Guam Beta Release
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Sideshooter:……:mrgreen:
Don’t expect this soon, MAYBE after 4.33……
tired demer
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Great work Dave, your development with Guam is making the naval code in BMS better everyday. BTW, I really enjoyed our conversation other day. In only an hour, I learned more about theatre development than the week i spent carousing PMC wiki and its forums.
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Great to see some work focused on naval ops!
Keep it up!
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This IS FalconBMS AI carrier OP’s at the moment:
This IS GUAMBMS AI carrier OP’s at the moment:
4Ship from TAXI:
4Ship from RAMP:
Dunno ATM why the Leads go back and touch Homeplate. Thinking CODE issue……but they are flying better now (they are not running into Joe Pilot). TRAP is next, gotta see if I can get the Sums of B’s to land and park so they can reagg and save airframes
Touche’
demerHow did you fixed the AI “falling in water” bug? Should we see another improvment this and new 3D carrier model? How you can set ILS for carrier? I tried to set my system in my MOD but I’m not master of BMS4 ILS/TACAN modeling.
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How did you fixed the AI “falling in water” bug? Should we see another improvment this and new 3D carrier model? How you can set ILS for carrier? I tried to set my system in my MOD but I’m not master of BMS4 ILS/TACAN modeling.
Molni,
It’s a secret code I use……psst don’t tell…LOL!!!Airbase obj is big, carrier Model is small.
PT’s don’t fit.
Changed Model Hitbox dimensions and Obj PT’s to match…used super imposed scale model tile image to achieve end result.See???
As far as ILS, that is hardcoded for the carriers I think, have not got that far. But when I do I’ll pass that on to Niko’s….;)
Cheers,
tired demer -
After MANY attempts today (9hrs) I finally got the BUG to TRAP at near stall:
Have to state, hats off to MavJP on this AFM……BIG sigh…just kidding!!!:mrgreen:
Notes: You will see that I am lining up to the right of the tag line, for now that is the only way to catch the wire. Actually we are not “Catching the Wire”, more hitting a PT on the objective.
Fix 'em up coming soon…;)Cheers,
tired demerSorry but i dont understand at all what you are trying to do here ?
seems to me that you dont use AFM , OFM -human carrier ops are not really supported by the code that is why humans shall fly AFM for carrier ops
With AFM wires are perfectly defined etc…
please explain what is your intention here ? -
FYI carrier ops needed MAJOR code change for it to work correctly
4.32 is just a very early stage of code development and data change can not REALLY improve the situation
Things that do not work in 4.32 :
-carrier ops not supported in MP
- spawning is 50% to finish in explosion
- AI take off routine 50% chance to fail
- catapult bug for AFM , lots of bumpings
- AC not able to accomodate carrier yawing (ofm and afm)
- all wing folds and wing sweep routines wrong
- flag management incorrect resulting in wrong AI behavior during the flight
- head bobbing not working from carrier
- elevation and gear management incorrect on carriers
- provlem with ptdata updating (which is why AI do not follow correctly taxipoints or parking points sometime)
-problems with chocks and hotrefuel manafemeny t on deck
-problem in gear detent at catapult end for afm
Etc etc etc
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In short : dont pull your hair off trying to make it work right, you cant with 4.32
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That´s why i never “touched” it till today. Once “working” …then worth looking at it.
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@A.S:
That´s why i never “touched” it till today. Once “working” …then worth looking at it.
That’s what she said…
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FYI carrier ops needed MAJOR code change for it to work correctly
4.32 is just a very early stage of code development and data change can not REALLY improve the situation
Things that do not work in 4.32 :
-carrier ops not supported in MP YEP
- spawning is 50% to finish in explosion NOPE
- AI take off routine 50% chance to fail NOPE
- catapult bug for AFM , lots of bumpings NOPE
- AC not able to accomodate carrier yawing (ofm and afm) There is none
- all wing folds and wing sweep routines wrong Model,but I’m not seeing this???
- flag management incorrect resulting in wrong AI behavior during the flight NOPE
- head bobbing not working from carrier Hmmmm
- elevation and gear management incorrect on carriers Not seeing this as well
- provlem with ptdata updating (which is why AI do not follow correctly taxipoints or parking points sometime) This a code issue based on the provided PHD assert I believe, fix it…LOL
-problems with chocks and hotrefuel manafemeny t on deck NOT needed on a carrier,strike it from the CODE I know it is inherent to the model
-problem in gear detent at catapult end for afm I have NOT had a problem with any of this with the AFM for the AC’s???
Etc etc etc
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In short : dont pull your hair off trying to make it work right, you cant with 4.32
Mav-JP,
After 16 years of mucking with this, I think we are fine. I AM using your AFM only when it comes to the carrier based AC in Guam.The others won’t work.
As to pulling my hair off……I have very little left and it’s all grey…LOL!!!
demer
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Mav-JP,
After 16 years of mucking with this, I think we are fine. I AM using your AFM only when it comes to the carrier based AC in Guam.The others won’t work.
As to pulling my hair off……I have very little left and it’s all grey…LOL!!!
demer
You f18 landing video is made with combat AP i believe ?
If you like carrier ops i think you will like it even more in 3 /4 weeks -
Woohoo, 3/4 weeks!! That’s close enough to x-mas for me.
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Hmm which years Xmas?
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Head Bob……Hmmmmmmmmmmmmm:
edit: someone told me I have to PLAY nice with Mav-JP…giggle. So to set it straight, he is correct that once the code snags you to the catapult head bob goes away
LOL,
demer -
This is the last issue fix for GUAM carrier ops for 4.32
Don’t even ask for RAMP start, hard Enuff’ with current code to get the damn script monkeys to do this……SIGH!
Issue found…HUGE memory leak, resolved with “Run Once” 4 times…thanks for the hint Mav-JP
Now the AIdiots line up correctly every time they spawn on deck.Cheers,
tired demer -
Head Bob……Hmmmmmmmmmmmmm:
edit: someone told me I have to PLAY nice with Mav-JP…giggle. So to set it straight, he is correct that once the code snags you to the catapult head bob goes away
LOL,
demerhead bobbing is not AI head movement LOL
head bobbing is Viewpoint movement with aircraft acceleration
only for human in cockpit view 6 DOF of course !!!
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The boyz heading out for some Laser Tag game:
Doable if we want
Disclaimer:No one had to die and no airframes were attrited in the making of this scenario……but a lot of red faces back at base…LOL!!!
tired demer
(Note that is not an AIM9 on their wing tip, but the code thinks it is… AND you can’t launch it per se,doesn’t leave the rail in 3D but you can Fire it 255 times, and it shows as a hit in Debrief…TEHEHEHEE)
P.S. seems Mav and his buddy Cloudini missed the joke in post#143…oh well, pun was intended…LOL! -
The boyz heading out for some Laser Tag game:
Doable if we want
Disclaimer:No one had to die and no airframes were attrited in the making of this scenario……but a lot of red faces back at base…LOL!!!
tired demer
(Note that is not an AIM9 on their wing tip, but the code thinks it is… AND you can’t launch it per se,doesn’t leave the rail in 3D but you can Fire it 255 times, and it shows as a hit in Debrief…TEHEHEHEE)
P.S. seems Mav and his buddy Cloudini missed the joke in post#143…oh well, pun was intended…LOL!