Iff you could have one thing in the next update it would be. (Archive)
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Is that a “hot” re-arm?
Yes, system 37 was designed to get the aircraft refueled and rearmed back in the air asap, in case of threats from the East. Not long-range fighters, but capable of fast and repeated interceptions if needed.
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I was just answering a question from jhook, not restarting a discussion.
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:drink::drink::drink:
Sorry bro, meant to give thanks but forgot. Had me a few brewski’s last night. All better now!
…and all you guys fell for my sob story! :rofl:
Thanks to everyone here who have made a real honest suggestion for the future of FBMS. I say keep it going! :headb:
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I for one would like to be able to edit the briefing screen in the TE section
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I for one would like to be able to edit the briefing screen in the TE section
eh, just include a .txt file with the WDP sheets you use.
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Random noob question - how well separated/modularized are the engine controls and functionalities of the sim? Avionics/instrumentation understandably are the real kicker in simulating the operation of other aircraft, perhaps even new F-16 upgrades, and may have quite an impact on engine operation… but I can’t imagine the code for engines being as tough to sort out as the other functions of an aircraft like radar, etc. If the BMS team is gradually separating and streamlining the code, I’d like to think engines and their operation would be one of the more straight-forward things to pull out as a modular element. Proper operation for the engines of each aircraft would be really nifty, after all.
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Eventually, it would be great to have the new AESA radar that always would be showing the A-A, A-G, and NAV modes, simultaneously.
Raven
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Eventually, it would be great to have the new AESA radar that always would be showing the A-A, A-G, and NAV modes, simultaneously.
Raven
Id be interested to see how this is mechanised on the Desert Falcon. The AG overlay that you get in the current GM modes would not be conducive to have as a background to operating against air targets.
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Does ‘pretty filming’ or ‘petty screenshot’ disable the radio menus from popping up?
If not, I would like to have an option in the .cfg file to disable radio menu popping up for speech recognization users.
I hope it’s just a switch so low priority or not - 5 min. Thank you.
Livrot
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I would like two things, not so important, but nice (for me).
1. in UI the ability to use the mouse directly on the 3d viewport to rotate/zoom objective, and the loadout screen. Just a comodity rather than having to click on the icons.
2. in 3D I would like a way to show the MFD in transparency over the cockpit, just like EF2000 did.for those who like me that can’t afford a secon monitor/pc to run the extractor.
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BMS already does that (point 2), IIRC. Can’t remember the key combination for that, though…
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Why?
Because it would totally screw the ATO the rearm. It has many times have been explained. The reufel is available but is ponitless in sigle player because if you land as I can remember all of your flight memeber also start find and airbase to land. So even you make hotpit refuel you can continue your flight olny alone…
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@Nuno:
BMS already does that (point 2), IIRC. Can’t remember the key combination for that, though…
Don’t know of this feature. Please try to remember…:D
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Don’t know of this feature. Please try to remember…:D
In the original F4, with the HUD-only view ( key 1/& by default), you had the MFDs on bottom corners (not transparent though). I never used it in BMS, so it is possible this changed.
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I think SHIFT + 3 gives you a few transparent cockpit elements along the borders of your screen, iirc.
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the desert falcon is more than AESA,its ECM capacity and cockpit are more advanced than block52.so i reckon it would be impossible for us to get desert falcon in the bms……
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for those who like me that can’t afford a secon monitor/pc to run the extractor.
You could do this with the extractor, but it would like the transparency you request.
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You could do this with the extractor, but it would like the transparency you request.
I can extract MFD to others windows, but they wont stay in fron of my main falcon window. Expecially when I run it fullscreen.
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I can extract MFD to others windows, but they wont stay in fron of my main falcon window. Expecially when I run it fullscreen.