PAK map creation
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+1 Mysticmagic
It works, for example Aegean: -
LOL! Always after I do things the hard way do the solutions appear!
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LOL! Always after I do things the hard way do the solutions appear!
Yes they may!!!
The .pak is actually a .raw……i.e. <256 colors. I’ve always saved them as Greyscale and renamed them from .bmp to .pak…that worked for me, at least as far as the tool was concerned.demer
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Yes they may!!!
The .pak is actually a .raw……i.e. <256 colors. I’ve always saved them as Greyscale and renamed them from .bmp to .pak…that worked for me, at least as far as the tool was concerned.demer
Seems like my problem was not so much creating them, just displaying them in TacEdit - the 16-bit fix as mentioned above let is show no problem at all.
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demer
On a further note\hint the tool is limited to certain image size’s that it will load in correctly……Sigh!!!
For example, drilling down to anything less than 1:1 in a “Theater” map will skew your objectives if greater than 1024…IIRCC!!! -
Greetings from Spain gents.
I´ve been Reading around PAK setups, and I´m only missing a very delicate step to make the PAK MAP usable.
“…Then you must use the proper strategy.scf”
The two images I´m using are 512x512 (due to theatre size), so with the actual “strategy.scf” it shows only a quarter of it (actually, a bit more, but in a unusable way because it´s below the sliders and not accesible).
I´ve been messing around with the strategy.scf fle, changing the “256” values to “512” values in every combination posible, but couldn´t make it to work….
PAKs are still workable via the sliders and dropdown select box, but map display (not the bitmap, but the pak selection areas/maps) are almost useless.
Any suggestions? -
Never mind.
Joe Labrada did the trick!
Big time Thanks JOE!!!
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U were talking about in game PAK map display? If yes, please write down the solution. Its always good to have it on the forum.
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U were talking about in game PAK map display? If yes, please write down the solution. Its always good to have it on the forum.
Yes, sorry
CREATION 512 PAK MAP
FIRST, Follow Closter instructions:
I wrote in 2007 in PMC Tactical Forum:
Postby Closter » November 19, 2007, 03:23:10 PM Ok, Marvin, I read through it. My understanding is that you change the PAK Map cities and then Rebuild the Map (and save it), but don't rebuild the graphics associated. It is important that you create some graphics apart from the pak.map. I am writting down the way I build a pak map from scratch, I expect you to make some use of it. -Firstable, per the tutorial: -Launch Tacedit. -Choose Primary cities, 49 or less. -Double click over each one. Priority>81 and Priority <100>Reset Parents ----> sec. cities get their Parent Links to prim cities, link in green. PAKs are defined. -Next build Occupation Map. Select Campaign---->Map ; recommended size is to be written down, Set Map size and OK. Back in Campaign press Apply downright. -Insert--->Build Occupation Map. - Insert--->Build PAK Map. You are asked about .THR. (If you wanna see it, you select Map View--->Objectives---->Show Relief Map). Then, the image goes white. I don't see PAKs into TacEdit. But selecting File Save PakMap, .pak is saved. We have now the pak map, but it is not completely usable in game because some graphics are lacking. These graphics are PAK_REGION_OVERLAY.tga and PAK_OUTLINE_OVERLAY.tga, The file .pak is kind of graphic file, but without the colour info. Using Photoshop or anything else, open .pak as raw, giving a size of 512x512 (128 theater) or 256x256 (64 theater), 8 bits depth. It seems as all black. You can apply a filter Find Borders, but it's better first apply Automatic Levels, and then Find Borders. Then Posterize or Thresold (don't know the names in english) so the dark borders are going black and the inning zones turn white. Then you refill the inning zones of the PAKS with magenta, only black (0,0,0) and magenta (0,0,255) are allowed. You save the result as PAK_OUTLINE_OVERLAY.tga. PAK_REGION_OVERLAY.tga could be the same, and it works, but perhaps you could paint the innings in levels of blue. Both files saved as RGB 16 bits tga. These two files are then to be packed with the perl scripts Then you must use the proper strategy.scf. I hope to be of help.
