Israel Theater Release
-
This obsolete release is for BMS 4.32 only.
Latest release is here: https://www.benchmarksims.org/forum/showthread.php?12853Update: Version 0.991 (15.1.2014)
This version improves the campaigns and fixes several issues which were found in version 0.99. See changelog at the bottom of this post.
Note that saved missions and campaigns from version 0.99 or earlier are not compatible.Version 0.991 full installer download
Web links
http://demovfw.com/echo/Israel_Theater_0991.exe (Thanks Demo)
https://mega.co.nz/#!WIRFGYIb!w8jny1tlSPb5ROb3LlgfLPxW8k1WtDkPOIUDJm2OIvI0.991 full installer info: File size: 912,445,156 bytes Checksums: CRC32 - 15798300 MD5 - 6d3c3c6d3d127bd3372c5975284eb1ca SHA1 - b9287eeb81ec550d43c92964c0424c04d2e34dba ```********** _Original 0.99 release post:_ Hi all, We are releasing version 0.99 of the Israeli theater. The most significant changes in it are new ground objectives, and working campaigns. This version is compatible and tested with Update 7\. The full changelog is below. As always, please continue providing us feedback, it is welcome and helps to improve the theater. **Installation** **Please uninstall previous versions of the Israeli theater ("IT-BMS" 0.97 or earlier) before installing this version.** To do so run Falcon BMS 4.32\Israel Theater Uninstaller.exe**.** Otherwise, simply run the one click installer. Older missions and campaigns are not compatible with the current version. Readme file follows, please read. **Israel Theater for Falcon BMS, V0.99 31.12.2013** ============================ Full documentation is located at: Falcon BMS\Data\Israel\Docs **GOAL** =================== Israel theater aims to model realistically the environment of Israel and nearby countries, present-day scenarios, and weapon systems as used in the region. **FEATURES** =================== -Accurate terrain with high resolution tiles by Polak. Photo real coverage in selected areas including the Dead Sea, Jerusalem, Haifa, Ramat David airport, Tel Aviv and Suez. Realistic elevations based on SRTM data. -Modeling of all F-16 variants in the region - IAF F-16 A/B/C-30/C-40/D-40/I/I-CFT, EAF F-16C 32/42, RJoAF MLU - 14 squadrons total , with correct skins, models, loadouts and avionic details as much as BMS allows. Custom cockpit textures for IAF C, D and I models. -Working dynamic campaigns which model actual order of battle down to battaltion numbers -Realistic training environment: training missiles and bombs, six real life target ranges in Israel -Real world airport frequencies and included airport diagrams + ILS approach charts for realistic operations -To Hebrew speakers: Hebrew emergency and normal ops checklists included, based on IAF and LM documents -Airport name recordings for the ATC comms, and optional fully Hebrew ATC -TE template with pre-saved IAF squadrons at the correct airports **INSTALLATION** =================== 1\. Uninstall the previous version of Israel theater (IT-BMS 0.97) by running "Israel Theater Uninstaller.exe" from your main BMS directory. 2\. The setup file for version 0.99 is a standalone installer - run it from any location. Make sure the installer points to the root BMS folder (example: C:\Falcon BMS 4.32). Saved missions and campaigns from previous versions are not compatible with the latest version. **RECOMMENDED CONFIGURATION SETTINGS FOR BEST REALISM** =================== -Israel configuration editor: all options turned ON. -BMS configuration editor: 'AWACS Required' (under Settings Campaigns) turned OFF to simulate GCI, which is avaliable to all airforces in the region. -Campaign challenge rating set to “Rookie”, ADA and AI level set to “Veteran”. -Scramble mission enabled in falcon bms.cfg **FAQ** =================== Why CAN'T I CARRY X MISSILE / BOMB? Loadouts were adjusted to reflect the real life status of the various models and operators. For details see "Aircraft, Vehicle and Munition Modifications" in the Docs folder. WHAT ARE THE DIFFERENCES BETWEEN F-16-30I / F-16-40I AND F-16I? 30I and 40I are upgraded older models, while the F-16I is based on the F-16D-52+. It can carry the AIM-120, has stronger ECM, higher maximum takeoff weight and CFTs. For details refer to "Aircraft, Vehicle and Munition Modifications.pdf" in the Docs folder. Note that because the F-16I is a two seat variant, and because many sub systems of the F-16I are not modeled within BMS, we feel that flying blocks C-30I and C-40I yields a more realistic experience. WHAT DOES THE FLIGHT MODELS PATCH IN THE THEATER CONFIGURATION EDITOR MODIFY? Chaff and flare amounts, TGP and HTS pods, presence of a braking chute, and graphical effect for practice bombs. No performance data is altered by