Tom`s texture pack
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@ Tomcatz:
any issue with recon target and set target steerpoint?
did some missions today and all my bombs missed the targets with your textures, so I switched the original textures and in same mission all targets destroyed…
did you check this before sharing?
cheers
dema
Hi dema, yesterday I did a CAS mission with a mixed loadout of Paveways and JDAMs using also recon and set target steerpoint and I hadn’t any problem, all my 4 bombs hit their target which was destroyed. What type of bomb did you use?
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Hi dema, yesterday I did a CAS mission with a mixed loadout of Paveways and JDAMs using also recon and set target steerpoint and I hadn’t any problem, all my 4 bombs hit their target which was destroyed. What type of bomb did you use?
I did flights with Tomcatz textures mipmapped, don t know if it can be a problem the mipmap… used gbu32…
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I did flights with Tomcatz textures mipmapped, don t know if it can be a problem the mipmap… used gbu32…
I used Tomcatz’s textures too. Since I installed them I’ve done a strike mission with GBU-32s and a CAS mission with GBU-12 and GBU-38, but I hadn’t problems. Did you try to install them again? Maybe a file got corrupted…
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I used Tomcatz’s textures too. Since I installed them I’ve done a strike mission with GBU-32s and a CAS mission with GBU-12 and GBU-38, but I hadn’t problems. Did you try to install them again? Maybe a file got corrupted…
mp or offline?..
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Tom,
small question…Why did you change the water texture to black color? Texture has Alpha channel, but in DXT1?
for example HCOST736:Cheers,
Eghi -
Anybody who can mipmap them?
I’m on win7, so i can’t use DDSconverter…
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Anybody who can mipmap them?
I’m on win7, so i can’t use DDSconverter…
works on win 7…
I didn’t test the mipmaps saving but it has the option…
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works on win 7…
I didn’t test the mipmaps saving but it has the option…
I would have to save them one by one right?
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I would have to save them one by one right?
Yes If u want it at once than Photoshop and a repeating script…
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Tom,
small question…Why did you change the water texture to black color? Texture has Alpha channel, but in DXT1?
for example HCOST736:Cheers,
EghiSame question here. All water tiles are pitch black. How can i change that? I’ve seen screen shots with correct water, so what did i wrong?
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That black is “trasparence”, photoshop read.
cheers
dema
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And how to fix this?
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And how to fix this?
As I noticed with Kunsan airbase with mipmap the “water zone” should be saved in dxt5 but without alpha balance options.
I use paint.net and I’ve that option before saving dds.
Don’t know in photoshop with nvidia plugin, I don’t like ps…
Another thing in paint.net you see that water zone trasparent and not black as in ps, so I discovered it’s trasparent zone.cheers
dema
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Same question here. All water tiles are pitch black. How can i change that? I’ve seen screen shots with correct water, so what did i wrong?
This simple re-paint the structure of water on the tiles :).
This is original texture HCOST736:Now compare with what presented above, there is missing something? …… Water texture?
That black color looks like water is responsible shaders. Turn off shaders and see only black stain. -
Hi, i have noticed with this pack problem in multy. CTD…
If use original tiles it’s all ok. Why? The server have original texture. SIngle player perfect…only multy have ctd -
Maybe a graphics driver setting? ^
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Hi, i have noticed with this pack problem in multy. CTD…
If use original tiles it’s all ok. Why? The server have original texture. SIngle player perfect…only multy have ctdNoticed the same. CTDs in MP.
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Tom has happened here?
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Tom has happened here?
Solution
Installation path: \ Falcon BMS 4.32 \ Data \ Terrdata \ korea \ texture \ texture