I have not made a PAK map since then, but it worked OK. The important thing is that the PAK Map has to be remade when needed. Let me know if it is of help.
EDITED: I also follow this tutorial:
You looking for this?
PAK Tutorial Background What is PAK? Well it defines the Primary areas in your campaign. Primary areas are the cities that have objective priority 81 or above. Secondary cities are those that fell in the priority range of 16-80\. These values are set in the campaign\<theater>\falcon4.aii file, so they are not necessarily the ones we mentioned here, but its the default on Korean campaign at least. The secondary cities gets parent link to the primary cities automatically (Objectives → Reset Parents). Total number of Primary cities or PAK's as we call them is 49. Usually in a theater you'd want to have country capitals or otherwise historically important places to be PAK cities. Lets say few examples: Vietnam HANOI, DA NANG. ODS Baghdad, Kuwait. etc. These however can be what ever cities you choose, but it would be good idea to select city that is at least central area of that PAK you're creating. The whole range of the PAK (primary citys to secondary citys) will be the PAK coverage of which under the air/land operations are then concentrated in campaign. Creating PAK's You should have Terrainview load up country border (Load Terrain Features → Coasts tdf files) and also city features (Load Terrain Features → City tdf files). Now you have nice overall view of your theaters countries (borders, coasts TDF's marked in green) and cities (city TDF's marked in red). Use Operations → Save Bitmap. Now load the just saved bitmap into tacedit. As you now have the background map in view, select the biggest and/or most central parts of those big red chunks which are the populated city areas. Select now the View → Objectives → None, View → Objectives → Cities and then View → Primary. Now the screen should display big purple circle around all the primary cities but since you read this tutorial we assume there are none yet. Ok now double click some of the cities (city objectives on the big red populated city background) you want to became PAK's and edit their Prioritys to 81 or above. There should be those purple circles around the primary cities you just edited. The priority affects how cities are targetted by the Air Tasking, so in the 81-100 range, capital cities and other high value objectives should have larger (nearer to 100) priorities than lesser known cities. After you have added enough of primary cities (remember, no more than 49) its time to set the parent links. Use the view parents button on the menu or View → Show Parent Links. Nothing should appear at this point, but now run the Objectives → Reset Parents operation and voila, lot of green lines should be displayed from the primary city into nearest surrounding secondary cities. These green lines indicate the PAK areas. You should add so many primary cities that the green parent link lines will not across other teams PAK areas. Occupation Map Now that the Primary cities and parent links are set, go to the Campaign view and click Map. This is the Occupation Map of your theater where you need to adjust the size according to your theater's specifications. Tacedit will let you know what the correct map size is, after you have set it use the Colors menu Clear to wipe out any existing occupation paint. It would be good idea to save and exit at this point. After you have restarted tacedit select Insert → Build Occupation Map, it will ask you about the THR file which you should have made by now, then it starts to process