Lock granularity, bubbles, shaders, texture filtering
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Dee-Jay, please note that my previous post was not meant to contain any hostility
No prob mate … we are just discussing …
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BMS is closed for the very reason we see in this forum.
Yes, we are all good friends who trust and respect each other. Some of us have known each other for years and some for just a few months. We do not always agree on things but I’ve rarely seen heated or disrespectful discussions in BMS, and that is the key. Argumentative people, such as some we see posting here (on this forum and speaking in a general sense) do not fit well in BMS. Skills are important but skills do not buy you entry into the team. Its attitude and then skills, and the opinion of all BMS members that gets you in. You can be the best and most efficient programer, artist, data editor, or tester in the world but if your attitude is disrespectful you will never get in. BMS is a team and it functions very well.
For those who feel they can do better the F4 source code is out there. If you’re that good grab it and develop it and you should surpass where we are within a few months based on what I’m reading.
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What do you mean “headless BMS”??
BMS server without a graphics card, running at 100+ FPS on ramp.
lol I would love to see this… The only way it could be achieved it could be if bms team does some code work and we can have 2d running server… then we might be able too…
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That’s why is better to keep the code for people have experience with Falcon code, sometimes the solution is not the more easy to have.
hmmm r u obselutely sure? This means falcon dies with them? And how does one gains falcon code experience if the code is for a few? I’m not saying give it away but what u state says to me no more new guys… stays with us - dies with us.
Unless u consider the leaked internet circulating and the recent freefalcon code Falcon code…On the other hand all those sound pointless generalities. In my understanding and POV all those sound like:
I don’t want to say it clear, but FF dev’s if u want there is an opening for u… or hey guys create a new team develop something like competitive to us to gain experience and then we will let u join our team. In other words reinvent the wheel…
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hmmm r u obselutely sure? This means falcon dies with them? And how does one gains falcon code experience if the code is for a few? …
Not necessarily; FF’s code didn’t die with them. Learn to code F4? If you can code in C you’re good to go.
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Not necessarily; FF’s code didn’t die with them. Learn to code F4? If you can code in C you’re good to go.
Nononono m8… those split S don’t work with me… :lol: he was specific: “experienced with Falcon code”… not C code in general…
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If the code was released you would no longer have a community. Look at the divergence with AF, FF and OF. Image if 4, 5, or 6+ groups had the code. Which install would you fly? The endless debates about whose install is better would never end.
In order to have a stable community we need to have single install that brings everyone together. A single platform for community developers to create mods for, and a single platform for multiplayer events. In a word we have that now. Most of FF’s coders are part of BMS. Many of FF’s data folks are working on mods and some even assist BMS devs behind closed doors. If someone can code shaders then code it and pass it to BMS. I’m sure we can make work in F4.
Leaking the BMS code would be the death of this community, and yes, if you can program in C, C++ etc you can code in BMS. Seeing the BMS code is not going to help you.
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Nononono m8… those split S don’t work with me… :lol: he was specific: “experienced with Falcon code”… not C code in general…
Arty… C’omon buddy! seriously?? I think you are reading too much into the words… I mean, how long you have been here? you must already know that if someone is serious and really wants to contribute, he will find the way to get positive attention from the Dev team. Maybe not everyone from Dev team is posting much in public forums, but at least some of us do read the forums and most do read the important threads. So the chances that someone with serious attentions will be missed are next to 0.
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Look at all the “new” theaters being WIP. Flare. New 3D-Models. Lot of Modding. Huge number of bms-squadrons. Force-on-Force servers running great with lot of clients on it. Endless fun. (Best conditions to wait for next bms with new features and improvements.)
Seems there is nothing wrong with bms policy.
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If the code was released you would no longer have a community. Look at the divergence with AF, FF and OF. Image if 4, 5, or 6+ groups had the code. Which install would you fly? The endless debates about whose install is better would never end.
In order to have a stable community we need to have single install that brings everyone together. A single platform for community developers to create mods for, and a single platform for multiplayer events. In a word we have that now. Most of FF’s coders are part of BMS. Many of FF’s data folks are working on mods and some even assist BMS devs behind closed doors. If someone can code shaders then code it and pass it to BMS. I’m sure we can make work in F4.
Leaking the BMS code would be the death of this community, and yes, if you can program in C, C++ etc you can code in BMS. Seeing the BMS code is not going to help you.
