Pimax 8K rocks in 4.37 - Or how to solve the issues with it!
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@Snake122 I see Snake!
It seems that option won’t help? Did you also try extreme values, like 10 instead of 1? -
@Snake122 said in Pimax 8K rocks in 4.37 - Or how to solve the issues with it!:
set g_fVRCropOffset
There is a mistake in the changelog
set g_fVRCropOffset
is NOT in the code anymore
the value to use is
set g_bVRManualCropAlignment 1 // on turns on manual cropping.
set g_fVRManualCropFactor 0.0 // how much to move the cropped area, -1 totally outward, 0 centered, 1 totally inward. (float value)
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@Korbi I did. Just not that extreme though, I believe 5, no noticable effect.
@Mav-jp said in Pimax 8K rocks in 4.37 - Or how to solve the issues with it!:
@Snake122 said in Pimax 8K rocks in 4.37 - Or how to solve the issues with it!:
set g_fVRCropOffset
There is a mistake in the changelog
set g_fVRCropOffset
is NOT in the code anymore
the value to use is
set g_bVRManualCropAlignment 1 // on turns on manual cropping.
set g_fVRManualCropFactor 0 // how much to move the cropped area, -1 totally outward, 0 centered, 1 totally inward.
Ok, will give this a try in a few!
EDIT: This is totally doing something. However, if we can find a setting that works, I’m unsure. At low values of under ~.5/-.5 (assuming .xx is the percent of crop factor), it seems to help the offset but then I get my left eye’s cockpit scaled much differently than my right.
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what do yall think of the pimax headsets so far? im currently using the quest 2 and may upgrade in the near future.
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@AR_Parker As a long time triple monitor user, I really like the wide view. The largest isn’t available right now in BMS, but even the normal view is quite bigger than most VR headsets. It is clearer than my Quest 2 with a higher PPD level.
However, with BMS I’ve been using my Reverb G2 much more than my 8k X. This is partly due to the issues listed in this and the parallel projections thread, also the bulk/weight, needing to turn on the base stations, and the G2 being clearer. But there are times I notice the G2 not having some of the field of view I would get in the 8K X. Also it takes a pretty high level video card to drive the 8k X.
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@Snake122 wait for it
Guys, I really don’t know why, but update 1 solved it for me.
HUD is where it’s supposed to be WITHOUT PARALLEL PROJECTIONS!The only irregular behaviour I have left is double vision in orbit view, but thats not used anytime by me and a double rendered frame counter, which I also do not use in normal operations.
AWESOME!
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and now believe it or don’t
I CAN USE THE FULLL FOV OF THIS FREAKING PIMAX IN BMS 4.37.1
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@Korbi what about your mouse cursor?
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@Snake122 it works just fine.
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Same like Korbi for me also. I would like to add also that mirrors are misplaced without PP.
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@Korbi said in Pimax 8K rocks in 4.37 - Or how to solve the issues with it!:
@Snake122 it works just fine.
@koskar12 said in Pimax 8K rocks in 4.37 - Or how to solve the issues with it!:
Same like Korbi for me also. I would like to add also that mirrors are misplaced without PP.
What steam resolution is your guys’ 100%?
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I found one issue though
The HMCS cannot be aligned to match up. If I align it (it’s rendered in the left eye on my setup), it is about 20° set off to the left.
@Snake122 Steam is 156 global
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@Korbi give me the actual XXXXxYYYY number please and if not 100% what your % is (assuming 156% now unless you say otherwise). I’m also checking aspect ratio.
If I can replicate here I’ll try the VRcrop and some other stuff for the HMCS. Is it off if you jump into the cockpit like Instant Action/Dogfight modules?
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@Snake122 i have been looking at the g2 as well. my pc is pretty strong. only reason i am considering stepping away from the quest 2 is to get away from the compression overhead other then that is pretty good for the cost.
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@Snake122 Steam VR 100%, Pitool render quality 1,25.
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@koskar12 said in Pimax 8K rocks in 4.37 - Or how to solve the issues with it!:
@Snake122 Steam VR 100%, Pitool render quality 1,25.
Thanks guys, but I also need this number right here (this is my G2 FWIW):
Trying to not only determine resolution but also the large FOV aspect ratio both with and without parallel projections.
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@Snake122 cannot give you that answer untill tommorow evening
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@Snake122 Steam VR 4804X3948. I am using normal FOV in PiTool.
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@Korbi said in Pimax 8K rocks in 4.37 - Or how to solve the issues with it!:
d to match up. If I align it (it’s rendered in the left eye on my setup), it is about 20° set off to the le
Same for me. Rendered on the right eye, about 20 degrees right on my setup also. Captured in this thread here: https://forum.falcon-bms.com/post/368361
At the moment I just don’t use the HMCS. Perhaps I should just stick to the earlier blocks where I won’t have it at all LOL