4.37 Screenshots
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Who else immediately planned a low level route at the beautiful valley down at the bottom right corner ? Just amazing
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@MaxWaldorf
I still cannot pick my jaw from the floor.
BTW I hope you don’t mind but I had to repost it on hoggit to make all those naysayers reconsider their stance. -
@Xeno said in 4.37 Screenshots:
@MaxWaldorf
I still cannot pick my jaw from the floor.
BTW I hope you don’t mind but I had to repost it on hoggit to make all those naysayers reconsider their stance.i ts very considered of you
but … yea … its a leak … the rules of the internet saying thats leaks wont be forgiven -
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@MaxWaldorf said in 4.37 Screenshots:
Leaking the leak…
maybe one day we will see a leaky cockpit image, I think it is close to impossible for now. :)) Thank you for doing admirable work.
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@Pars42 said in 4.37 Screenshots:
@MaxWaldorf said in 4.37 Screenshots:
Leaking the leak…
maybe one day we will see a leaky cockpit image, I think it is close to impossible for now. :)) Thank you for doing admirable work.
When we will have F16 cockpit to show,
I believe it would leak as wellrun and hide
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Ahh so it’s when not if … interesting things you say
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@MaxWaldorf are those clouds baked into the terrain, or is that just my eyes playing tricks?
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@MaxWaldorf This is just great. Wasn’t really anticipating it this much… Counting down!
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I suspect so, yeah. Been building sceneries like this on X-Plane 10/11 for years now, and it is pretty common to have clouds splattered on satellite imagery if you do not use the correct “clean” sources
You can easily access ZL19 orthophotos (0.3m/1ft per pixel) for free online nowadays (at least for non-commercial use), the real hassle is to find GOOD ones
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@S3NTRY said: are those clouds baked into the terrain
Er… I have another explanation…
@CloudWallace1981 said: I came
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Looks like 3D structures, buildings and vegetation. Nicely promising. The detailed terrain looks great, but what’s keeping my enthusiasm at bay is that the ground is just textures. Mainly because of issues like the above mentioned baked in clouds/shadows and looking bad when viewed from up close.
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@S3NTRY said in 4.37 Screenshots:
@MaxWaldorf are those clouds baked into the terrain, or is that just my eyes playing tricks?
Yes, probably photoreal imagery can get better later
it’s tricky to find clean sources or correct such on existing textures, but this is a theater that will anyway need some love, so improving the imagery will probably also be on the table when the time comes.
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@justonce01 said in 4.37 Screenshots:
Looks like 3D structures, buildings and vegetation. Nicely promising. The detailed terrain looks great, but what’s keeping my enthusiasm at bay is that the ground is just textures. Mainly because of issues like the above mentioned baked in clouds/shadows and looking bad when viewed from up close.
It’s not perfect yes. This screenshot shows the potential mainly. However, most areas are clear of artifacts, and those that aren’t can be by some processing or finding better sources.
Be sure also that from close up more stuff will kick in to balance (well, to some degree) the limitations of the photoreal.
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@Aragorn that’s a lot of… Cloud you got there!
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@I-Hawk no worries, I am sure that can be modded out if it comes to it.
Progress is progress.
Very keen to see where this goes, great work so far!
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@MaxWaldorf I like leaking leaks… Mmm