it which takes quite some time in 128 theater. Be patient. When its done you have the team colors painted into the correct areas, there are some “lakes” or empty spots which are also displayed in the PAK itself… now I'm not sure but I have always touched up the occupation painting myself manually to paint over these small empty dots in here. However its not necessary for the PAKs to work. PAK file Now as your occupation map have been painted its time to actually create the PAK file. Click on the Map View and then Insert → Build PAK Map. It takes few seconds to create that and it will be displayed for you to see. If it looks satisfactory select File → Save PakMap and save the file into you campaign\ <theater>dir under the <theater>.pak filename. Now would be good idea to restart tacedit. Saving PAK Bitmap Now in the Map View select View → View Objectives → None and View → View Units → None. This will display simply empty screen for you, good. Now select View → Show PAK Map and it asks you for the <theater>.pak file which you just saved into campaign\ <theater>directory. When you got your brand new pak map displayed in the screen, select File → Save Bitmap to save it, use any name you wish but remember to add the ending ”.bmp” to it, in this tutorial we are simply calling it “pak.bmp”. Also be advised that in Win95/Win98 if you zoom the view too much it will crash, this happens any time when you have PAK map, relief map or background bitmap loaded. Windows 2000/XP don't have this limitation anymore so its suggested not to zoom in win9x or use win2ky2ky or xp. Creating PAK TARGA images Now use your favorite paint program and open the pak.bmp where you see the overall land usage of your theater with the PAK's marked with bluish colors. The image should be 16bit (16million colors) when you choose the color palette 251,0,248 and fill all the slots with this color. Leave the border line black 0,0,0 colors untouched. Resize the image to 256×256 resolution if you are using 64 theater or if you have large 128 theater then use 512×512 resolution. Now flip the image vertically and save it under the PAK_REGION_OVERLAY.tga and PAK_OUTLINE_OVERLAY.tga filenames. Also you need to make the KOREA_256.tga according to the theater size, 256×256 for 64 and 512×512 for 128 theaters. The korea_256.tga is only 256 colors image. Now unpack the intel.idx/intel.rsc with procidx1.pl perl script using the command ./procidx1.pl index.idx and then overwrite the existing TGA's from that intel file with your newly created PAK tga's. When you are ready, just pack it up again with command ./irc2res1.pl index.irc take note about the ending ”.irc” here. The new intel.idx/intel.rsc files will be placed to the same directory as earlier, which is art<theatername>\art\resource directory.</theatername></theater></theater></theater></theater></theater>
NOTE: Follow Ram22 Tip.
A tip that was shared by Ram22 to me once, Switch your colors on your graphics card settings to 16bit instead of 32 bit and then open tacedit and then you should be able to see the PAK MAP.
Strategy.scf editing is done with Notepad
The POH strategy.scf file is as follows:
#UI BMS4, created by Revientor and Naldo (2009) #Edited by Joe Labrada with help strategy's ODS 512 #Version strategy POH 1.6 #That PAK Screen modifier window [WINDOW] [SETUP] STRAT_WIN C_TYPE_NORMAL 650 650 [XY] 250 50 [RANGES] 0 0 1024 768 650 650 [CLIENTAREA] 0 0 650 650 0 [CLIENTAREA] 2 2 418 22 1 "titlestrip" [GROUP] 6210 [DRAGH] 25 [FLAGBITON] C_BIT_DRAGABLE [FLAGBITON] C_BIT_TRANSLUCENT # PAKPOH is the image PAKPOH.TGA 650x650px 16BITS UNCOMPRESSED to menu strategy into main.rsc file. [TILE] [SETUP] NID 0 PAKPOH [XYWH] 0 0 650 650 [flagbiton] C_BIT_ABSOLUTE [flagbiton] C_BIT_HORIZONTAL [BOX] "inner box" [SETUP] NID 0 [XYWH] 1 1 647 647 [color] 19 26 34 [flagbiton] C_BIT_ABSOLUTE [LINE] "title/client seperator" [SETUP] NID 0 [XYWH] 0 24 650 4 [color] 19 26 34 [flagbiton] C_BIT_ABSOLUTE [LINE] "bottom" [SETUP] NID 0 [XYWH] 0 647 647 3 [color] 19 26 34 [flagbiton] C_BIT_ABSOLUTE [LINE] "Left" [SETUP] NID 0 [XYWH] 0 28 3 650 [color] 19 26 