Mission Commander beta release
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X, Y offset for example.
You have to be a bit more clear, X,Y offsets for what?
But lets it keep things very simple, editing is all done with TacEdit or MissionCommander. You choice.
Everything that is in the .xun file is from MC, so if it makes sense that you can edit it, you are able to.
Or the feature is not build in yet.Gr Falcas
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You have to be a bit more clear, X,Y offsets for what?
But lets it keep things very simple, editing is all done with TacEdit or MissionCommander. You choice.
Everything that is in the .xun file is from MC, so if it makes sense that you can edit it, you are able to.
Or the feature is not build in yet.Gr Falcas
We are speaking about units. So my example was all units movement/shifting along X and Y axis.
Sorry for my english. -
We are speaking about units. So my example was all units movement/shifting along X and Y axis.
Sorry for my english.Moving/shifting units does not make sense all the time.
Air- Squadrons can already be moved with MC, see move to airbase function.
- Packages, doesn’t make sense to move them, so not possible.
- Flights, just do this in BMS itself.
Sea
- Taskforces can already be moved with MC, see taksforce part.
Land
- Brigades, makes no sense to move them, so is not possible.
- Battalions, You can move them to objectives in MC or you can move them in BMS itself. Changing there STPS (route) does not make sense because they follow the roads in the theater.
Maybe this will give you some insight.
Gr Falcas
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See the first post for the latest version BTW.
Latest version of MC is 0.3.5.0 at this time.Gr Falcas
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That new map feature in the latest version is very nice.
Moving/shifting units does not make sense all the time.
Even so for me the possibility to move whole theater objectives + units does make big sense.
BTW Just ask campaign developers whether they found external csv objectives editing handy or not.
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I’ve got a quick question about MC, that may or may not have been covered before:
If I create a flight, say ‘Avenger 1,’ and I want to add an escort to the package, the escort flight’s target has to be set to Avenger 1. If I were to change Avenger’s callsign in MC would that mess up the escort?
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one way to find out!
I dont think so though.
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I’ve got a quick question about MC, that may or may not have been covered before:
If I create a flight, say ‘Avenger 1,’ and I want to add an escort to the package, the escort flight’s target has to be set to Avenger 1. If I were to change Avenger’s callsign in MC would that mess up the escort?
Hi,
No, changing the callsign of a flight will not have any influence on targets (escorts).
The longer explanation…
Every unit (flight, package, battalion ect) has it own id number. Every link that needs to be made between units (flight, package) or target (objectives, escort flight) is done with this id number.
The callsign of a flight is not used as a link.Gr Falcas
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Hi ALL!
I would like to konw if with this great Tools i can choose to have a war scenario in wich:
- Blue fight against Red but not with an other force (ex. Yellow)
- Yellow fight against Red.
In more simple words… Red agains the other two.
Many thanks,
Gundam
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Disregard.
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Hi Moor!
Clear. Many tanks. Tac Edit. Ok… I will found it
Ciao
Gundam
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Political section isn’t done yet. for setting team relationships you could use tacedit.
No, you will be setting this in the Political section but in the Team section.
Have a look under Teams->Relations.
This should work fine in MC.Gr Falcas
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Hi Falcas!
I will try asap. Many thanks.
Ciao
Gundam
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I still plan to improve that part of MC, just to make it more clear what you are doing and showing the relations.
However I am pretty busy with other tools as well.Gr Falcas
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Hi Falcas.
No worry. I will check update. I do so from 1998…from Microprose Falcon 4.0 era.
Many thanks for you and your passion.
Gundam
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Hi falcas, great tool but some minor issues
-you cant change team in MC (possible in tacedit) => when adding squadron it goes automatic to ROK
-cant rename a team => tacedit does
-patch for squadrons are not correct (If i select patch nr 52, it shows me 54 in the game) =>patch +2
-MC crashes when editing (moving or deleting) a inactive squadron => flag shows inactive in taceditsuper tool
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Hi Spit,
-you cant change team in MC (possible in tacedit) => when adding squadron it goes automatic to ROK
-cant rename a team => tacedit doesI am coding on a lot more tools than only WDP and MC, so you can’t have everything at ones.
There are a lot of features that will be added to MC, just some patience please.-patch for squadrons are not correct (If i select patch nr 52, it shows me 54 in the game) =>patch +2
This is not MC, but is a bug in BMS itself.
-MC crashes when editing (moving or deleting) a inactive squadron => flag shows inactive in tacedit
I have to look at this.
Gr Falcas
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Falcas,
whenever I add a squadron in a campaign all pilot names are called “unassigned”. It is not a problem in game since they obviously got pilots they are just all called unassigned. If i double click a pilot in the sqn tab itself the programme crashes.
Thx,
Slack
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Will look into this… together with the million other things.
Thanks for the heads up.Gr Falcas
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Hi,
New version with a lot of new features. (see first post)
If you are going to work on the saveX.cam or te_new.tac files (and others), make sure to make a backup first.
The code is still hot from the ovenGr Falcas