Iff you could have one thing in the next update it would be. (Archive)
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@Red:
or invulnerability On when in SIM
Do you mean pilot X is invulnerable when he is in SIM, or that everyone else is unaffected by his weapons?
In case of the first, you could run into a problem with people following the real procedures of staying in SIM until seconds before actually launching the weapon, then going back to SIM. Most of us don’t do that, because it’s a PITA to find and click the switch when you’re in hot, and you have to go heads down as well, but setting the switch up on your stick or in a physical cockpit can be a workaround.
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Deejay,
i am considering BB and PvP or TvT. It’s the same, i trust the guys participating
That said, real life aerial combat is about cheating too, a kill is a kill
I digress, it’s not the same way of cheatingDo you mean pilot X is invulnerable when he is in SIM, or that everyone else is unaffected by his weapons?
the latter if it’s possible in the code.
but the scenario would be in a squad during a training flight. the idea would be to be able to actually fire missiles and encounter the hit or miss.
in that scenario, everyone would be in sim anyway, making the first option acceptable as well
it does need more thouths, the idea isn’t new but never went past the cheating or backward step issues … yet -
@Red:
the latter if it’s possible in the code.
[…] the idea would be to be able to actually fire missiles and encounter the hit or miss.I’m afraid that might lead to issues in actual combat. You’ll have all the symbology in your HUD, pickle, see the missile come off the rail, fly towards its target and then … nothing. Enemy still flying, and you have lost a missile.
Another option for ACMI review would be having an event notifier of a pickle press and which weapon is selected. That would perhaps be more realistic in terms of real training mission review, that you have to check firing parameters vs time of pickle and deduce the chances of it being a hit. (might not work with guns though)
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@Red:
Deejay,
i am considering BB and PvP or TvT. It’s the same, i trust the guys participating
That said, real life aerial combat is about cheating too, a kill is a killSure.
However, when you say “a kill is a kill” remember that there are many things we can do in the sim without problems which we can’t IRL, because IRL, the most important is to brings you back home with yor a/c.
The acceptable risk level will never be the same IRL than in the sim unless by imposing to yourself your own restrictions (sefl discipline … Wich is rarely observed during solo flight, and even more rarely during MP contests where.)We are talking about ROEs quite often, but rarely about stop combat and acceptable risk level which should be a part of a hardcore sim.
One solution : killed => format LOL
EDIT: ooops … I think I am digressing too!
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@Red:
the latter if it’s possible in the code.
Oh! Okay! I never thought that way actually! … Making my coment unvalid because no cheat is possible anyway.
Thank you RD for this important point.
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I’m afraid that might lead to issues in actual combat. You’ll have all the symbology in your HUD, pickle, see the missile come off the rail, fly towards its target and then … nothing. Enemy still flying, and you have lost a missile.
No, the missile should hit and the pilot should know. just like when you’re invulnerable.
We often fly invulnerability ON for training purpose, and it doesn’t lead to any issues.
in flight pilot know when a missile hits or miss and in the very low probability of confusion, acmi will tell us at debrief -
Would be nice if we could record ACMI tapes that show the HUD, without flying from the number 1 view….
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Actualy sim and invulnerability are ok as they are… when I do bvr training I do it with invulnerability on… that way I know when the missile hits me… I use sim mostly on bfm training… but I wouldn’t like those two combined…
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Invulnerability still has issues. That is why we created working captive weapons for our training in my mod.
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I wish me Flak-Lightning. I miss so much the big Ground-Flash-Lightnings at night from the Originalversion, that gives more atmosphär.
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Invulnerability still has issues. That is why we created working captive weapons for our training in my mod.
you have been tedious…
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Its a -very- uncommon word in English Red Dog, Ive seen it used seriously maybe twice before now : P
Not as uncommon as one might think. Especially if one is in a teaching profession.
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Not as uncommon as one might think. Especially if one is in a teaching profession.
well out of the roughly 500 thousand to million odd words in english, it doesnt come up very frequently, was what I was trying to get across.
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I would like to repeat my biggest wish since BMS 4.32 release
working parameter into *.tdf file
oldtessalation 1 - mean exe will tessalate terrain grid in old style - from SW to NE diagonalsif parameter not present or “oldtessalation 0” - terrain mesh is tessalated in current style - from NW to SE
https://www.benchmarksims.org/forum/showthread.php?12389-One-BMS-Christmas-Wish&p=168874&viewfull=1#post168874
https://www.benchmarksims.org/forum/showthread.php?9734-X1-color-in-BMS-4-32&p=216790&viewfull=1#post216790since Asharpe did WIP F4 to Arma3 bridge, it brings me a fresh motivation to work on new terrains (beside some tilework on the old ones)…but I am facing this reported bug again and again - ARMA engine has the same tessalation, the old/original F4 terrain engine had…naturaly - all patches I saw in the past had this convention, even simple 3dsMax plane primitive respects it…it is really hard to match two 1000m grids, if diagonals are oposite
BTW no problem one terrain is 1000m res and second 50m resolution, I can deal with it*, but these diagonals are impossible to solve - its frustrating
*its about grid origin rectification and changed Arma highmap -even more instances of one map with various highmaps are possible, some more flat, some more dramatic
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Lukas,
Can solve the system of equations for triangle interpolation bug?
That is, make triangles automagically the same as they were if the bug hasn’t existed.
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Actualy sim and invulnerability are ok as they are… when I do bvr training I do it with invulnerability on… that way I know when the missile hits me… I use sim mostly on bfm training… but I wouldn’t like those two combined…
I totally agree on this, actually I use it together with the Combat Autopilot to see how a edited campaign works out, giving me time to use the action camera etc. etc. without my plane crashing. Once I have the editing results I wish, I go on to the real meat… Apart from training, I can’t see any useful usage for the Invulnerability (and Autopilot modes other than steering).
XenonS
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Lukas,
Can solve the system of equations for triangle interpolation bug?
That is, make triangles automagically the same as they were if the bug hasn’t existed.
Is there a possibility to activate such a system (resident, postproduction??), when BMS exe is running? How?
I never heard about such a solution.Consider its not just a graphic representation of how the terrain is tessalated. It must have inner connection to object and vehicles placement, colision detection, bomb explosions etc. It must work at first place imo. But I am very, very interested.
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Not only what exists now on the tactical side but Navigational communications like in Microsoft Fight Sim and others like it. That will be nice.
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Lukas, no.
Modify the on-disk theater so it looks right.
It can be solved back-inversely if the bug gets fixed.
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I dont know if it is possible to flip Arma terrain triangulation Sthalik. But I dont think so.
So I noted, that because of this bug, it is impossible to match F4 and Arma terrains, except very very flat ones.Some BMS team members (even terrain focused ones) are still unaware of this.
Edit:
@sthalik:Modify the on-disk theater so it looks right.
It can be solved back-inversely if the bug gets fixed.Yea, you can demolish the whole house and build a new one when you want to paint the room yellow…later if u decide blue is better, u can demolish it again, build and paint your bedroom blue…