Nordic Theater- Developer Copy
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Again, offer of help with textures:
An IL-2 modder made the best textures ever made for a green theatre in IL-2 for a north Norway map.
I could send him a pm should this be of interest and ask for permission to share his tex. They are almost 100/100 realistic compared to some reallife shots I saw of Fjordic areas.
Theatre was Murmansk, Barents sea and north Norway.Tom, I might be interested in this if you’re still up for it. Don’t go to too much trouble, though.
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Be great if this does get to completion. Very interesting zone to fly in.
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I can confirm, that it is possible to color correct an existing desert texture (using Photoshop), into an arctic one:
This example was done easily with only hue/saturation and color balance options. It wouldn’t take much time if one add a template of effects in “Actions” option in Photoshop and this way many tiles can be edited in short period of time.
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We need Ted.
“TED, WHERE ARE YOU???!!!11!”
“Polak, to the white courtesy phone, please.”
Etc.
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That looks great, Airbuster, and confirms what I’ve suspected for a while.
If we don’t hear from Ted soon I might just see if I can figure out how to do this myself.
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Sorry guys, I have missed this topic altogether. Will get you something to reply tomorrow. I was busy with several things not to mention sending LasVegas to Dave , which I did.
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You need to add Russia East data to the model. That was the major original obstacle, but was solved by Zaggy. The Russia East data was in Lambert projection, so it had to be converted. There are links on this forum to the converted data set somewhere….
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Penguins are very hard to find in the Polar areas north of Norway…. Icebears are a bit easier…
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No problem, Ted.
I have to think, though, knowing nothing about this stuff, that you could convert your desert tiles to snow pretty easily. Easy being a relative term. I guess I should say that I’m sure you would know how to do it. How time consuming it would be I have no idea.
There might be some value in experimenting with your Nevada theater, just to see what it looks like.
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We have to remember that Falcon is FLAT Long\Lat and based on Korea Penis ……that is the way it is.
Zaggys and Blueprints worx were based on SRTM that I do not see in BMS 4.32…sighdemer
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If it can’t be made to work with the stuff I posted up, then I got nothin’. If we gotta “start from scratch” there are more interesting places to do that from. I love Norway, but it’s not my first choice for theater development.
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Personally I would like to see an Alaska theater
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We have to remember that Falcon is FLAT Long\Lat and based on Korea Penis ……that is the way it is.
How to abbreviate Peninsula : http://www.allacronyms.com/peninsula/abbreviated
:rofl:
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So I messed with this some more this afternoon, but I’m still not quite understanding something.
I’ve been experimenting with Monster’s terrain tools. The Nordic terrain posted above uses the stock Korea tileset, but it only uses a subset of the available tiles. When you look at the terrain- fly over it- it looks like this:
My idea is to change from the Korea tileset to another tileset, like Nevada, but then change the coloring of the desert to a more snow color. The desert to snow transition should be easy as swapping out the tiles. But it’s the fundamental placing of the tiles onto the terrain I don’t understand.
If I understand correctly, when the terrain is built from the very beginning using dem2terrain, it creates the theater.bin file. The theater.bin file is what tells the terrain which tile should be placed in each location. Monster has a tutorial on how to place an individual time, but what I think I’m trying to do is change the entire fundamental way of how the tiles are placed…
I guess I don’t understand why those particular tiles are placed the way they are. They don’t match at all. And I’m not sure if what I want to accomplish can be done with terrain editor, or if I need to rebuild the terrain from scratch. Which, by the way, I tried to do but I broke something.
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So I messed with this some more this afternoon, but I’m still not quite understanding something.
I’ve been experimenting with Monster’s terrain tools. The Nordic terrain posted above uses the stock Korea tileset, but it only uses a subset of the available tiles. When you look at the terrain- fly over it- it looks like this:This terrain looks like it was made in Terrainview, everywhere the same river road, no transition, no variation …
My idea is to change from the Korea tileset to another tileset, like Nevada, but then change the coloring of the desert to a more snow color. The desert to snow transition should be easy as swapping out the tiles. But it’s the fundamental placing of the tiles onto the terrain I don’t understand.
You want to change the color to black and white?
Change in Falcon for winter season, it will be easier.If I understand correctly, when the terrain is built from the very beginning using dem2terrain, it creates the theater.bin file.
Dem2T … does not create BIN file, only builds new terrain files
L2, O2, MEA (MAP).
TDF for Cate
CSV for TacEdit
Or are you talking about SRTM *. BIN?The theater.bin file is what tells the terrain which tile should be placed in each location.
Yes, but first you need to save it in L2 file:
(x, y) = Texture Offset Number (Tile number in BIN)
It does initially Dem2Terrain, then you can use the (old) Terrainview, or more advanced Cate and TerrainEditorMonster has a tutorial on how to place an individual time, but what I think I’m trying to do is change the entire fundamental way of how the tiles are placed…
I guess I don’t understand why those particular tiles are placed the way they are. They don’t match at all. And I’m not sure if what I want to accomplish can be done with terrain editor, or if I need to rebuild the terrain from scratch. Which, by the way, I tried to do but I broke something.
I think it’s easier to build terrain from scratch.
Make a new terrain files in Dem2Terrain
You should build new BIN file, but easy for you …
Below is my BIN and tiles from Somalia, and Cate scripts written specifically for this BIN file.
http://we.tl/inI8kNaLd8
Put these files in your theater and use CATE. It is very simple and easy to understand.
If any problems or you have any questions, I am ready to help you…Cheers,
EGHI -
Does GTM work already?
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I’m sorry, I don’t know what GTM means?
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Ground Tasking Manager
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I haven’t tried it, but probably not. By all means download the files and try it out for yourself and see, though.