AIM-9X Block II Mod for BMS
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@molnibalage said in AIM-9X Block II Mod for BMS:
At least the mindset is good.
The point of the LoAL the make the AIM-9X a BVR missile at med-high alt against an incoming target. It is just a 99.9% theoretical capability that if you have a data link connection or DAS track, you can launch backwards. (Time lag? RoE?)
But. If you have data link or DAS and you sit in an F-35 nobody every shall be on your tail in the range of AIM-9X launching backwards… while you had not been killed with a missile launch…
True, Molni. What I saw in yesterday’s testing was that the Blk 2 is not a Magic Bullet. You can’t go wildly off boresight. It also can be decoyed by flare, despite the link .
As stated previously, I’m still learned how to use it. Fegeleinn, I would welcome on procedures or tactics you’ve found for implementing it in 3D -
@drtbkj
“It also can be decoyed by flare, despite the link.”- If the missile is in the terminal phase (which is set to 7nm, where it should turn on its seeker and start looking for targets) then it can be decoyed by flares, otherwise it shouldn’t get spoofed by countermeasures during mid-course guidance. Also, there is something like this (doesn’t occur often, but still does from time to time)
Since block ii can re-acquire targets, i think what happens is once flares burn-out it loops back into search and DL mode…
“I would welcome on procedures or tactics you’ve found for implementing it in 3D”
- You might try lofting missile manually by 5 to 10° thus increase the maximum range little bit. (I didn’t include auto-loft) And of course try to keep the radar lock as much as possible becuase sidewinder is way less accurate compared to any ARH missile in INS mode.
Also, it seems that Datalink connection is somehow tied to missile seeker gimbal limits, Even with a modified F-16C with 360° sensor and radar coverage, missile doesn’t enter into Datalink phase if target is out of gimbal limits and instead goes full-maddog.
Edit:
AIM-9X Blk.II with modified seeker gimbals (to simulate F-35 w/AIM-9X Datalink at WVR):
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@Mav-jp - affirmative. But from what I gather the Mafia also does a lot of it’s own coding. Which isn’t out of scope for consideration, when looking at a lot of the add-ons I use for BMS in support of my cockpit project.
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@fegeleinn - a -9X doesn’t “turn on it’s seeker”…it is ALWAYS on. It’s just augmented or not.
One of my favorite ways to shoot a heater is on the tone alone - tone/uncage/fire. Leave the radar out of it, and they never know what hit them. -9X allows me to do this farther off-boresight.
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@Stevie said in AIM-9X Block II Mod for BMS:
@Mav-jp - affirmative. But from what I gather the Mafia also does a lot of it’s own coding. Which isn’t out of scope for consideration, when looking at a lot of the add-ons I use for BMS in support of my cockpit project.
What are you talking about ? The maffia does zero coding as they don’t have access to BMS source code !
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@Mav-jp - I’ll believe they don’t do any BMS coding, but I won’t put doing add-on/utility coding past them…
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@Stevie said in AIM-9X Block II Mod for BMS:
@Mav-jp - affirmative. But from what I gather the Mafia also does a lot of it’s own coding. Which isn’t out of scope for consideration, when looking at a lot of the add-ons I use for BMS in support of my cockpit project.
Hi, Stevie. Actually, we do not have hard code access.
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@fegeleinn said in AIM-9X Block II Mod for BMS:
Thanks for the tips!@drtbkj
“It also can be decoyed by flare, despite the link.”- If the missile is in the terminal phase (which is set to 7nm, where it should turn on its seeker and start looking for targets) then it can be decoyed by flares, otherwise it shouldn’t get spoofed by countermeasures during mid-course guidance. Also, there is something like this (doesn’t occur often, but still does from time to time)
This is what I’ve seen as well. My testing to date has been in DF Furball. In that situation ranges are shorter, 10 miles or less. At 10 it’s guiding. below 7 is when the missile can be spoofed. The AI cooperates in that testing with lots of flares.
BTW, do you launch it with seeker caged or uncaged?Since block ii can re-acquire targets, i think what happens is once flares burn-out it loops back into search and DL mode…
“I would welcome on procedures or tactics you’ve found for implementing it in 3D”
- You might try lofting missile manually by 5 to 10° thus increase the maximum range little bit. (I didn’t include auto-loft) And of course try to keep the radar lock as much as possible becuase sidewinder is way less accurate compared to any ARH missile in INS mode.