the patch. DOES THE THEATER MODIFY BASE INSTALL FILES? The installer does not modify any base install (global) files. The files are copied to the "Add-On Israel" folder and to new cockpit art subfolders. The theater configuration editor includes an optional flight models patch, which DOES modify global files - flight models. This patch is always disabled after the installation. We recommend to turn it on when flying in Israel as it sorts various pod and munition issues, but do so only after you read carefully the description and warnings displayed in the config editor. The patch can be disabled anytime. **EXTERNAL UTILITIES** =================== 1) To change settings in the Israel thetaer configuration editor, run: "Israel Theater Settings.exe" from your main BMS directory. 2) To uninstall, run: "Israel Theater Uninstaller.exe" from your main BMS directory. **KNOWN ISSUES** =================== 1) For the F-16I-CFT it is realistic to always decrease the amount of fuel by 1400 lbs in the munitions screen. This is because no flight model of F-16D-52+CFT is present in the BMS data, and so the F-16I-CFT uses FM of F-16*C*-52+CFT. The I is a two seat variant unlike the F-16C-52+CFT, which holds 1400 lbs more internal fuel. Note that the F-16I without CFT uses FM of D-52 and so holds the correct amount of internal fuel. 2) It is recommended to restart Falcon BMS after switching theaters in order to avoid CTDs. 3) When loading a saved campaign file the description of the second campaign is shown regardless of the actual saved campaign. This seems to be a general 4.32 issue. 4) When selecting a carrier from the small campaign map a wrong airport name is shown. This seems to be a general 4.32 issue. 5) No 3D model of the TGP carried by Mirage-2000C. **MODDING** =================== You may freely modify Israel, and redistribute it, as long as you include the credits document found in the Docs folder. In case you wish to use isolated elements from this theater (skins, terrain tiles, etc) for another project, you should seek the permission of the original creator. See the credits document for detiles. If in doubt, please contact Echo7. TO THEATER MAKERS: IT-BMS comes with cockpit configuration files to match non-default names of local F-16 models. If you redistribute a mod of IT-BMS you must include these files by either: A. Changing the DB names of the local models (see below) to your own names and including your own matching cockpit files which will be installed in the art folder. This is preferred and ensures future compatibility. *OR* B. Keeping the current DB names and including the exact same files currently installed by IT-BMS to retain compatibility with IT-BMS. If you do this, also note that your uninstaller must not remove these files if IT-BMS is installed (this can checked the presence of this folder: Falcon BMS 4.32\Data\Add-On Israel). You should let the users know you're sharing cockpit files with IT-BMS because the IT-BMS uninstaller asks whether to remove these cockpit files upon exectuion. IT-BMS cockpit files are installed in subfolders inside Data\Art\ckptart and Data\Art\ckptartn. These are the subfolders names: F-16C-30I, F-16C-32E, F-16C-40I, F-16C-42E, F-16D-40I, F-16I, F-16I-CFT, F-16AM-J ![](http://imageshack.us/a/img560/5035/hgpd.jpg) ![](http://imageshack.us/a/img827/7094/bqko.jpg) ![](http://imageshack.us/a/img24/3108/h607.jpg) ![](http://imageshack.us/a/img201/4608/fd3j.jpg) ![](http://imageshack.us/a/img43/813/75rc.jpg) ![](http://imageshack.us/a/img51/6286/wyh0.jpg) ![](http://imageshack.us/a/img812/1713/8lv1.jpg) ![](http://imageshack.us/a/img694/5033/20130221215834.jpg) ![](http://imageshack.us/a/img838/9104/8tu4.jpg)
_A small 'dev' note_: you may have noticed that in past releases we've been improving the 'foundations': terrain and database. Using these elements, and the new objectives with functional links / parent data, we are now able to build proper campaigns. So for this release you have two new campaigns: one complete with ground war in Syria (this campaign is fairly quick and aggressive), and another (beta) campaign with air war only in Egypt. As usual, we've done our best to create a realistic experience. The ground forces are modeled after the real armies, down to correct division / brigade / battalion names. Squadrons are the real life ones as well. Equipment types are as accurate as BMS allows, and some new vehicles were added to the DB. While realistic, these campaigns are a starting point for more complex scenarios which we plan for later versions. The new objectives are based on Freefalcon's ITO2 objectives, fine tuned and improved after countless hours of testing in the BMS environment. Thank