Agreed, carry on with the awesomeness.
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Hey Arty,
I don’t want to say it clear, but FF dev’s if u want there is an opening for u…
just out of curiosity, which FF dev’s are speaking about???
Cheers
Biker -
Hey BD,
Most of FF’s coders are part of BMS.
sorry to correct you but for use (at least for me) it’s a pretty important point:
We were not FF coders, we were the RV coders/team, FF was (if at all) the publisher.Cheers
Biker -
Arty… C’omon buddy! seriously?? I think you are reading too much into the words… I mean, how long you have been here? you must already know that if someone is serious and really wants to contribute, he will find the way to get positive attention from the Dev team. Maybe not everyone from Dev team is posting much in public forums, but at least some of us do read the forums and most do read the important threads. So the chances that someone with serious attentions will be missed are next to 0.
What I wanted here was a technical discussion, hence the brought-up points. Alas, they’ve been ignored, and the discussion has since turned into a political one
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Hey BD,
sorry to correct you but for use (at least for me) it’s a pretty important point:
We were not FF coders, we were the RV coders/team, FF was (if at all) the publisher.Cheers
BikerYes, you are correct.
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Hey sthalik,
What I wanted here was a technical discussion, hence the brought-up points. Alas, they’ve been ignored, and the discussion has since turned into a political one
they’ve not been ignored!!!
Cheers
Biker -
What I wanted here was a technical discussion, hence the brought-up points. Alas, they’ve been ignored, and the discussion has since turned into a political one
There’s no political discussion bud. Just reminding Arty what this community use to be like.
If you can improve on the items you’ve mentioned feel free to do so and send us the work. We are not prejudice or bias towards our own efforts, so if you’re effort is an improvement it will get in.
cheers
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Dunc said he’d release the HLSL shader source. Don’t wanna pull his tongue, but until this happens, there’s nothing I can do, besides giving advice how to structure the code for perf… But this can only be done basing on the leaked F4/SP code, no doubt touched and restructured by you somewhat, so whatever I can muster is of little value…
If the code was released you would no longer have a community. Look at the divergence with AF, FF and OF
That’s an argument for monoculture. Additionally, good code can survive on its own merits…
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What I wanted here was a technical discussion, hence the brought-up points. Alas, they’ve been ignored, and the discussion has since turned into a political one
I can’t argue with you on technical stuff because you are looking at a black box and yet you tell what’s inside, without seeing it.
You speak of bubble as if it were some problem… bubble is there for a reason and a compromise between real simulation and performance (performance, it terms of HW limitations).
We can start a story about it and run it for a couple of pages easily. But I’ll short it out.
I’m not a CS guy, but I think it can all be sum to this:
The only serious optimization that Falcon code can take will be real multi-core and/or multi-GPU implementation. That will make some real difference.Question is - Who is able to do that? considering the man hours probably required and the fact that there is no money behind it. It’s not some 10 minutes work, that I promise you… and, If it can be so easily implemented, then why it’s not in some commercial products like DCS and FSX which are starving for more cycles??
EDIT: Let’s get practical, code will not be released in any shape.
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Dunc said he’d release the HLSL shader source. Don’t wanna pull his tongue, but until this happens, there’s nothing I can do, besides giving advice how to structure the code for perf… But this can only be done basing on the leaked F4/SP code, no doubt touched and restructured by you somewhat, so whatever I can muster is of little value…
If the code was released you would no longer have a community. Look at the divergence with AF, FF and OF
That’s an argument for monoculture. Additionally, good code can survive on its own merits…
want an advice ?
If you are so good in programming , so fast and efficient, and if you want to contribute to Bms , you should code a replacement for LODEDITOR, it is really needed, all 3D developpers will worship you.
and you should do it in full partnership with WD to demonstrate your capability to work as a team partner…
Just saying 'BMS is shit" and “i am better than BMS coders and i can give them advises” will not be suffisiant to go somewhere
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That’s an argument for monoculture…
Call that as you like … but it is BMS policy. Nothing you can do against that point.
And AFAIK … there is still an FFocs team working on another Falcon4 with a different “flavor”.
So … No mono-culture of Falcon4 … just a mono-culture of BMS.
BTW … with that kind of statements, I would say (personal opinion) that you are the “worst” (do not understand that as an personal attack … I just have no other better word in my poor English) candidate for a future potential team member… whatever your talent.