Falcon BMS 4.36.3 bad HUD aiming
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Hi all.
Version: Falcon BMS 4.36.3 (x64) Build 26590
Problem:
In visual mode, using Maverick missiles, AGM-65D, AGM-65B, it doesn’t point correctly to the target we are looking at in the HUD, it has a significant deviation. Fixing the target in visual mode on the MFD, WPN, works fine, but on the HUD it’s different, so much meters of distance from point of impact. If we aim targets directly on the HUD using the hand cursor, we’ll not be able to use the missiles with any precision, really we can’t launch them because there is no objective on MFD, WPN, but there is visually on HUD.Comment:
The amount of deviation is greater or less depending on the type of missile, it is not the same for an AGM-65D as it is for an AGM-65B.
I don’t understand how this happens, launching Maverick missiles is a basic part of the game, of the F-16, why does this happen and is there a quick fix or will we have to wait for another Update? Can’t play this.
I don’t know if this will happen with all kinds of visual aiming using the HUD, check if this issue affects more aiming systems.Summary:
Hopefully you can fix this as soon as possible, it’s a pretty serious bug that shouldn’t occur at this stage of versions.If someone has the same problem and perhaps have a quick solution, please tell to can play this game.
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@cchaparro Have you boresighted the Mavs?
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@Atlas said in Falcon BMS 4.36.3 bad HUD aiming:
@cchaparro Have you boresighted the Mavs?
Exactly, it’s a matter of right question. The right question is “Is this a bug or did I miss something?”. And the answer, you have given.
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@Atlas Yes. Is the most basic thing that a pilot do with Mavericks, visual, boresight, to can launch wathever u see in combat, not Pre"planned". The problem is that if the HUD not working fine where u point the Mav’s, you do nothing.
That’s really incredible, all previous versions have this thing fine, is something basic on any simulator on 2022… then, question, what’s happening here? modern versions has this kind of “bugs”/“errors”/“mistakes”?. I don’t wanna back to previous versions, I hope a quick answer to proceed and can play this good game.
Perhaps some Admin/Dev can do something here, or we must back previous versions ¿? this is so embarrasing. Well, we hope this can be fixed, as soon as possible. -
@cchaparro said in Falcon BMS 4.36.3 bad HUD aiming:
@Atlas Yes. Is the most basic thing that a pilot do with Mavericks, visual, boresight, to can launch wathever u see in combat, not Pre"planned". The problem is that if the HUD not working fine where u point the Mav’s, you do nothing.
That’s really incredible, all previous versions have this thing fine, is something basic on any simulator on 2022… then, question, what’s happening here? modern versions has this kind of “bugs”/“errors”/“mistakes”?. I don’t wanna back to previous versions, I hope a quick answer to proceed and can play this good game.
Perhaps some Admin/Dev can do something here, or we must back previous versions ¿? this is so embarrasing. Well, we hope this can be fixed, as soon as possible.No. When boresighted, it worked as you want it to, in the HUD. No bug here.
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@LorikEolmin If i say something, I’m lying man?. Incredible answer. Well, we continue waiting for some solution. On HUD u can’t point over objectives, only on MFD, try it and show images that works fine, and I believe you, and perhaps there is phantoms on my computer, right?. So please help, not say things that not help here.
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@cchaparro said in Falcon BMS 4.36.3 bad HUD aiming:
@LorikEolmin If i say something, I’m lying man?. Incredible answer. Well, we continue waiting for some solution. On HUD u can’t point over objectives, only on MFD, try it and show images that works fine, and I believe you, and perhaps there is phantoms on my computer, right?. So please help, not say things that not help here.
Or you do? I tried, anybody can. If you want to point a bug, devs will want you to demonstrate it. And we’ll tell you where your problem is.
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@LorikEolmin And? wasting time then?. I post this here just for it, to report “kindly” what happens, I’m not here to listen to guys like you, who say it doesn’t have this bug 4.36.3 version, bug, error, mistake, how u want to name this thing, but need to be solved, right?. If dev’s wants, of course, is only a report, not a fight ok?. So please help or please don’t bother this important post.
