Tom`s texture pack
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Am trying to get them from one of my squadron mates and, should TC agree, host them on my FTP for a while.
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Error 509
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Hi Tom,
would it be easy for you to make a low res version (512) also?
Oh and may i ask wether the image width is exactly 1 km? -
Okay- Next approach- Other file hoster:
[https://www.rapidshare.com/#!download|801|352202878|Tom_s Texture Pack 4 BMS-V1.1.zip|307795](https://www.rapidshare.com/#!download|801|352202878|Tom_s Texture Pack 4 BMS-V1.1.zip|307795)
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@ Tomcatz:
any issue with recon target and set target steerpoint?
did some missions today and all my bombs missed the targets with your textures, so I switched the original textures and in same mission all targets destroyed…
did you check this before sharing?
cheers
dema
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@ Tomcatz:
any issue with recon target and set target steerpoint?
did some missions today and all my bombs missed the targets with your textures, so I switched the original textures and in same mission all targets destroyed…
did you check this before sharing?
cheers
dema
Hi dema, yesterday I did a CAS mission with a mixed loadout of Paveways and JDAMs using also recon and set target steerpoint and I hadn’t any problem, all my 4 bombs hit their target which was destroyed. What type of bomb did you use?
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Hi dema, yesterday I did a CAS mission with a mixed loadout of Paveways and JDAMs using also recon and set target steerpoint and I hadn’t any problem, all my 4 bombs hit their target which was destroyed. What type of bomb did you use?
I did flights with Tomcatz textures mipmapped, don t know if it can be a problem the mipmap… used gbu32…
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I did flights with Tomcatz textures mipmapped, don t know if it can be a problem the mipmap… used gbu32…
I used Tomcatz’s textures too. Since I installed them I’ve done a strike mission with GBU-32s and a CAS mission with GBU-12 and GBU-38, but I hadn’t problems. Did you try to install them again? Maybe a file got corrupted…
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I used Tomcatz’s textures too. Since I installed them I’ve done a strike mission with GBU-32s and a CAS mission with GBU-12 and GBU-38, but I hadn’t problems. Did you try to install them again? Maybe a file got corrupted…
mp or offline?..
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Tom,
small question…Why did you change the water texture to black color? Texture has Alpha channel, but in DXT1?
for example HCOST736:Cheers,
Eghi -
Anybody who can mipmap them?
I’m on win7, so i can’t use DDSconverter…
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Anybody who can mipmap them?
I’m on win7, so i can’t use DDSconverter…
works on win 7…
I didn’t test the mipmaps saving but it has the option…
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works on win 7…
I didn’t test the mipmaps saving but it has the option…
I would have to save them one by one right?
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I would have to save them one by one right?
Yes If u want it at once than Photoshop and a repeating script…
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Tom,
small question…Why did you change the water texture to black color? Texture has Alpha channel, but in DXT1?
for example HCOST736:Cheers,
EghiSame question here. All water tiles are pitch black. How can i change that? I’ve seen screen shots with correct water, so what did i wrong?
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That black is “trasparence”, photoshop read.
cheers
dema
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And how to fix this?
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And how to fix this?
As I noticed with Kunsan airbase with mipmap the “water zone” should be saved in dxt5 but without alpha balance options.
I use paint.net and I’ve that option before saving dds.
Don’t know in photoshop with nvidia plugin, I don’t like ps…
Another thing in paint.net you see that water zone trasparent and not black as in ps, so I discovered it’s trasparent zone.cheers
dema
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Same question here. All water tiles are pitch black. How can i change that? I’ve seen screen shots with correct water, so what did i wrong?
This simple re-paint the structure of water on the tiles :).
This is original texture HCOST736:Now compare with what presented above, there is missing something? …… Water texture?
That black color looks like water is responsible shaders. Turn off shaders and see only black stain.