Santa's wishlist for BMS
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Auto-save functionality should suffix ‘Auto Save’ with the date the campaign was created on.
In other words, starting a new campaign and pressing Back should not overwrite an ‘Auto Save’ from a previous campaign.
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Being able to talk with other flights in ur package, ie if ur an escort… you can tell the strike package to hold point as the air space is littered with enemy air.
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Unabashedly bumping my wish for one of the next updates:
A functioning Rate-of-Turn Indicator.
Fast forward to 13:18 . . . .
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BMS is right now, more than i ever expected from a simulator. So i ám happy and thankfull for what i get from the Dev. Team
Pretty sure they will keep up supricing us. Even without a wishlist.
So! Thank you folks -
Adding one more Wish.
Found this video in This day discovery thread:
Wishlist item: in place of “physical” AI ground crew, have a sequence of text appear as the Crew Chief performs each of his checks, during which there’s a delay, then the result of the check, e.g., per the video: Oooh, how about AI voice reporting each check!
- FLCS Panel check . . . OK
- MFSOV Panel check . . . OK
- . . . .
- EPU Leak Detector Pellet . . . OK
- . . .
- EPU Safety Pin . . . Pulled.
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why does it take off with a safety pin inserted in the left rear with the wing?
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@AlehandroGTI The safety pin you refer to are removed on the ORP before take off.
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Would there be any technically acceptable possibility to add battle background noise to JTAC speech?
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Vr!!!
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@MaxWaldorf that’s great news… Santa really coming this year!!!
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I’ve been creating some two and four ship flights to practice formation flying. It would be nice to restrict AI aircraft to contract speeds, climbs and turn rates - so all aircraft (piloted by humans) can try to fly together. That doesn’t happen - no matter what the flight plans says the AI lead aircraft is always inconstant in its airspeed - makes it difficult to stay in formation.
Similarly altitude changes - the immediate / delayed selection isn’t very useful when the lead aircraft lights the afterburner and pitches up 60 degree to climb 5,000 ft. makes it difficult to stay in formation.
Also, while turning at a steerpoint. How about a nice 30 degree turn, instead of rolling into an 80 degree bank and pulling 5Gs. makes it hard to stay in formation.
Not sure how this could be done. When flying low-level search patterns for search and rescue, we had a leading turn build into the GPS pattern when we had to turn and go back in the other direction. We didn’t make two 90 degree turns (not even F16s can do that). The search pattern corners had a built-in leading turn that gave us a realistic turn rate and we started the turn early to turn out properly on the next leg.
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@jcook the main issue is that we use a different fight model than the AI. I have asked for an option to force the AI to use the same flight model for that same reason. Hope it could be possible, it would make training so much more realistic
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sorry for the late reply, but I think some Aegean theatres had a selection of civil airliners (EMF? Ikaros? Aegean?) that took off and flew quite realistically.
It was fun to include them in a TE, sometimes just to add some atmosphere (many greek airports are used for both civil and mil aviation).
So I think it’s not really an issue to be addressed bye the devs, but a question of choice by theatre designers to include those models in their theatre DB.
All the best, Uwe
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@jayb said in Santa’s wishlist for BMS:
@jcook the main issue is that we use a different fight model than the AI. I have asked for an option to force the AI to use the same flight model for that same reason. Hope it could be possible, it would make training so much more realistic
That’s not true
The performance of AI is extremly close than player
Fly MP , one player OFM (this is what AI flies) other player AFM , you will see that you will have very very similar accel / decel /climbing / turn performances
The issue you see here is how the AI is handling navigation and how smooth (or lack of )they fly
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@jcook said in Santa’s wishlist for BMS:
Also, while turning at a steerpoint. How about a nice 30 degree turn, instead of rolling into an 80 degree bank and pulling 5Gs. makes it hard to stay in formation.
