CCIP Cockpit Mod
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Will there be a relinking of this mod soon?
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Other than the HSI, what are the differences between this pit and the stock one?
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Will there be a relinking of this mod soon?
+1. Missed this thread. Hope to try it out.
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… just wait for Nanard clearance … should be ok (?)
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You can collaborate though ….
It will be nice, if I could be.
@RPG:
Well when you do can you please do an alternative Lod 2 with PL_Harpoon’s pilot mod incorporated into the lod?..…otherwise its going be a case of choosing this mod OR the pilot mod, and I’m greedy, I want it all. ;)…good luck getting permission PeCa_Chuck, its a great mod this.
You can use those mods simultaneously.
Just append parrent number 2 lod, and replace lod number by using LOD Editor when you want to use the other.
Or append parent record, and replicate parrent number 2. (of course except lod number)
After it process, you only do is just replcae parent number in 3dcockpit.dat.… just wait for Nanard clearance … should be ok (?)
I hope so, but future is unclear…
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I hope so, but future is unclear…
Did you sent him a PM? (If yes, just wait him to come here … I’ve sent him a PM also. His last visit was on July 30th, 2013 .)
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Did you sent him a PM? (If yes, just wait him to come here … I’ve sent him a PM also. His last visit was on July 30th, 2013 .)
Yes, I sent PM to him.
Thank you for support, Dee-Jay. -
What I can do if I want to integrate the CCIP cockpit and PL_Harpoon’s Block 40 HUD?
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To tell the truth, this mod by it own at this state is not something too valuable (well except the eHSI implementation). It is only eye-candy and to a base level, since the NVG-addon-compatible panels lack functionality and might need a further code update;
But the potential of this mod try is great: modelling different cockpits, having different panels, placed to other positions, all these according to per block/country variant, and of course have new code to support any new changes, or at least have the current functionality remain to the new panel/switches additions of this mod.
As i said, if you need more info on the internal panels layout ping me, not only for the USAF CCIP ones…
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@RPG:
Hey thanks for the info PeCa_Chuck, I’ll try this today, I was actually trying to do this yesterday……I ended up with torso facing sidewards and the legs flung over the back of the seat … …
Surprisingly, I find I can fly the BMS jet just as poorly in this position as in the ‘normal’ pilot mod position …. .
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Hey PeCa_Chuck,
I have never seen real F-16 pit (even F-2A/B!), so I searched photos in web for accuracy.
while waiting for Nanards reply maybe start working on a F-2A/B aircraft model.
Cheers
Biker -
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@RPG:
I’ve transferred all the pilot mod blocks to lod 2, merge is good and all working sweet except the textures, the pilot seems to be using the cockpit texture, how do I get him to use 8018, 8019 dds?
Arty’s Hot List has your answer…
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well it’s messy if can be done texture mapping with LE.
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