34 [flagbiton] C_BIT_ABSOLUTE [LINE] "right" [SETUP] NID 0 [XYWH] 647 28 3 647 [color] 19 26 34 [flagbiton] C_BIT_ABSOLUTE [TEXT] [SETUP] NID C_TYPE_LEFT [SETTEXT] TXT_TASKING_PRIORITIES [XY] 4 0 [font] OCR_EXT_24 [FGCOLOR] 230 230 230 [flagbiton] C_BIT_ABSOLUTE [LINE] "BEHIND TABS" [SETUP] NID 0 [XYWH] 5 28 412 26 [color] 19 26 34 [flagbiton] C_BIT_ABSOLUTE [BUTTON] [SETUP] CLOSE_WINDOW C_TYPE_NORMAL 630 5 [IMAGES] REVI_CLOSE REVI_CLOSE NULL NULL [GROUP] 6210 [SOUNDBITE] SND_CLOSE C_TYPE_LMOUSEUP [HOTKEY] DIK_ESCAPE [CURSOR] CRSR_F16_ON [HELPTEXT] HELP_CLOSE [BUTTON] [SETUP] TARGET_PRIORITIES C_TYPE_RADIO 5 28 [IMAGES] PAKBUT1 PAKBUT1 NULL PAKBUT1 [STATE] 1 [FLAGBITON] C_BIT_ABSOLUTE [LABELALL] TXT_TARGET_PRIORITY [font] BANK_GOTHIC_16 [UPCOLOR] 191 191 191 [DOWNCOLOR] 0 255 0 [DISCOLOR] 102 102 102 [TEXTOFFSET] C_STATE_UP 0 -3 [TEXTOFFSET] C_STATE_DOWN 0 -2 [SOUNDBITE] SND_FILE C_STATE_DOWN [CURSOR] CRSR_F16_ON [GROUP] 6210 [USERDATA] C_STATE_0 6211 "Enable" [USERDATA] C_STATE_1 6212 "Disable the rest" [USERDATA] C_STATE_2 6213 [TEXT] [SETUP] NID C_TYPE_LEFT [SETTEXT] TXT_AIRCRAFT [XY] 52 56 [font] HAETTEN_16 [FLAGBITON] C_BIT_ABSOLUTE [FGCOLOR] 230 230 230 [FLAGBITON] C_BIT_LEFT [CLUSTER] 6211 [LINE] [SETUP] NID 0 [XYWH] 52 80 138 1 [color] 180 180 180 [FLAGBITON] C_BIT_ABSOLUTE [CLUSTER] 6211 [SLIDER] [SETUP] TARGET_1 C_TYPE_HORIZONTAL [SLIDERIMAGE] BID_SCROLL [BUTTONIMAGES] BID_SCROLLCAP_LEFT_OFF BID_SCROLLCAP_LEFT_ON BID_SCROLLCAP_RIGHT_OFF BID_SCROLLCAP_RIGHT_ON [XYWH] 52 74 138 13 [CLUSTER] 6211 [STEPS] 100 [FLAGBITON] C_BIT_ABSOLUTE [CURSOR] CRSR_HDRAG [DRAGCURSOR] CRSR_HDRAG [SOUNDBITE] SND_SLIDER C_STATE_DOWN [TEXT] [SETUP] NID C_TYPE_LEFT [SETTEXT] TXT_AIRFIELDS [XY] 52 95 [font] HAETTEN_16 [FLAGBITON] C_BIT_ABSOLUTE [FGCOLOR] 230 230 230 [FLAGBITON] C_BIT_LEFT [CLUSTER] 6211 [LINE] [SETUP] NID 0 [XYWH] 52 119 138 1 [color] 180 180 180 [FLAGBITON] C_BIT_ABSOLUTE [CLUSTER] 6211 [SLIDER] [SETUP] TARGET_2 C_TYPE_HORIZONTAL [SLIDERIMAGE] BID_SCROLL [BUTTONIMAGES] BID_SCROLLCAP_LEFT_OFF BID_SCROLLCAP_LEFT_ON BID_SCROLLCAP_RIGHT_OFF BID_SCROLLCAP_RIGHT_ON [XYWH] 52 113 138 13 [STEPS] 100 [CLUSTER] 6211 [CURSOR] CRSR_HDRAG [DRAGCURSOR] CRSR_HDRAG [SOUNDBITE] SND_SLIDER C_STATE_DOWN [TEXT] [SETUP] NID C_TYPE_LEFT [SETTEXT] TXT_AIRDEFENSES [XY] 52 134 [font] HAETTEN_16 [FLAGBITON] C_BIT_ABSOLUTE [FGCOLOR] 230 230 230 [FLAGBITON] C_BIT_LEFT [CLUSTER] 6211 [LINE] [SETUP] NID 0 [XYWH] 52 158 138 1 [color] 180 180 180 [FLAGBITON] C_BIT_ABSOLUTE [CLUSTER] 6211 [SLIDER] [SETUP] TARGET_3 C_TYPE_HORIZONTAL [SLIDERIMAGE] BID_SCROLL [BUTTONIMAGES] BID_SCROLLCAP_LEFT_OFF BID_SCROLLCAP_LEFT_ON BID_SCROLLCAP_RIGHT_OFF BID_SCROLLCAP_RIGHT_ON [XYWH] 52 152 138 13 [STEPS] 100 [CLUSTER] 6211 [FLAGBITON] C_BIT_ABSOLUTE [CURSOR] CRSR_HDRAG [DRAGCURSOR] CRSR_HDRAG [SOUNDBITE] SND_SLIDER C_STATE_DOWN [TEXT] [SETUP] NID C_TYPE_LEFT [SETTEXT] TXT_RADAR [XY] 52 173 [font] HAETTEN_16 [FLAGBITON] C_BIT_ABSOLUTE [FGCOLOR] 230 230 230 [FLAGBITON] C_BIT_LEFT [CLUSTER] 6211 [LINE] [SETUP] NID 0 [XYWH] 52 197 138 1 [color] 180 180 180 [FLAGBITON] C_BIT_ABSOLUTE [CLUSTER] 6211 [SLIDER] [SETUP] TARGET_4 C_TYPE_HORIZONTAL [SLIDERIMAGE] BID_SCROLL [BUTTONIMAGES] BID_SCROLLCAP_LEFT_OFF BID_SCROLLCAP_LEFT_ON BID_SCROLLCAP_RIGHT_OFF BID_SCROLLCAP_RIGHT_ON [XYWH] 52 191 138 13 [STEPS] 100 [CLUSTER] 6211 [FLAGBITON] C_BIT_ABSOLUTE [CURSOR] CRSR_HDRAG [DRAGCURSOR] CRSR_HDRAG [SOUNDBITE] SND_SLIDER C_STATE_DOWN [TEXT] [SETUP] NID C_TYPE_LEFT [SETTEXT] TXT_ARMY [XY] 52 212 [font] HAETTEN_16 [FLAGBITON] C_BIT_ABSOLUTE [FGCOLOR] 230 230 230 [FLAGBITON] C_BIT_LEFT [CLUSTER] 6211 [LINE] [SETUP] NID 0 [XYWH] 52 236 138 1 [color] 180 180 180 [FLAGBITON] C_BIT_ABSOLUTE [CLUSTER] 6211 [SLIDER] [SETUP] TARGET_5 C_TYPE_HORIZONTAL [SLIDERIMAGE] BID_SCROLL [BUTTONIMAGES] BID_SCROLLCAP_LEFT_OFF BID_SCROLLCAP_LEFT_ON BID_SCROLLCAP_RIGHT_OFF BID_SCROLLCAP_RIGHT_ON [XYWH] 52 230 138 13 [STEPS] 100 [CLUSTER] 6211 [FLAGBITON] C_BIT_ABSOLUTE [CURSOR] CRSR_HDRAG [DRAGCURSOR] CRSR_HDRAG [SOUNDBITE] SND_SLIDER C_STATE_DOWN [TEXT] [SETUP] NID C_TYPE_LEFT [SETTEXT] TXT_CCC [XY] 52 251 [font] HAETTEN_16 [FLAGBITON] C_BIT_ABSOLUTE [FGCOLOR] 230 230 230 [FLAGBITON] C_BIT_LEFT [CLUSTER] 6211 [LINE] [SETUP] NID 0 [XYWH] 52 275 138 1 [color] 180 180 180 [FLAGBITON] C_BIT_ABSOLUTE [CLUSTER] 6211 [SLIDER] [SETUP] TARGET_6 C_TYPE_HORIZONTAL [SLIDERIMAGE] BID_SCROLL [BUTTONIMAGES] BID_SCROLLCAP_LEFT_OFF BID_SCROLLCAP_LEFT_ON BID_SCROLLCAP_RIGHT_OFF BID_SCROLLCAP_RIGHT_ON [XYWH] 52 269 138 13 [STEPS] 100 [CLUSTER] 6211 [FLAGBITON] C_BIT_ABSOLUTE [CURSOR] CRSR_HDRAG [DRAGCURSOR] CRSR_HDRAG [SOUNDBITE] SND_SLIDER C_STATE_DOWN [TEXT] [SETUP] NID C_TYPE_LEFT [SETTEXT] TXT_INFRASTRUCTURE [XY] 52 290 [font] HAETTEN_16 [FLAGBITON] C_BIT_ABSOLUTE [FGCOLOR] 230 230 230 [FLAGBITON] C_BIT_LEFT [CLUSTER] 6211 [LINE] [SETUP] NID 0 [XYWH] 52 314 138 1 [color] 180 180 180 [FLAGBITON] C_BIT_ABSOLUTE [CLUSTER] 6211 [SLIDER] [SETUP] TARGET_7 C_TYPE_HORIZONTAL [SLIDERIMAGE] BID_SCROLL [BUTTONIMAGES] BID_SCROLLCAP_LEFT_OFF BID_SCROLLCAP_LEFT_ON BID_SCROLLCAP_RIGHT_OFF BID_SCROLLCAP_RIGHT_ON [XYWH] 52 308 138 13 [STEPS] 100 [CLUSTER] 6211 [FLAGBITON] C_BIT_ABSOLUTE [CURSOR] CRSR_HDRAG [DRAGCURSOR] CRSR_HDRAG [SOUNDBITE] SND_SLIDER C_STATE_DOWN [TEXT] [SETUP] NID C_TYPE_LEFT [SETTEXT] TXT_LOGISTICS [XY] 52 329 [font] HAETTEN_16 [FLAGBITON] C_BIT_ABSOLUTE [FGCOLOR] 230 230 230 [FLAGBITON] C_BIT_LEFT [CLUSTER] 6211 [LINE] [SETUP] NID 0 [XYWH] 52 353 138 1 [color] 180 180 180 [FLAGBITON] C_BIT_ABSOLUTE [CLUSTER] 6211 [SLIDER] [SETUP] TARGET_8 C_TYPE_HORIZONTAL [SLIDERIMAGE] BID_SCROLL [BUTTONIMAGES] BID_SCROLLCAP_LEFT_OFF BID_SCROLLCAP_LEFT_ON BID_SCROLLCAP_RIGHT_OFF BID_SCROLLCAP_RIGHT_ON [XYWH] 52 347 138 13 [STEPS] 100 [CLUSTER] 6211 [FLAGBITON] C_BIT_ABSOLUTE [CURSOR] CRSR_HDRAG [DRAGCURSOR] CRSR_HDRAG [SOUNDBITE] SND_SLIDER C_STATE_DOWN [TEXT] [SETUP] NID C_TYPE_LEFT [SETTEXT] TXT_WARPRODUCTION [XY] 231 56 [font] HAETTEN_16 [FLAGBITON] C_BIT_ABSOLUTE [FGCOLOR] 230 230 230 [FLAGBITON] C_BIT_LEFT [CLUSTER] 6211 [LINE] [SETUP] NID 0 [XYWH] 231 80 138 1 [color] 180 180 180 [FLAGBITON] C_BIT_ABSOLUTE [CLUSTER] 6211 [SLIDER] [SETUP] TARGET_9 C_TYPE_HORIZONTAL [SLIDERIMAGE] BID_SCROLL [BUTTONIMAGES] BID_SCROLLCAP_LEFT_OFF BID_SCROLLCAP_LEFT_ON BID_SCROLLCAP_RIGHT_OFF BID_SCROLLCAP_RIGHT_ON [XYWH] 231 74 138 13 [STEPS] 100 [CLUSTER] 6211 [FLAGBITON] C_BIT_ABSOLUTE [CURSOR] CRSR_HDRAG [DRAGCURSOR] CRSR_HDRAG [SOUNDBITE] SND_SLIDER C_STATE_DOWN [TEXT] [SETUP] NID C_TYPE_LEFT [SETTEXT] TXT_NAVAL_BASES [XY] 231 95 [font] HAETTEN_16 [FLAGBITON] C_BIT_ABSOLUTE [FGCOLOR] 230 230 230 [FLAGBITON] C_BIT_LEFT [CLUSTER] 6211 [LINE] [SETUP] NID 0 [XYWH] 231 119 138 1 [color] 180 180 180 [FLAGBITON] C_BIT_ABSOLUTE [CLUSTER] 6211 [SLIDER] [SETUP] TARGET_10 C_TYPE_HORIZONTAL [SLIDERIMAGE] BID_SCROLL [BUTTONIMAGES] BID_SCROLLCAP_LEFT_OFF BID_SCROLLCAP_LEFT_ON BID_SCROLLCAP_RIGHT_OFF BID_SCROLLCAP_RIGHT_ON [XYWH] 231 113 138 13 [STEPS] 100 [CLUSTER] 6211 [FLAGBITON] C_BIT_ABSOLUTE [CURSOR] CRSR_HDRAG [DRAGCURSOR] CRSR_HDRAG [SOUNDBITE] SND_SLIDER C_STATE_DOWN [TEXT] [SETUP] NID C_TYPE_LEFT [SETTEXT] TXT_ARMORED_UNITS [XY] 231 134 [font] HAETTEN_16 [FLAGBITON] C_BIT_ABSOLUTE [FGCOLOR] 230 230 230 [FLAGBITON] C_BIT_LEFT [CLUSTER] 6211 [LINE] [SETUP] NID 0 [XYWH] 231 158 138 1 [color] 180 180 180 [FLAGBITON] C_BIT_ABSOLUTE [CLUSTER] 6211 [SLIDER] [SETUP] TARGET_11 C_TYPE_HORIZONTAL [SLIDERIMAGE] BID_SCROLL [BUTTONIMAGES] BID_SCROLLCAP_LEFT_OFF BID_SCROLLCAP_LEFT_ON BID_SCROLLCAP_RIGHT_OFF BID_SCROLLCAP_RIGHT_ON [XYWH] 231 152 138 13 [STEPS] 100 [CLUSTER] 6211 [FLAGBITON] C_BIT_ABSOLUTE [CURSOR] CRSR_HDRAG [DRAGCURSOR] CRSR_HDRAG [SOUNDBITE] SND_SLIDER C_STATE_DOWN [TEXT] [SETUP] NID C_TYPE_LEFT [SETTEXT] TXT_INFANTRY_UNITS [XY] 231 173 [font] HAETTEN_16 [FLAGBITON] C_BIT_ABSOLUTE [FGCOLOR] 230 230 230 [FLAGBITON] C_BIT_LEFT [CLUSTER] 6211 [LINE] [SETUP] NID 0 [XYWH] 231 197 138 1 [color] 180 180 180 [FLAGBITON] C_BIT_ABSOLUTE [CLUSTER] 6211 [SLIDER] [SETUP] TARGET_12 C_TYPE_HORIZONTAL [SLIDERIMAGE] BID_SCROLL [BUTTONIMAGES] BID_SCROLLCAP_LEFT_OFF BID_SCROLLCAP_LEFT_ON BID_SCROLLCAP_RIGHT_OFF BID_SCROLLCAP_RIGHT_ON [XYWH] 231 191 138 13 [CLUSTER] 6211 [STEPS] 100 [FLAGBITON] C_BIT_ABSOLUTE [CURSOR] CRSR_HDRAG [DRAGCURSOR] CRSR_HDRAG [SOUNDBITE] SND_SLIDER C_STATE_DOWN [TEXT] [SETUP] NID C_TYPE_LEFT [SETTEXT] TXT_ARTILLERY_UNITS [XY] 231 212 [font] HAETTEN_16 [FLAGBITON] C_BIT_ABSOLUTE [FGCOLOR] 230 230 230 [FLAGBITON] C_BIT_LEFT [CLUSTER] 6211 [LINE] [SETUP] NID 0 [XYWH] 231 236 138 1 [color] 180 180 180 [FLAGBITON] C_BIT_ABSOLUTE [CLUSTER] 6211 [SLIDER] [SETUP] TARGET_13 C_TYPE_HORIZONTAL [SLIDERIMAGE] BID_SCROLL [BUTTONIMAGES] BID_SCROLLCAP_LEFT_OFF BID_SCROLLCAP_LEFT_ON BID_SCROLLCAP_RIGHT_OFF BID_SCROLLCAP_RIGHT_ON [XYWH] 231 230 138 13 [CLUSTER] 6211 [STEPS] 100 [FLAGBITON] C_BIT_ABSOLUTE [CURSOR] CRSR_HDRAG [DRAGCURSOR] CRSR_HDRAG [SOUNDBITE] SND_SLIDER C_STATE_DOWN [TEXT] [SETUP] NID C_TYPE_LEFT [SETTEXT] TXT_SUPPORT_UNITS [XY] 231 251 [font] HAETTEN_16 [FLAGBITON] C_BIT_ABSOLUTE [FGCOLOR] 230 230 230 [FLAGBITON] C_BIT_LEFT [CLUSTER] 6211 [LINE] [SETUP] NID 0 [XYWH] 231 275 138 1 [color] 180 180 180 [FLAGBITON] C_BIT_ABSOLUTE [CLUSTER] 6211 [SLIDER] [SETUP] TARGET_14 C_TYPE_HORIZONTAL [SLIDERIMAGE] BID_SCROLL [BUTTONIMAGES] BID_SCROLLCAP_LEFT_OFF BID_SCROLLCAP_LEFT_ON BID_SCROLLCAP_RIGHT_OFF BID_SCROLLCAP_RIGHT_ON [XYWH] 231 269 138 13 [CLUSTER] 6211 [STEPS] 100 [FLAGBITON] C_BIT_ABSOLUTE [CURSOR] CRSR_HDRAG [DRAGCURSOR] CRSR_HDRAG [SOUNDBITE] SND_SLIDER C_STATE_DOWN [TEXT] [SETUP] NID C_TYPE_LEFT [SETTEXT] TXT_NAVAL_UNITS [XY] 231 290 [font] HAETTEN_16 [FLAGBITON] C_BIT_ABSOLUTE [FGCOLOR] 230 230 230 [FLAGBITON] C_BIT_LEFT [CLUSTER] 6211 [LINE] [SETUP] NID 0 [XYWH] 231 314 138 1 [color] 180 180 180 [FLAGBITON] C_BIT_ABSOLUTE [CLUSTER] 6211 [SLIDER] [SETUP] TARGET_15 C_TYPE_HORIZONTAL [SLIDERIMAGE] BID_SCROLL [BUTTONIMAGES] BID_SCROLLCAP_LEFT_OFF BID_SCROLLCAP_LEFT_ON BID_SCROLLCAP_RIGHT_OFF BID_SCROLLCAP_RIGHT_ON [XYWH] 231 308 138 13 [CLUSTER] 6211 [STEPS] 100 [FLAGBITON] C_BIT_ABSOLUTE [CURSOR] CRSR_HDRAG [DRAGCURSOR] CRSR_HDRAG [SOUNDBITE] SND_SLIDER C_STATE_DOWN [BUTTON] [SETUP] MISSION_PRIORITIES C_TYPE_RADIO 144 28 [IMAGES] PAKBUT2 PAKBUT2 NULL PAKBUT2 [FLAGBITON] C_BIT_ABSOLUTE [LABELALL] TXT_MISSION_PRIORITY [font] BANK_GOTHIC_16 [UPCOLOR] 191 191 191 [DOWNCOLOR] 0 255 0 [DISCOLOR] 102 102 102 [TEXTOFFSET] C_STATE_UP 0 -3 [TEXTOFFSET] C_STATE_DOWN 0 -2 [SOUNDBITE] SND_FILE C_STATE_DOWN [CURSOR] CRSR_F16_ON [GROUP] 6210 [USERDATA] C_STATE_0 6212 "Enable" [USERDATA] C_STATE_1 6211 "Disable the rest" [USERDATA] C_STATE_2 6213 [TEXT] [SETUP] NID C_TYPE_LEFT [SETTEXT] TXT_OFFENSIVE_COUNTER_AIR [XY] 142 56 [font] HAETTEN_16 [FLAGBITON] C_BIT_ABSOLUTE [FGCOLOR] 230 230 230 [FLAGBITON] C_BIT_LEFT [CLUSTER] 6212 [FLAGBITON] C_BIT_INVISIBLE [LINE] [SETUP] NID 0 [XYWH] 142 80 138 1 [color] 180 180 180 [FLAGBITON] C_BIT_ABSOLUTE [CLUSTER] 6212 [FLAGBITON] C_BIT_INVISIBLE [SLIDER] [SETUP] MISSION_1 C_TYPE_HORIZONTAL [SLIDERIMAGE] BID_SCROLL [BUTTONIMAGES] BID_SCROLLCAP_LEFT_OFF BID_SCROLLCAP_LEFT_ON BID_SCROLLCAP_RIGHT_OFF BID_SCROLLCAP_RIGHT_ON [XYWH] 142 74 138 13 [CLUSTER] 6212 [STEPS] 100 [FLAGBITON] C_BIT_ABSOLUTE [CURSOR] CRSR_HDRAG [DRAGCURSOR] CRSR_HDRAG [SOUNDBITE] SND_SLIDER C_STATE_DOWN [FLAGBITON] C_BIT_INVISIBLE [TEXT] [SETUP] NID C_TYPE_LEFT [SETTEXT] TXT_SAM_SUPPRESSION [XY] 142 95 [font] HAETTEN_16 [FLAGBITON] C_BIT_ABSOLUTE [FGCOLOR] 230 230 230 [FLAGBITON] C_BIT_LEFT [CLUSTER] 6212 [FLAGBITON] C_BIT_INVISIBLE [LINE] [SETUP] NID 0 [XYWH] 142 119 138 1 [color] 180 180 180 [FLAGBITON] C_BIT_ABSOLUTE [CLUSTER] 6212 [FLAGBITON] C_BIT_INVISIBLE [SLIDER] [SETUP] MISSION_2 C_TYPE_HORIZONTAL [SLIDERIMAGE] BID_SCROLL [BUTTONIMAGES] BID_SCROLLCAP_LEFT_OFF BID_SCROLLCAP_LEFT_ON BID_SCROLLCAP_RIGHT_OFF BID_SCROLLCAP_RIGHT_ON [XYWH] 142 113 138 13 [CLUSTER] 6212 [STEPS] 100 [FLAGBITON] C_BIT_ABSOLUTE [CURSOR] CRSR_HDRAG [DRAGCURSOR] CRSR_HDRAG [SOUNDBITE] SND_SLIDER C_STATE_DOWN [FLAGBITON] C_BIT_INVISIBLE [TEXT] [SETUP] NID C_TYPE_LEFT [SETTEXT] TXT_INTERDICTION [XY] 142 134 [font] HAETTEN_16 [FLAGBITON] C_BIT_ABSOLUTE [FGCOLOR] 230 230 230 [FLAGBITON] C_BIT_LEFT [CLUSTER] 6212 [FLAGBITON] C_BIT_INVISIBLE [LINE] [SETUP] NID 0 [XYWH] 142 158 138 1 [color] 180 180 180 [FLAGBITON] C_BIT_ABSOLUTE [CLUSTER] 6212 [FLAGBITON] C_BIT_INVISIBLE [SLIDER] [SETUP] MISSION_3 C_TYPE_HORIZONTAL [SLIDERIMAGE] BID_SCROLL [BUTTONIMAGES] BID_SCROLLCAP_LEFT_OFF BID_SCROLLCAP_LEFT_ON BID_SCROLLCAP_RIGHT_OFF BID_SCROLLCAP_RIGHT_ON [XYWH] 142 152 138 13 [CLUSTER] 6212 [STEPS] 100 [FLAGBITON] C_BIT_ABSOLUTE [CURSOR] CRSR_HDRAG [DRAGCURSOR] CRSR_HDRAG [SOUNDBITE] SND_SLIDER C_STATE_DOWN [FLAGBITON] C_BIT_INVISIBLE [TEXT] [SETUP] NID C_TYPE_LEFT [SETTEXT] TXT_CLOSE_AIR_SUPPORT [XY] 142 173 [font] HAETTEN_16 [FLAGBITON] C_BIT_ABSOLUTE [FGCOLOR] 230 230 230 [FLAGBITON] C_BIT_LEFT [CLUSTER] 6212 [FLAGBITON] C_BIT_INVISIBLE [LINE] [SETUP] NID 0 [XYWH] 142 197 138 1 [color] 180 180 180 [FLAGBITON] C_BIT_ABSOLUTE [CLUSTER] 6212 [FLAGBITON] C_BIT_INVISIBLE [SLIDER] [SETUP] MISSION_4 C_TYPE_HORIZONTAL [SLIDERIMAGE] BID_SCROLL [BUTTONIMAGES] BID_SCROLLCAP_LEFT_OFF BID_SCROLLCAP_LEFT_ON BID_SCROLLCAP_RIGHT_OFF BID_SCROLLCAP_RIGHT_ON [XYWH] 142 191 138 13 [CLUSTER] 6212 [STEPS] 100 [FLAGBITON] C_BIT_ABSOLUTE [CURSOR] CRSR_HDRAG [DRAGCURSOR] CRSR_HDRAG [SOUNDBITE] SND_SLIDER C_STATE_DOWN [FLAGBITON] C_BIT_INVISIBLE [TEXT] [SETUP] NID C_TYPE_LEFT [SETTEXT] TXT_STRATEGIC_STRIKES [XY] 142 212 [font] HAETTEN_16 [FLAGBITON] C_BIT_ABSOLUTE [FGCOLOR] 230 230 230 [FLAGBITON] C_BIT_LEFT [CLUSTER] 6212 [FLAGBITON] C_BIT_INVISIBLE [LINE] [SETUP] NID 0 [XYWH] 142 236 138 1 [color] 180 180 180 [FLAGBITON] C_BIT_ABSOLUTE [CLUSTER] 6212 [FLAGBITON] C_BIT_INVISIBLE [SLIDER] [SETUP] MISSION_5 C_TYPE_HORIZONTAL [SLIDERIMAGE] BID_SCROLL [BUTTONIMAGES] BID_SCROLLCAP_LEFT_OFF BID_SCROLLCAP_LEFT_ON BID_SCROLLCAP_RIGHT_OFF BID_SCROLLCAP_RIGHT_ON [XYWH] 142 230 138 13 [CLUSTER] 6212 [STEPS] 100 [FLAGBITON] C_BIT_ABSOLUTE [CURSOR] CRSR_HDRAG [DRAGCURSOR] CRSR_HDRAG [SOUNDBITE] SND_SLIDER C_STATE_DOWN [FLAGBITON] C_BIT_INVISIBLE [TEXT] [SETUP] NID C_TYPE_LEFT [SETTEXT] TXT_ANTI_SHIPPING [XY] 142 251 [font] HAETTEN_16 [FLAGBITON] C_BIT_ABSOLUTE [FGCOLOR] 230 230 230 [FLAGBITON] C_BIT_LEFT [CLUSTER] 6212 [FLAGBITON] C_BIT_INVISIBLE [LINE] [SETUP] NID 0 [XYWH] 142 275 138 1 [color] 180 180 180 [FLAGBITON] C_BIT_ABSOLUTE [CLUSTER] 6212 [FLAGBITON] C_BIT_INVISIBLE [SLIDER] [SETUP] MISSION_6 C_TYPE_HORIZONTAL [SLIDERIMAGE] BID_SCROLL [BUTTONIMAGES] BID_SCROLLCAP_LEFT_OFF BID_SCROLLCAP_LEFT_ON BID_SCROLLCAP_RIGHT_OFF BID_SCROLLCAP_RIGHT_ON [XYWH] 142 269 138 13 [CLUSTER] 6212 [STEPS] 100 [FLAGBITON] C_BIT_ABSOLUTE [CURSOR] CRSR_HDRAG [DRAGCURSOR] CRSR_HDRAG [SOUNDBITE] SND_SLIDER C_STATE_DOWN [FLAGBITON] C_BIT_INVISIBLE [TEXT] [SETUP] NID C_TYPE_LEFT [SETTEXT] TXT_DEFENSIVE_COUNTER_AIR [XY] 142 290 [font] HAETTEN_16 [FLAGBITON] C_BIT_ABSOLUTE [FGCOLOR] 230 230 230 [FLAGBITON] C_BIT_LEFT [CLUSTER] 6212 [FLAGBITON] C_BIT_INVISIBLE [LINE] [SETUP] NID 0 [XYWH] 142 314 138 1 [color] 180 180 180 [FLAGBITON] C_BIT_ABSOLUTE [CLUSTER] 6212 [FLAGBITON] C_BIT_INVISIBLE [SLIDER] [SETUP] MISSION_7 C_TYPE_HORIZONTAL [SLIDERIMAGE] BID_SCROLL [BUTTONIMAGES] BID_SCROLLCAP_LEFT_OFF BID_SCROLLCAP_LEFT_ON BID_SCROLLCAP_RIGHT_OFF BID_SCROLLCAP_RIGHT_ON [XYWH] 142 308 138 13 [CLUSTER] 6212 [STEPS] 100 [FLAGBITON] C_BIT_ABSOLUTE [CURSOR] CRSR_HDRAG [DRAGCURSOR] CRSR_HDRAG [SOUNDBITE] SND_SLIDER C_STATE_DOWN [FLAGBITON] C_BIT_INVISIBLE [TEXT] [SETUP] NID C_TYPE_LEFT [SETTEXT] TXT_RECONNAISSANCE [XY] 142 329 [font] HAETTEN_16 [FLAGBITON] C_BIT_ABSOLUTE [FGCOLOR] 230 230 230 [FLAGBITON] C_BIT_LEFT [CLUSTER] 6212 [FLAGBITON] C_BIT_INVISIBLE [LINE] [SETUP] NID 0 [XYWH] 142 353 138 1 [color] 180 180 180 [FLAGBITON] C_BIT_ABSOLUTE [CLUSTER] 6212 [FLAGBITON] C_BIT_INVISIBLE [SLIDER] [SETUP] MISSION_8 C_TYPE_HORIZONTAL [SLIDERIMAGE] BID_SCROLL [BUTTONIMAGES] BID_SCROLLCAP_LEFT_OFF BID_SCROLLCAP_LEFT_ON BID_SCROLLCAP_RIGHT_OFF BID_SCROLLCAP_RIGHT_ON [XYWH] 142 347 138 13 [CLUSTER] 6212 [STEPS] 100 [FLAGBITON] C_BIT_ABSOLUTE [CURSOR] CRSR_HDRAG [DRAGCURSOR] CRSR_HDRAG [SOUNDBITE] SND_SLIDER C_STATE_DOWN [FLAGBITON] C_BIT_INVISIBLE [BUTTON] [SETUP] PAK_PRIORITIES C_TYPE_RADIO 283 28 [IMAGES] PAKBUT3 PAKBUT3 NULL PAKBUT3 [FLAGBITON] C_BIT_ABSOLUTE [LABELALL] TXT_PAK_PRIORITY [font] BANK_GOTHIC_16 [UPCOLOR] 191 191 191 [DOWNCOLOR] 0 255 0 [DISCOLOR] 