OF mods: JanHas, realism patch?
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Hi Jan,I installed your walls, it makes indeed a huge difference and ads to my immersion, thank you for the awesome work.
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I have fixed some issues with the LVN2 models and skins. You can get it via my BMS webpage http://www.launchvipers.com/bms.html
Fixed are:
- Tail strobe light model (all wing models).
- Better chute textures for the RNLAF, RNoAF and HAF models.
- Tail model fix for all the HAF 52+ and 52+CFT models (see through issue) (LOD1).
- Nasty rudder texmap issue of the RDAF/PortAF models (LOD1 and wing models).
- I fixed the Sniper TP, the head was not moving (LOD1).
TuAF block 50 Peace Onyx IV (with and without CFT) can be downloaded as well.
TuAF and HAF HAS install instructions / Parent data jpg’s have been corrected.
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Grande
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Awesome! Can’t wait until the downloads are available.
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yeahhhh !!!
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Janhas,
I have a question about your F-16 52+.
I opened F-16 52+ model by LODEditor and found out LOD2,3,4 buttons are inactivated.
What could be wrong with mine?I copied f16bk52+.dat into BMS 4.32\data\sim\acdata folder before running LEv6.23
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Janhas,
I have a question about your F-16 52+.
I opened F-16 52+ model by LODEditor and found out LOD2,3,4 buttons are inactivated.
What could be wrong with mine?I copied f16bk52+.dat into BMS 4.32\data\sim\acdata folder before running LEv6.23
Check if you did not use the wing model (jpg), I see you only have 1 lod…
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I have fixed some issues with the LVN2 models and skins. You can get it via my BMS webpage http://www.launchvipers.com/bms.html
Fixed are:
- Tail strobe light model (all wing models).
- Better chute textures for the RNLAF, RNoAF and HAF models.
- Tail model fix for all the HAF 52+ and 52+CFT models (see through issue) (LOD1).
- Nasty rudder texmap issue of the RDAF/PortAF models (LOD1 and wing models).
- I fixed the Sniper TP, the head was not moving (LOD1).
TuAF block 50 Peace Onyx IV (with and without CFT) can be downloaded as well.
TuAF and HAF HAS install instructions / Parent data jpg’s have been corrected.
One more time: Respect my good friend
Nikos. -
Great work Jan!
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JanHas! Thank you so much! Kudos.
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Janhas,
I have a question about your F-16 52+.
I opened F-16 52+ model by LODEditor and found out LOD2,3,4 buttons are inactivated.
What could be wrong with mine?I copied f16bk52+.dat into BMS 4.32\data\sim\acdata folder before running LEv6.23
Check your nLOD setting with the screenshots Janhas did. 1 is wrong should be 4-6 I think, don’t have the files and Lodeditor right now.
Hope it helps…
Snapper
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very nice Jan. can anyone confirm a bug in the new lods?
flown a 2 ship RNLAF MLU with AI. As soon as AI is in wedge formation i see a dragchute behind him when in flight.
If i say closeup or kickout the chute appears and at different distance disappaers again -
very nice Jan. can anyone confirm a bug in the new lods?
flown a 2 ship RNLAF MLU with AI. As soon as AI is in wedge formation i see a dragchute behind him when in flight.
If i say closeup or kickout the chute appears and at different distance disappaers againGood catch. It’s LOD3 with the problem. RNoAF LOD3 has the same issue. Fixed version is now available via my website.
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Check your nLOD setting with the screenshots Janhas did. 1 is wrong should be 4-6 I think, don’t have the files and Lodeditor right now.
Hope it helps…
Snapper
Hi!
Thanks for your response. I found out the reason. I should have changed green marked numbers only but I changed
nLOD value as Janhas attached screenshot. the nLOD value is 1 in the screenshot. Yes, it’s not green.
After I changed the value as 8, everything’s ok. -
I have made the LVN2 psd’s available (for C40/C50) and all the tail psd’s. You can get them via my BMS webpage. http://www.launchvipers.com/bms.html
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Thank you sir!!!
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I have made the LVN2 psd’s available (for C40/C50) and all the tail psd’s. You can get them via my BMS webpage. http://www.launchvipers.com/bms.html
Nice! If I could find a hi-res shot of the Fighting Fuujin’s tail art I would make a 4th FS tail.
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Someone know if it is able to start inside the new shelters ? I can only start outside
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Someone know if it is able to start inside the new shelters ? I can only start outside
Nope u can’t, u have to set it up. which means u will have to edit the airbase which will result in MP incompatibility. Needs “heavy” editing as u also have to alter the Takeoff Landing sequence so not to taxi all the way to go to the current T.O. point.
Just done it for Aegean v2.1 hehehe… And it’s super to start inside the shelter…
@Jan for the LVN2 blck52+ with CFT’s when the canopy is open the back place where it connects to the fuselage looks like it’s not connected to the fuselage. This is from 3dpit when u look backwards. Is this ok? Minor I know I just wanted to let u know.