AI in navigation does NOT pull 5G from one steerpoint to another
they perform 2.0G turns in the worst case scenario
i suppose we could scale the bank angle / G to the distance to next waypoint (because if they turn too slow with close steerpoint they will end up in circle chasing their tail and missing the steerpoints all the time)
Another important point , if they turning rate is too slow, then they will oscillate too much around their final heading, not beeing able to stabilize. Believe me , i’ve been there to avoid heavies to have those issues.Unless for training scenari , NEVER should we make AI stick with one static airspeed because then it would absolutly RUIN the dynamic they are able to perform. The would entirely kill the whole engine…mark my words.
The AI lead brain is designed to make sure it can be on time on station when time on steerpoints are defined critical. They are able to dynamically adapt their speed , altitude and even skipping unecessary waypoint. Helping wingmen to fly like airbuses is not their priority i must admit.
As said, we could improve the smoothing and the comms though by announcing turns , speeds and climb changes
as always, it’s all a matter of priorities…and understanding of the whole picture
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@Mav-jp said in Santa’s wishlist for BMS:
@jayb said in Santa’s wishlist for BMS:
@jcook the main issue is that we use a different fight model than the AI. I have asked for an option to force the AI to use the same flight model for that same reason. Hope it could be possible, it would make training so much more realistic
That’s not true
The performance of AI is extremly close than player
Fly MP , one player OFM (this is what AI flies) other player AFM , you will see that you will have very very similar accel / decel /climbing / turn performances
The issue you see here is how the AI is handling navigation and how smooth (or lack of )they fly
Yeah, they definitely make some weird altitude jumps around steerpoint transitions. And almost always go briefly into burner.
I have noticed that AI is able to decelerate (slow down) very quickly using airbrakes which I am unable to match and therefore I overtake,
could that be flight model difference? -
@Mav-jp said in Santa’s wishlist for BMS:
@jcook said in Santa’s wishlist for BMS:
Also, while turning at a steerpoint. How about a nice 30 degree turn, instead of rolling into an 80 degree bank and pulling 5Gs. makes it hard to stay in formation.
AI in navigation does NOT pull 5G from one steerpoint to another
they perform 2.0G turns in the worst case scenario
i suppose we could scale the bank angle / G to the distance to next waypoint (because if they turn too slow with close steerpoint they will end up in circle chasing their tail and missing the steerpoints all the time)
Another important point , if they turning rate is too slow, then they will oscillate too much around their final heading, not beeing able to stabilize. Believe me , i’ve been there to avoid heavies to have those issues.Unless for training scenari , NEVER should we make AI stick with one static airspeed because then it would absolutly RUIN the dynamic they are able to perform. The would entirely kill the whole engine…mark my words.
The AI lead brain is designed to make sure it can be on time on station when time on steerpoints are defined critical. They are able to dynamically adapt their speed , altitude and even skipping unecessary waypoint. Helping wingmen to fly like airbuses is not their priority i must admit.
As said, we could improve the smoothing and the comms though by announcing turns , speeds and climb changes
Yes, if they could announce turns etc. that would be a major improvement!
And I don’t think anyone wants to fly an Airbus - as wingmen we would like to be able to follow the lead as best as possible regardless of his maneuvers, the ability to do that is what the training is intended to improve
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What about having St. Nick available to build a TE to escort him on his way across the globe?
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I would like to have default external view howling wind have replaced with some mild warm breeze - preflight check of my jet is chilling me to the bones
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@jayb said in Santa’s wishlist for BMS:
Yes, if they could announce turns etc. that would be a major improvement!
Not really. Simply because it would not be realistic and counter productive.
Pilots monitor the freq and don’t send calls for “nothing”. As a wing-man (in formation), you are supposed to padlock the lead, and follow him as imitation.
Such announcements are only for aerobatics formation displays when many a/c are on the wing (to anticipate the throttle adjustments, not for the bank/turn itself.I don’t think it would be a good idea my friend (if we aim for pure realism).
Thanks to existing AI brain (smoothness of trajectories, expect on some rare cases as you already know such as IP, and some climb/descent phases), a/c are already quite easy to follow.