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@cchaparro said in Falcon BMS 4.36.3 bad HUD aiming:
@LorikEolmin And? wasting time then?. I post this here just for it, to report “kindly” what happens, I’m not here to listen to guys like you, who say it doesn’t have this bug 4.36.3 version, bug, error, mistake, how u want to name this thing, but need to be solved, right?. If dev’s wants, of course, is only a report, not a fight ok?. So please help or please don’t bother this important post.
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On HUD correct… but…
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… on MFD bad
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Here is all bad thing
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Here you aim objective… but…
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… on HUD fails position, bad info bad thing
This is with AGM-65D, but with AGM-65B is worse, the difference in distance is even greater, impossible to combat with this serious problem.
And, when boresight, the Dynamic Launch Zone (DLZ) doesn’t appear, this means that if u boresight an objective, u must imagine calculating from a hawk’s eye, you don’t have instrumentation to know the shooting distance .
When people report something, is TO BELIEVE in people that are here to find solutions and to contribute to this great game.
If dev’s want’s to solve this problem, excellent, if not, they’ll have a game badly done in the most basic, which is to aim and shoot a simple maverick missile, if it worked in previous versions, why not now?, we go back to prehistory?.
Well, best regards and thinking to back to older versions until this bad thing can be solved. In real life, pilots can’t have this kind of error in their systems. We are trying to solve things, don’t increase problems.
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@cchaparro if you just have came with friendly approach, then everyone would gladly offer their assistance,everything is community based here, we don’t own you nothing. remember that…
anther mistake, BMS is not aim and shoot sim, you HAVE to learn the systems and its logic to be able to fight.
And anther mistake, Pilots do face mistakes, all the time, technical mistakes, human mistakes ETC…Cheers
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@vAiCon Friendly approach? seriously u read me from the first post?
See this friendly man:
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LorikEolmin:
No. When boresighted, it worked as you want it to, in the HUD. No bug here.
"Who is friendly or not here?. So please, I’m always on peace, but if other people try to be so “friendly”, better stay at home and let us solve this, u understand this “friendly” thing?.
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@vAiCon The problem is on BMS, if dev’s or you don’t wanna do something, it’s ok. So, what’s the problem for report this to try to help your community?. Well, on the future please think much more and write less.
And by the way, I KNOW all systems, ok? so don’t write offensive things here. And, in real life pilot face mistakes, of course, are humans, but this is a game, a computer game, and can’t make mistakes, because a machine NOT fails, only fails people that works over fails right?. So pls solve this thing or not, this is not my problem, I stay here to help and to contribute positive things, but I see what kind of people are here.What a shame of a place where “some” people offend others like me that only want contribute to this great game. This world is so crazy, offending good people and rewarding those who do nothing but criticize negatively without contributing anything.
Cheers.
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@cchaparro sorry but too long, didnt read man,
If you want to report on something, you should do it respectfully and go through the format with non necessary comments such "basic " or “every simulator” or whateverthats my 2 cents
Fly away
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@vAiCon Well, read my initial post and see the images. This is all to know and to solve.
The rest of the post are useless because they are not solutions. You have it easy.Cheers.
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@cchaparro said in Falcon BMS 4.36.3 bad HUD aiming:
@vAiCon Well, read my initial post and see the images. This is all to know and to solve.
The rest of the post are useless because they are not solutions. You have it easy.Cheers.
Version: Falcon BMS 4.36.3 (x64) Build 26590
Problem:
In visual mode, using Maverick missiles, AGM-65D, AGM-65B, it doesn’t point correctly to the target we are looking at in the HUD, it has a significant deviation. Fixing the target in visual mode on the MFD, WPN, works fine, but on the HUD it’s different, so much meters of distance from point of impact. If we aim targets directly on the HUD using the hand cursor, we’ll not be able to use the missiles with any precision, really we can’t launch them because there is no objective on MFD, WPN, but there is visually on HUD.Something more to understand? this is the report, can solve or don’t solve, as you wish.
