Unsolved Limits needed on seat height adjustment
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…this is one of many reasons why I’m building a cockpit.
My bet is that the travel of the seat in BMS is actually in accord with the real seat…the problem is that you re not sitting in the real seat, and as such you eye point isn’t traveling in a manner that would be true to your RL POV.
Solution - adjust the RL seat in front of your computer to be in line with BMS. As well as the rest of the ergonomics - all something to consider for a good desktop setup.
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@Stevie I’m pretty sure that in a real seat you can’t descend through the floor of the plane and out underneath and into the tarmac?
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@rubbra said in Limits needed on seat height adjustment:
@Stevie I’m pretty sure that in a real seat you can’t descend through the floor of the plane and out underneath and into the tarmac?
Cool!!! I’d love to do that!
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@Stevie said in Limits needed on seat height adjustment:
…this is one of many reasons why I’m building a cockpit.
My bet is that the travel of the seat in BMS is actually in accord with the real seat…the problem is that you re not sitting in the real seat, and as such you eye point isn’t traveling in a manner that would be true to your RL POV.
Not at all ,
this is just a bug where the seat limit is not setup at all in VR
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@Mav-jp and not a big deal at all, just a “thing”
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@rubbra
This is actually TOP SECRET information and all I can disclose is that this is how F-35 pilots “see through” their aircraft! -
@Stevie said in Limits needed on seat height adjustment:
Solution - adjust the RL seat in front of your computer to be in line with BMS.
Did BMS ever support the NVidia 3D Vision glasses? (ca. late 2000s)
https://nvidianews.nvidia.com/news/nvidia-3d-vision-vaults-to-new-dimension-with-next-gen-3d-glasses-and-monitors-6622877This would probably be necessary, if we did. I don’t remember if it had head-tracking component or if you just had to sit directly in front of your monitor… I think the latter.
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@Atlas said in Limits needed on seat height adjustment:
@rubbra
This is actually TOP SECRET information and all I can disclose is that this is how F-35 pilots “see through” their aircraft! -
@airtex2019 FWIW no, there were a lot of us that tried shutter glasses (eDimensional) or even red/blue in the early 2000s and then on but the HUD was never collimated to “infinity” so it had big problems with dumb bombing and guns. It took the DX11 and VR support in 4.35+ support to fully fix this.
@rubba and @Mav-jp this maybe a bug that might be a feature. There is something about VR that makes me think that in needs at least more adjustment that pancake and just telling us it’s a know issue might be okay.
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@rubbra - no, but you can put your head out of the visual field of the HUD depending on how tall you sit - up and/or down.
By adjusting BMS to what you want to see and then adjusting your chair to fit your control setup, you should never have to touch the BMS setting again.
I use an office chair that has height/tilt adjustment on it at my desk, myself. I adjust that.
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@Mav-jp - This doesn’t surprise me, and this is one more of the many reasons I’ll never have anything to do with VR.
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What is this seat height adjustment for? I kind of understand the need for it IRL as different pilots are of different heights but doesn’t BMS put the viewpoint at the design eye anyway? So no need for height adjustment?
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@Stevie The only point I’m trying to make is that there is no limit on the seat adjustment control in VR. I’m delighted that you have a height adjustable seat. I do not (and even if I did, it wouldn’t make any difference, because in BMS, in VR, there is literally no positional adjustment except for the seat, unless you start messing with cockpit cameras which don’t persist between flights). I do, however, move my seat up and down in the aircraft (and in other sims) from time to time to change my angle of view or whatever, depending on what I’m doing. Not by much, but by a bit.
I get you’re not a fan of VR, but some of us are, and this minor thing is a minor bug. If it doesn’t get fixed, meh, it’s not a big deal, but if the devs don’t know it’s there, then they can’t decide about it.
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@rubbra said in Limits needed on seat height adjustment:
@Stevie The only point I’m trying to make is that there is no limit on the seat adjustment control in VR. I’m delighted that you have a height adjustable seat. I do not (and even if I did, it wouldn’t make any difference, because in BMS, in VR, there is literally no positional adjustment except for the seat, unless you start messing with cockpit cameras which don’t persist between flights). I do, however, move my seat up and down in the aircraft (and in other sims) from time to time to change my angle of view or whatever, depending on what I’m doing. Not by much, but by a bit.
I get you’re not a fan of VR, but some of us are, and this minor thing is a minor bug. If it doesn’t get fixed, meh, it’s not a big deal, but if the devs don’t know it’s there, then they can’t decide about it.
Off topic and irrelevant to your question, that’s an old habit, nothing will change that. Don’t feed.
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@rubbra - I didn’t get that you are dealing with VR, but in that case I should think that you would still adjust the BMS seat to where you ca see what you need to and then never touch it again…but as mentioned, I don’t/won’t do VR, so I don’t really know.
But now that I read that this is a VR problem, I can’t say I’m really surprised by it.
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@Atlas - I know that in a RL Trainer I adjust the seat quite a bit during a session as I fly…and in the WRONG direction 180 out as to how a RL pilot would do/does it, so I’ve come to be told…
…I once knew a pilot that would run his seat full down to refuel…never understood why, other than with probe and drogue there could be a chance of shattering the windscreen during a plug. So it’s cool that BMS at least models the ability.