Beginnger's Guide: How to Add or Replace a Weapon to BMS
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Thank you Demo, As I am currently trying to replace the F-15J. I have been able to replace it but I’m having an issue with the skin texture sets. I need to set them to work with the F-15C skins sets, but NOT use the F-15C sets, but use its own sets.
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Thank you Demo, As I am currently trying to replace the F-15J. I have been able to replace it but I’m having an issue with the skin texture sets. I need to set them to work with the F-15C skins sets, but NOT use the F-15C sets, but use its own sets.
Did you assign it’s own DDS texture for it when you installed? If you did and its not working you probably need to edit the lod and make it looks for the right texture.
For example:
First make sure your texture is not in use by another model (lots of dds numbers available in the 3000+ range). Then in LE, go to the “Edit LOD” screen where you see the wire model. Double click on 0.Root (right side), Textures button, select texture in list (blue bar means selected), type in the DDS texture number above the change button and then hit the button. Then accept twice, hit save button and check result by hitting the 3D Viewer button. Exit when ready.
I had the same issue with the CATM-120B using the live AIM-120 skin and JanHas told me how to fix.
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I’m getting an error trying to get to the Edit LOD screen. There is something wrong with the F-15C model.
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I’m trying to install the ALW pack following the video’s instructions, but when I open F4browse I got this message “Can’t map file KoreaObj.lod”. What can I do to solve this problem?
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Hey all,
First I want to thank DEMO for the awesome tutorial. Very helpful. I’ve been working on adding a new missile to my database that I’ve called the AIM-120D. I wanted to simulate the upcoming AMRAAM with 50% increased range. I’ve got the weapon added and working per the tutorial. I have two problems now.
1. When I fire the weapon I hear the radio squawk but no call for “Fox Three XX”. Is there a way to get that working with a new weapon?
2. The weapon is using an existing flight model for the missile I based it off of. Since I want to increase the range, how do I make it used a different DAT file? Say I want to copy the 120C dat to a new 120D and modify values. How do I tell the new weapon to use that file?
Thanks!
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You need to duplicate an existing missile FM like amraam default fm, give it a new name, add its name to the mistypes with a new number at the end, and use this number to your new missile FM from F4Browse. Then make any changes to both db values and new FM.
I am finishing a -larger detailed- manual, when published you’ll have all the info you need there.
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Thank you sir. I’ve copied the 120C.dat to a 120D.dat and I’ve opened up the mistypes.lst file and entered the name of the file at the bottom. Can you clarify what you meant by “with a new number at the end, and use this number to your new missile FM in F4Browse”? I don’t see any numbers for other entries. There is a number at the top of the file that seems to correspond to the number of entries. I’ve increased that by one. Does that mean then umber I want to use would be that last number IE 190/190 entries?
Thanks
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From “Sim Weapon Data” on F4browse, “Missile Ptr” value box is the missile FM number, as defined in mistypes file.
So when you’ll add the new FM record name at the bottom, increase the first number by 1, this number is showing you how many records are below, starting the counting from 0. Better use Notepad++, or if you use default windows notepad click on View > Status Bar to see the line counting enabled at the notepad bottom.
So the actual FM number you should input on the missile ptr is the bottom line count minus 2 (due to first line number and start the counting from 0).
I’ve managed to succeed many new and interesting stuff, and testing things internally in 16th. They’re all be documented and published soon.
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Awesome, yep figured it out! Thank you.
Any thoughts on the “Fox three” radio call?
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If you multiplied an amraam FM record to model another amraam version, there shouldn’t be any problems with radio calls;
In the bottom of FM there should be a line value “foxType 3” too.
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Awesome, yep figured it out! Thank you.
Any thoughts on the “Fox three” radio call?
Please, take a look to :
AIR-TO-AIR REFUELLING - ATP-56(B) (AJP 3.3.4.2)
and / or
OPERATIONAL BREVITY WORDS, DEFINITIONS, AND COUNTERAIR (AFTTP 3-1.1)… located into x:\Falcon BMS 4.32\Docs\Operational Manuals
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Thanks guys. For some reason the foxType 3 line wasn’t there. It still worked for the 120C’s though. Odd. Anyhow added it to the missing files and all is well.
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I hate to dig up such an old thread, but does anybody have the LAU-129 models that were included in JanHas’ old “ALW” pack for Open Falcon? I am aware that Skywabie included a new model for the F-16 that includes this updated rail for stations 1 and 9, but i’m looking for the station 2,3,7,8 rails as seen here:
https://www.benchmarksims.org/forum/attachment.php?attachmentid=13207&d=1352049447
Habu
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I think posted tutorial in this thread is incomplete. It shows howto copy DB entry,howto link new records, but something is missing imo. When I tried to modify current missile, it worked fine. When I did new copies according tutorial, it worked too (arm. screen, description in-game, SMS page etc), but with wrong flight model imo. I did FM copy and mistypes.lst edit according Raptor´s post.
Raptor: You need to duplicate an existing missile FM like amraam default fm, give it a new name, add its name to the mistypes with a new number at the end, and use this number to your new missile FM from F4Browse. Then make any changes to both db values and new FM.
But copied missile does not accelerate too much - it rather drops and fly 700-800kt, no trail smoke, flame only. If my slow missile hits bandit I can see huge explosion (not A-Amsl behavior). I checked everything many times, it looks ok. So i checked VehDef directory (noone mentioned it in this thread). I opened vehicle.lst file and added
3 Sim\VehDef\aa7c.veh
. But ingame behavior is still bad (it worked before!). PLEASE help me. It was the first time in Falcon history I was satisfied with SARH behavior! This is big hope for me.