More Cheers.
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@cchaparro We’re all friends here. A lot of love went into this sim. So when a (unverified) bug results you stating that this sim is “unplayable”, devs naturally get a bit defensive.
I’ll try this in VIS on the HUD and see if I get what you got.
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@spotdott Thank’s, at least a very nice man that really wants to help to solve this strange thing with Maverick’s.
By the way, I just installed 4.35.2 (x64) Build 23835, and … I can’t believe it, has the same problem O_O, I wanna play and launch some Mav’s but…Well, only report this added, this problem was on previous version 4.35.2.
It seems that have inherited the same problem, I would have to install previous versions to verify when this problem started
But, anyway, look backward is not the way, I hope dev’s can find where is the problem, perhaps some mathematical calculation of equal positioning of the HUD and the MFD, as well as that the Boresight mode need to show the Dynamic Launch Zone (DLZ) on the MFD.
Thank’s again for your very good words, education and great feeling for peace. I know that being defensive is a way to deal with certain problems in general, but it would be a shame if this great game lost capacity due to errors that can be solved by helping correctly.
I’ll be launching Mav’s how I can while I continue testing and playing some more this 4.36.3 version.
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@spotdott Try this on VIS and BORE modes, on BORE don’t show the DLZ on the right side of the MFD. Thank’s, I’ll be waiting for some news about this strange things.
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@cchaparro said in Falcon BMS 4.36.3 bad HUD aiming:
@spotdott Try this on VIS and BORE modes, on BORE don’t show the DLZ on the right side of the MFD. Thank’s, I’ll be waiting for some news about this strange things.
Tested on all previous versions, 4.33, 4.34, 4.35, and this one 4.36, all on final and complete versions, all have the same problem, only on 4.32 it worked perfectly, but I know nobody wants to talk about this version.
Well, I hope someone can do something on last 4.36.3, to know what happens with this thing, strange thing with aiming missiles on HUD and too that shows DLZ on BORE mode, cause no show DLZ on this mode.
I didn’t expect this to be a so big and very serious problem from version 4.33 onwards, I jumped from version 4.32 to 4.36.3 directly, because I didn’t have a proper PC to play these last versions.
If I had been able to play 4.33 and later, I would have seen this problem as early as 4.33 and it would probably be fixed by now. Guess you’ll have to look at what happened between 4.32 and 4.33 in this missile targeting section.
I hope this problem may have a quick solution.
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@cchaparro said in Falcon BMS 4.36.3 bad HUD aiming:
@cchaparro said in Falcon BMS 4.36.3 bad HUD aiming:
@spotdott Try this on VIS and BORE modes, on BORE don’t show the DLZ on the right side of the MFD. Thank’s, I’ll be waiting for some news about this strange things.
Tested on all previous versions, 4.33, 4.34, 4.35, and this one 4.36, all on final and complete versions, all have the same problem, only on 4.32 it worked perfectly, but I know nobody wants to talk about this version.
Well, I hope someone can do something on last 4.36.3, to know what happens with this thing, strange thing with aiming missiles on HUD and too that shows DLZ on BORE mode, cause no show DLZ on this mode.
I didn’t expect this to be a so big and very serious problem from version 4.33 onwards, I jumped from version 4.32 to 4.36.3 directly, because I didn’t have a proper PC to play these last versions.
If I had been able to play 4.33 and later, I would have seen this problem as early as 4.33 and it would probably be fixed by now. Guess you’ll have to look at what happened between 4.32 and 4.33 in this missile targeting section.
I hope this problem may have a quick solution.
4.32 wasn’t realistic. 4.33 and onward brought a correction in this aspect. There is no bug, only a feature.
But are you sure you read the bold line in Dash 34 4.3.9 before asking for a correction?