you guys. **Changelog** > 0.99 > New ground objectives with functional links and parent relations. > New concludable campaigns with realistic units and OOB. > Vehicles added to the DB: > –IDF Merkava Mk. III tank (model by ccc) > --IAF CH-53 helicopter (model by ccc) > --EAF MiG-21MF > --EAF MiG-21F, as J-7B equivalent > New models and skins: > --By Hayab: T-62, KrAZ 255t/f, S-60, ZPU-2, KS-19, D-30, Frog-7, Zil-135, OSA 2, OHP > --New Python-4 by JanHas > Updated skins: EAF Mirage 2000, EAF E-2C, EAF AH-64, EAF MiG-21, LAF UH-1, Iraqi Su-25. > Added Rosh Pina airstrip. > Renamed to “Israel Theater” for clarity. > DB and supporting files updated to Update 7 standard. > New UI maps. > Corrections to the road network and bridges. > Removed paths from several non-road tiles, updated THR. > Zeroed sea tiles elevation in several locations. > Corrected (reduced) size of Sea of Galilee. > Replaced M60 tanks in mechanized battalions to TOW Humvee. > Refined loadouts (see documentation for details). > Replaced ACRV model from M113 to the more similar BTR-D. > Less trees at Ramat David for improved performance. > Fixed carrying of jammer at station 5 on USAF F-16's. > Improved F-16I RWR texture. > Added airlift to UH-60 role scores. > Increased recon squad battalion speed to 60. > Enabled UH-60 night flag. > Increased OCA missions priority via offence.pri. > Correct PAK map. > Sorted the equipment list used for adding battalions and ships in the TE editor. > EAF and SAAF patches. > “Training Day” TE with flights to the various target ranges. > 0.991 Patch > Campaigns: Better mission generation (OCA in particular), added Syrian SA-17 batteries, decreased IDF reserves, improved tirggers. “Standing Wave” is now generally longer. > Fixed Ben Gurion airport objects. > Moved objectives away from Ben Gurion and Nevatim airports. > Fixed miscellaneous theater strings. > Improved objective links in Egypt. > Corrected F-16A serial numbers. > Added F-16B to the TE template. > New Enroute Low Altitude chart by Nikos (added 6.3.14) > Updated documents. -
I know that it has a working dynamic campaigns based on your changelog. May be a dumb question, but does that also mean there is a winnable “single player campaign” as well. Just want to make sure. Thanks
-
does that also mean there is a winnable “single player campaign” as well.
Hold on to you hat…answer is YES!
-
!!!..…Happy New Year 2014…!!! :bdance:
-
Most excellent…bring it on…! Cheers!
-
Wow,great,thanks.
So we can adjust pak settings too or keep at set by hq ? -
Wow,great,thanks.
So we can adjust pak settings too or keep at set by hq ?You can adjust the PAKs, and as in any campaign it may things better or worse The HQ PAKs are fairly optimized so that the most important objectives are given high priority. But feel free to try something else.
-
The 1st present of the new year. And it’s a theater, THANK YOU !
Happy New Year to you, Echo and all the guys have worked on this project.
Cheers!
-
Fandamntastic sir, Im getting to old to wait for a working theater other than korea.
Good timing too, I just tryed bfb single player campaign but something not right yet. -
-
Fandamntastic sir, Im getting to old to wait for a working theater other than korea.
Good timing too, I just tryed bfb single player campaign but something not right yet.What doesn’t seem right in BfB single player campaign? Just curious.
-
Congrats on the release guys! It looks beautiful…
-
I couldnt adjust any pak settings, if I tryed, no missions generated and if I left it set by hq, suicide missions, no sam flights,etc.
I tryed twice. The campaign works just not for me.
I like to turn off set by hq before campaign start and set things up the way i want. that way if i lose,its my fault.
they are aware of it and working on it, it looks great from what ive seen, never made it past day 2 though without getting frustrated.
Hoping its a quick easy fix. -
You guys rock!
-
Gentlmen, thank you very much for your amazing update. I still can’t believe that we have another winnable/working theatre for BMS. I feel like I am BMS heaven:woohoo:
-
Sweet news. I get home in a few days so looking forward to loading it up and flying the campaign.
-
-
Double thumbs up to you Echo7 and the other modders. Already have .94 version installed, lovely. Will certainly download this new version. Keep up the good work guys. I have been meaning to find out why there aren’t AGM 88, AAMRAM 120 and few other weapon in the loadout section, but I now know some f-16 variants in Israeli theatre do not carry these weapons. Cheers.
-
Words are not enough.
2014 Started the best way ever. -
Great work there once again my good friend Itai, Well done !
Your friend Nikos.