–-------------------------------what i did:
I tried to modify R-77 (AA12) entry yesterday to test new and better SARH approach in the game. I created R-24R (AA7C) this way. I modified its radar to simulate rather proximity fuze than ARH radar - its range is similar to missile blast radius. It worked, but terminal interception phase was quite ineffective so I modified SIMDATA file(after backup) to get desired terminal maneuver and also tweaked some other values. I tested new SARH through night and it was great experience. Before I played red SARH vs blue SARH a lot in SP3, FF and F4AF (for both sides). It was rather easy for blue side (vs non ECM/chaffs red ACs), but quite frustrating when on red side (but blue sparrows were unrealisticaly weak agains early ARHs as well). Experience was different in various Falcon versions - SP3 R-23R was very weak and in conjunction with 23 radar rather useless, R23T was quite usefull in SP3, in FF it was oposite (IR weak IIRC), in AF balanced. AF R-23T was all aspect, BMS is rear aspect only, but I like BMS AIs not seeing pasive IR launches. So both missiles are usefull now (i can even make R24T/AA7D with all aspect seeker later). SARH was allways very weak generally compared to ARH in all Falcon versions. Its because short radar lock interuption makes missile go balistic. Of course this new approach is big benefit also for blue side. I think it will be possible to guide multiple Sparrows on different targets simultaneously etc. Its the first time I can fire SARH MRMs 15nm away against chaff/ECM targets. -
I have another question:
changing simdata is MP critical….what about adding new SIMDATA files + lst…is it also considered “hack”, so SIMDATA restoration is needed for MP? -
Both can be but it is not obligatory. Lst files are just link between database and \sim. It is easier to say both are. For ex it is possible to make it them all dat files as way that one set of them get one different extra character in filenames and another lst refers on these files. So in \sim can be two or more total data file set and you swap according to your DB the lst file which referes their names. But this is complicated because you have to name manually all dat file what you change. It is much simplier just swap the whole directory… From my aspect all DB relatied thing is MP critical just for sure. It is easier to survive if you cannot go even close to a minefiled rather than crossing on it…
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what is making missile to use ARH code instead of SARH code?
there are 5 ARH missiles in default database:
120B, 120C, 54A, 54C and AA12 - they share Domain, Class, Type and SubType with SARH missiles.
I can see the difference in used radars, ARH radars have many values, SARH radars just few of them filled (is this only difference?)….and there is also Fox Type in missile datafile (but this is rather for radio calls + perhaps something else ?) -
I did a bit research and it seems:
Seeker Type, Version
1 0
1 instead of 6 (deffault for SARH) unlocks TWS with multitarget ability,
so Aim7M with seekertype1 on F15 allows me to kill multiple MiGs simultaneously
such a tweaked SARH acts a lot better compared to default one and has better CCManother interresting value is
hasInertialGuidance 1
I did not research what exactly this value does in the sim, but it looks interresting too…I guess, I can add it to moded AA-9 at least
Edit:
I tweaked some SARH missiles this way to get advanced models as: R-24R/M, R-40RD1, AA-10C, AA-9 and R-530D + AiM-7M/P…cool BVR battles…Flanker with many AA-10Cs is great vs multiple targets too…no more holy ARHs vs dumb and weak SARHs
It shows how light and agile Amraam+R77 are, but a bit short legged, when compared to some heavier SARHsBTW: It seems AIs fire at one target only tho…on the other hand, I doubt ARH armed AI drivers engage multiple targets too, so no problem…
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BTW, what type of AA seeker do we have in datafile?
Seeker Type, Version
6 0 - default SARH
detailed list looks like this:
6 # Seeker Type
0 # Seeker Version
0 # DisplaySeeker Type, Version
1 0 - ARH
1 # Seeker Type
0 # Seeker Version
0 # Displayit looks we have really only 2 types for radar missiles, but many for IRs
R-24M for example is late 80ths technology, upgraded to counter cruise missiles and even STEALThs, tested against grounded helis with rotating rotorwings or TU with engine ON etc. These missiles deserve better performance than Alkali.
–------------------------------Seeker Type, Version
0 8 - IR
Seeker Type, Version
0 38 - IR
Seeker Type, Version
0 9 - IR
Seeker Type, Version
0 3 - IR
Seeker Type, Version
0 5 - IR
Seeker Type, Version
0 7 - IR
Seeker Type, Version
0 29, 30, 55 - Falcon missiles
Seeker Type, Version
0 1, 2, 24, 25, 26, 27,28, 34, 35 - Sidewinder missiles
Seeker Type, Version
0 19, 20 - Chinese IRs
Seeker Type, Version
0 31, 11 - Israeli IRs
Seeker Type, Version
0 33 - French Magic IRs
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BMS 4.33 is awesome so far You all did a fantastic job on it!
I’ve started setting it up for my personal use like I have 4.32 and I’ve added a new weapon (AIM-120D) copied from AIM-120C. I edited the missile list and added the new record. I copied the 120C record to a new 120D and modified ect. Missile works in game just fine with on exception. This old problem came back except this time the FoxType 3 line is most certainly present in the dat file.
1. When I fire the weapon I hear the radio squawk but no call for “Fox Three XX”. Is there a way to get that working with a new weapon?
It just keys the mike. I went back to my 4.32 install and checked that I have it set up the same way. It still works correctly there. I even copied my dat file for the AIM120D from 4.32 just to see if it mattered. No difference. I’m at a bit of a loss.
Thanks!