16th Showroom - Heavy (Metal) Pics - You Have Been Warned!
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Pardon my language, but… DAMN.
Raptor, if I may ask, in your opinion how difficult would it be to create a JSGME package including all mods that you use which remain stable to install to a BMS 4.32 u7 base, and if I did so successfully, would I have to modify the package heavily or at all for BMS 4.33? Or will 4.33 simply include all of this anyway?
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@Mar:
Raptor, if I may ask, in your opinion how difficult would it be to create a JSGME package including all mods that you use which remain stable to install to a BMS 4.32 u7 base, and if I did so successfully, would I have to modify the package heavily or at all for BMS 4.33? Or will 4.33 simply include all of this anyway?
The package would be only the “Data” folder of the sim, containing all beneath subfolders and modifications to both db, models, skins and individual files. So no need to install something, only a 1-folder copy-paste to any original 4.32u7 installation.
About 4.33 I am sure that this mod would not be compatible because as logic states, the extensive work done by both the bms devs on .33 as and me on this mod would mess things up. I have populated the db with more than 250 models, skins and plates, multiplexed to have single-seat and two-seat planes in realistically designed squadrons, working captive weapons, new sam and ship air-defense implementations, updated db smaller values… All these would not pass to a new version simply like that without braking more stuff, most would need again work from 0 to reach this level and of course evaluating the new stuff that .33 will bring.
As stated in earlier posts, this is not a public mod to be released someday but rather a personal effort to find how things work and how deep some features can be modeled, although most of these are used internally in 16th and 393sq. There are some new models under testing with no permissions to be released publicly by me at this point, moreover there are other specific models which I received in the past for testing that seems to be converted from other sims without permissions;, so respecting BMS policies and ethic I do not intent to release these and participate in negative criticism.
I will surly start again a similar mod when time comes (4.33 & EMF) to mainly benefit my sq from the new era that these 2 products will bring to all of us, in case similar implementations would not be included with them. Until then, simply enjoy these shots showing what a beautiful game we have.
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Of course. I was not expecting to be granted access to any mods not publicly available nor your own personal edits, but rather the mods which are publicly available.
For reference, to goal of the JSGME package would be to include only files that are to be changed/added, and would not require the entire database folder. The nice thing about JSGME is that it automatically backs up any and all files that are replaced by the mod, which would allow switching very easily between configurations.
Can anyone tell me if there is already a mod package that combines the more popular mods/models/etc? If not, I would like to take on that challenge myself.
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@Mar:
Can anyone tell me if there is already a mod package that combines the more popular mods/models/etc? If not, I would like to take on that challenge myself.
Not to derail this wonderful eye candy filled thread…but:
New release forthcoming!
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Doi! Sorry about that, please continue with the eye candy.:)
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Long time…
PART 31
Taking out a runway, the_easy_way.
MANPADS_NOWHERE_2_HIDE_:p
SUU training.
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PART 32
These shots are nothing new, actually I did not plan to shoot anything interesting through these… The fact is that I have copied my setup to a friend’s Super-PC to test it, with all values set to the max, 150+ fps and on an astonishing 60’’ fullHD monitor… It was a good ride and tech experience so simply sharing these 1080p screens with you.
340sq
343sq
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Just amazing!!!
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PART 32
These shots are nothing new, actually I did not plan to shoot anything interesting through these… The fact is that I have copied my setup to a friend’s Super-PC to test it, with all values set to the max, 150+ fps and on an astonishing 60’’ fullHD monitor…
Just out of curiosity, what is your friend’s setup? It must really be a monster to get such performance.
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Yes! Please tell us his setup
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…… The fact is that I have copied my setup to a friend’s Super-PC to test it …
I would like to test your setup on my PC. Would you mind sharing a Dropbox folder?
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Long time…
Taking out a runway, the_easy_way.
https://dl.dropboxusercontent.com/u/7559899/16thShowroom/336sq_07_2.jpg
Tell me please: it is NOT Razbam’s model?
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Nice shots
But what so rare about setup guys? 150 FPS is just some cards exaggerating FPS count (example 7970), once you have 40-50 it doesn’t matter from 150 or 300 for the human eye anyway… the real thing that matters is to never get under 30-35 even in worse conditions.
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Nice shots
But what so rare about setup guys? 150 FPS is just some cards exaggerating FPS count (example 7970), once you have 40-50 it doesn’t matter from 150 or 300 for the human eye anyway… the real thing that matters is to never get under 30-35 even in worse conditions.
and the 150fps on a normal TE makes shure that this pc will never fall under that line even for a second
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and the 150fps on a normal TE makes shure that this pc will never fall under that line even for a second
I don’t know which card is it, maybe it’s a GTX-Titan or some other 800$$ V-Card, but OTOH sometimes the FPS counter value is “exaggerated”, which means that you can’t learn from that number anything.
The imaginary FPS chart of every system/card in the sim is not linear and for sure not looking the same between different systems/cards. If you want to measure quality of V-Card in BMS, you can push it towards the edges and there you can get a real sense of how it behaves, a card can give you 150 FPS while flying an empty TE above sea area, but in campaign, with extracted displays, a lot of units around, full graphical settings and high quality (example MSx7) you can get to as low as 20, so the 150 FPS above sea are a sign to… nothing really other than the fact that you get 150 FPS above sea
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Yes that is true but I am prety shure that 150 is not going to be 20 in a campaign… it should be at least 35 ish…
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Which mod u use for this f-4 ?also any mod u use for this great graphic
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“Personal work”, about a year modding the db to find out what one can do, 3 months only for the proper assets db population down per /country /aircraft /block /version /squadron /role… and document everything for future reference, then add about 200+ new weapons (mostly working captive weapons), new models etc… For the graphics sweetfx.
And just a personal statement, after “these”… If coders look into some specific issues, easy to accomplish -speaking as a player on the IT industry and past programmer, then what we could have is the best military flight simulator version out there… No need to publish more details here, time will tell.
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I think you must give some of your work and experience into 4.33 devs team in order ALL to get those benefits.