Today I’m going to test for range performance
Also, it seems that Datalink connection is somehow tied to missile seeker gimbal limits, Even with a modified F-16C with 360° sensor and radar coverage, missile doesn’t enter into Datalink phase if target is out of gimbal limits and instead goes full-maddog.
Concur.Testing is still ongoing, but a 45 deg. forward cone works pretty well. At closer to 90 deg. I’ve had a couple seem to not guide.
Edit:
AIM-9X Blk.II with modified seeker gimbals (to simulate F-35 w/AIM-9X Datalink at WVR):Are the gimbal limits 90 deg? I’ve read different things, from 40 deg. to 60( due to aircraft’s system limits) to 90. I’ve also read “within 15 deg. of the gimbal limit.”
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@drtbkj - Understood…and I’m not talking about hard BMS code…just your stuff.
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@drtbkj said in AIM-9X Block II Mod for BMS:
BTW, do you launch it with seeker caged or uncaged?
Caged.
@drtbkj said in AIM-9X Block II Mod for BMS:
Are the gimbal limits 90 deg? I’ve read different things, from 40 deg. to 60( due to aircraft’s system limits) to 90. I’ve also read “within 15 deg. of the gimbal limit.”
It is 90 degrees. Not sure why it is 180 degrees at database. Maybe could be post-launch value since almost every other value works fine…
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@fegeleinn
I Recently Got CTD and i believe this Mod was causing it…
because crash log title was:
unexpected access violation IARH seeker limitations missile
something like that bla bla bla
i was playing Rolling Fire Campaign default KTO
and I wasn’t carrying any 9x’s in my mission only amraams
whatever cause CTD i guess it was related to AI using 9X block 2…
Anyway thanks for this amazing Mod. -
@farazparsa Hello, Unfortunately i wasn’t able to replicate the issue in Both TE and Campaign ( I also have Rolling Fire campaign in progress with this mod enabled). Likely a certain AI aircraft conflicts with mod but without knowing exact cause it is impossible to fix the issue.
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@fegeleinn
my guess is
it can be a special AI aircraft armed with 9x but it doesn’t have RADAR… to guide the 9x via Datalink… like A-10! i will test and notify you… -
@fegeleinn oops
found it!
f-22 cause the CTD when mod is installed…
crash log says exception access violation in
missile class: run AA_AIRH_seeker + 285 bytes
for testing try dogfight mode with only 2 all aspect missiles as soon as you jump into cockpit ctd occurs
my campaign is customized using mission commander I’ve added f22 raptors to assist me against Chinese j-20s
that’s why I got ctd while playing Rolling fire Campaign and you didn’t! because your campaign isn’t customized like mine and it doesn’t have any raptors… -
Hi, @farazparsa
I haven’t had time to build a separate Blk2 model, so I just dropped the misdat in and gave everyone Block 2’s. I’ve not had a single ctd.
I went to test the aircraft without radar theory and discovered the BMS A-10C isn’t configured for the 9x. So, I tried in the Hornet with radar off. The 9x came off the rail, no ctd. I guess to properly test we have to find a jet that has the 9x but doesn’t have a radar -
@farazparsa
i have to add another fact:
my f-22 ac. dat file in default theater is customized too…
i use f22 ac .dat file from nordic theater. -
@drtbkj
hi Airwolf
actually f22 causes some conflict with the blk 2 mod when aircraft is armed with 9x. -
@farazparsa said in AIM-9X Block II Mod for BMS:
@drtbkj
hi Airwolf
actually f22 causes some conflict with the blk 2 mod when aircraft is armed with 9x.HHHmmm, conflict as in ctd?
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@fegeleinn - …
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@Stevie said in AIM-9X Block II Mod for BMS:
@fegeleinn - …
Hello, I’ve been busy last couple days. I’ll take a look into Baltics F-22 file to see if there is an issue with the aircraft itself. Until then you could go into f4 editor and remove AIM9X from F-22 manually (weapons - hardpoints) this should temporarily fix the issue until i can find what’s wrong with it…
@farazparsa