Yet another update from the frontlines... 4.37 U3 progress
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@Seifer Oh holy seifer that part of the BMS development team, your skill and wisdom are divine, thank you for creating tools that allow us to advance in the digital world of simulation and improve our lives. May your light continue to guide us on the path of innovation and creativity. Amen.
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@VIPER-0 my Cuban friend, please be fair to the other members of this team, I’m just the spokesperson.
The tools aren’t mine, most of the code is not mine either. This is all team work.
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Thank you for such a succinct update. Looking forward to this update, but in the meantime I’ll continue to enjoy this masterpiece in VR
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@Seifer said in Yet another update from the frontlines... 4.37 U3 progress:
@VIPER-0 my Cuban friend, please be fair to the other members of this team, I’m just the spokesperson.
The tools aren’t mine, most of the code is not mine either. This is all team work.
Of course my old friend, it is a way of saying thanks for the update from the entire BMS team, remember that you were named Saint SEIFER, the patron saint of all the dispossessed and outdated of BMS, saint of the 3-4 falcon weeks .
greetings, take care and a hug.
For the entire BMS team, we don’t get tired of talking all day long on our communication channels here in Cuba about your great work and I tell my wing boys, hold on that this is going strong.
Thank you BMS team, without you this dream would not be possible. They have a bottle of good rum on my account for everyone.
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Thanks for the update news, and thank you and all the devs working to keep BMS going.
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Great news, and thank you for sharing them!
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@MaxWaldorf First off thank you for all the exceptional work put in. Second in terms of ball park VRAM usage what would be the difference in current BMS vs Updated with all stuff mentioned? Will 8GB GPUs still be sufficient?
To the whole BMS Dev team you truly have created a wonder of a sim.
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@Seifer said in
- campaign brain changes (this is a big one!)
Will be listed in the documentation at least in bullet point level what should we know about this as a player or campaign designer?
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@Seifer said in Yet another update from the frontlines... 4.37 U3 progress:
campaign brain changes (this is a big one!)
campaign brain changes (this is a big one!) this is great…for a campaign designer!
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thank you for the detail answer about the next update. Can somebody explain what the BML is? I can’t find any info about it. I would like to prepare in advance for it .when the V2 will be out with the direct 3dsMAx export tool ,I will have been some knowledge for it. Which specification need to be reach on the 3d model. name , data structure ,texture size and number etc…
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@WurminatorZA Would probably become a minimum for better performance…
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@Seifer Guys, take your time! Your work is overpowered with every update! Thank you for everything!
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Exciting times! Interesting to read what’s cooking. Looking forward to some teasers. You guys are awesome.
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That all sounds unbelieveable. But i know you guys will make my wildes dreams of a sim. come true! Thank you very much to the Dev´s
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@MaxWaldorf said in Yet another update from the frontlines... 4.37 U3 progress:
Would probably become a minimum for better performance…
8GB of VRAM? What about 4GB ? (i dont think i have the money to put 8Gb of VRAM on my PC)
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@VDK You can try but don’t come complaining if performance sucks…
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Thank you for all your work BMS Team
Just a question ?
@Seifer said in Yet another update from the frontlines... 4.37 U3 progress:
campaign brain changes (this is a big one!)
Not an incursion of CHATGPT AI ???
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@ericfa2a you’re a funny guy!
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@MaxWaldorf said in Yet another update from the frontlines... 4.37 U3 progress:
You can try but don’t come complaining if performance sucks…