actively flying members. How that info may be useful may not necessarily be obvious but I can think of a few instances.
-
Yeah, runtime maybe important. Previously, the BMS EULA has both SteamVR and Oculus in it. I’ve played zero OpenXR games, not sure if it’s worth it for them to go down that road if they already have code for the other two. Seems like those two would cover the bases of all the headsets (even Oculus you can run in just SteamVR if you need too). I think the HP Reverb is most happy in OpenXR but can be ran with SteamVR too.
Already spent 30 minutes with my VR workout today with the Quest 2, but now I want to fire up the Pimax and torture myself with UI crashes to get into VORPXed BMS today
EDIT: that was fun while it lasted, got one VORPXed match dogfight mode in (BFM is where the 1:1 headtracking shines) and CTD on reentry to UI after the match. Also dropped a single CBU-105 in Instant Action and then CTD on reentry to UI. Started to get UI CTDs too before entry and gave it up for the day. But it gives a taste of what it could be!
-
How about getting some sales numbers from Tommo over time? That would show what the influx of players is like. Like around a new release, around the introduction of VR, new terrain etc. Would obviously not show if or how players use BMS but could still be interesting
-
@Atlas Maybe a simple runtime headcount as well?
-
Yes, would not mind running known/approved information gathering so long as it does not cause any performance hit to our friends who connect from very far away for multiplayer matches (as in, maybe once per session and before any online connection to a server).
Would not mind something along these lines for a BMS server, too - who is online, their geolocation, the geolocation of the server itself, etc. etc. And of course, with that data, could form a daily/weekly/monthly activity chart for any given server. I think folks would appreciate that.
-
Thanks you all for the responses. I think it is clear that the community understands this data will be used for the sole purpose of improving and directing out efforts.
Rest assure, if this is implemented it will not cause any impact on game play: single network packagr on startup. And only what we stated will be sent, if the user consents.
-
@Seifer said in Would you consent to send information to BMS server?:
Thanks you all for the responses. I think it is clear that the community understands this data will be used for the sole purpose of improving and directing out efforts.
Rest assure, if this is implemented it will not cause any impact on game play: single network packagr on startup. And only what we stated will be sent, if the user consents.
One issue I was just reminded about is, at least for some if not all HP G2 owners, the headset must be powered off before starting BMS or you get the dreaded “Cannot create Device on Adapter” error, so the data you get won’t show the VR headset. Not sure if you are concerned about that or not.
-
@Seifer , fully in agreement.
-
@Seifer said in Would you consent to send information to BMS server?:
Thanks you all for the responses. I think it is clear that the community understands this data will be used for the sole purpose of improving and directing out efforts.
Rest assure, if this is implemented it will not cause any impact on game play: single network packagr on startup. And only what we stated will be sent, if the user consents.
24 hours ago and I’m almost surprised U4 is not out with the feature.
-
@LorikEolmin lol priorities my friend… Some cool stuff is coming, some coders have been working very hard…
-
should we wait the new terain with 4,37? i read somewhere that is not 100% sure
-
Yes definately, i think it is a good idea