102 102 102 [TEXTOFFSET] C_STATE_UP 0 -3 [TEXTOFFSET] C_STATE_DOWN 0 -2 [SOUNDBITE] SND_FILE C_STATE_DOWN [CURSOR] CRSR_F16_ON [GROUP] 6210 [USERDATA] C_STATE_0 6213 "Enable" [USERDATA] C_STATE_1 6212 "Disable the rest" [USERDATA] C_STATE_2 6211 #KOREA_512 is the image KOREA_512.TGA into intel.rsc 512x512 16 BITS UNCOPRESSED [BUTTON] [SETUP] THEATER_256 C_TYPE_NORMAL 68 67 [IMAGES] KOREA_512 KOREA_512 KOREA_512 KOREA_512 [FLAGBITON] C_BIT_ABSOLUTE [FLAGBITOFF] C_BIT_MOUSEOVER [CLUSTER] 6213 [BITMAP] [SETUP] PAK_REGION 0 PAK_REGION_OVERLAY [XY] 69 68 [CLUSTER] 6213 [PERCENT] 68 [FLAGBITON] C_BIT_TRANSLUCENT [FLAGBITON] C_BIT_ABSOLUTE [FLAGBITON] C_BIT_INVISIBLE [FLAGBITON] C_BIT_TIMER [BITMAP] [SETUP] PAK_OUTLINE 0 PAK_OUTLINE_OVERLAY [XY] 69 68 [CLUSTER] 6213 [FLAGBITON] C_BIT_ABSOLUTE [FLAGBITON] C_BIT_INVISIBLE [BITMAP] [SETUP] NID 0 PRIORITY_RANGE_BAR [XY] 609 88 [CLUSTER] 6213 [FLAGBITON] C_BIT_ABSOLUTE [FLAGBITON] C_BIT_INVISIBLE [SLIDER] [SETUP] PAK_SLIDER C_TYPE_VERTICAL [SLIDERIMAGE] BID_PRIORITY_SCROLL [XYWH] 605 85 17 226 [CLUSTER] 6213 [STEPS] 100 [FLAGBITON] C_BIT_ABSOLUTE [CURSOR] CRSR_VDRAG [DRAGCURSOR] CRSR_VDRAG [SOUNDBITE] SND_SLIDER C_STATE_DOWN [FLAGBITON] C_BIT_INVISIBLE [TEXT] [SETUP] NID C_TYPE_LEFT [SETTEXT] TXT_HIGH [XY] 601 66 [font] HAETTEN_16 [FLAGBITON] C_BIT_ABSOLUTE [FGCOLOR] 230 230 230 [FLAGBITON] C_BIT_LEFT [CLUSTER] 6213 [FLAGBITON] C_BIT_INVISIBLE [TEXT] [SETUP] NID C_TYPE_LEFT [SETTEXT] TXT_LOW [XY] 603 310 [font] HAETTEN_16 [FLAGBITON] C_BIT_ABSOLUTE [FGCOLOR] 230 230 230 [FLAGBITON] C_BIT_LEFT [CLUSTER] 6213 [FLAGBITON] C_BIT_INVISIBLE [LINE] [SETUP] NID 0 [XYWH] 150 585 240 19 [color] 180 180 180 [FLAGBITON] C_BIT_ABSOLUTE [CLUSTER] 6213 [FLAGBITON] C_BIT_INVISIBLE [TILE] [SETUP] NID 0 PAKLIST1 [XYWH] 150 585 240 18 [CLUSTER] 6213 [flagbiton] C_BIT_ABSOLUTE [flagbiton] C_BIT_HORIZONTAL [LISTBOX] [SETUP] PAK_TITLE [XYWH] 150 585 240 18 [ADDSCROLLBAR] BID_SCROLLCAP_TOP_OFF BID_SCROLLCAP_TOP_ON BID_SCROLLCAP_BOTTOM_OFF BID_SCROLLCAP_BOTTOM_ON BID_SCROLL [NORMCOLOR] 230 230 230 [SELCOLOR] 0 255 0 [font] HAETTEN_16 [DROPDOWN] BID_DROPDOWN [FLAGBITON] C_BIT_ABSOLUTE [CLUSTER] 6213 [CURSOR] CRSR_LIST_F16 [SOUNDBITE] SND_MENU C_TYPE_LMOUSEDOWN [BUTTON] [SETUP] HQ_FLAG C_TYPE_TOGGLE 125 626 [IMAGES] BID_CHK1_OFF BID_CHK1_ON NULL NULL [STATE] 1 [SOUNDBITE] SND_RADIO C_STATE_DOWN [font] HAETTEN_16 [FLAGBITON] C_BIT_ABSOLUTE [LABELFLAGBITON] C_BIT_RIGHT [LABELALL] TXT_HQ_FLAG [TEXTCOLOR] C_STATE_0 230 230 230 [TEXTCOLOR] C_STATE_1 230 230 230 [TEXTCOLOR] C_STATE_DISABLED 230 230 230 [TEXTOFFSET] C_STATE_UP -25 0 [TEXTOFFSET] C_STATE_DOWN -25 0 [TEXTOFFSET] C_STATE_DISABLED -25 0 [CURSOR] CRSR_F16_ON [BUTTON] [SETUP] CANCEL C_TYPE_NORMAL 539 620 [IMAGES] PAKBUT4 PAKBUT4 NULL PAKBUT4 [FLAGBITON] C_BIT_ABSOLUTE [LABELALL] TXT_CANCEL [font] BANK_GOTHIC_16 [UPCOLOR] 191 191 191 [DOWNCOLOR] 0 255 0 [DISCOLOR] 102 102 102 [TEXTOFFSET] C_STATE_UP 0 -1 [SOUNDBITE] SND_PUSH C_STATE_DOWN [GROUP] 6210 [CURSOR] CRSR_F16_ON [BUTTON] [SETUP] OK C_TYPE_NORMAL 433 620 [IMAGES] PAKBUT5 PAKBUT5 NULL PAKBUT5 [FLAGBITON] C_BIT_ABSOLUTE [LABELALL] TXT_OK [font] BANK_GOTHIC_16 [UPCOLOR] 191 191 191 [DOWNCOLOR] 0 255 0 [DISCOLOR] 102 102 102 [TEXTOFFSET] C_STATE_UP 0 -1 [SOUNDBITE] SND_PUSH C_STATE_DOWN [GROUP] 6210 [CURSOR] CRSR_F16_ON Take your strategy.scf. Take strategy.scf of POH. And compare them row by row. You must edit your strategy.scf. as follows: -Change Only numeric values as they are in strategy.scf POH - Add the lines you see in strategy.scf of POH, but you can not see inside your strategy.scf You must create and introduce two images: - An image 650x650px 16BIT Uncompressed; strategy to menu into main.rsc file. (I created an image called PAKPOH.tga for POH) - An image KOREA_512.TGA 512x512 16 BITS UNCOPRESSED, into intel.rsc You must enter strategy.scf in the folder on your theater art / campaign / intel[/font][/font][/font][/font][/color][/font][/font][/font][/color][/font][/color][/font][/color][/font][/color][/font][/color][/font][/color][/font][/color][/font][/color][/font][/font][/color][/font][/color][/font][/color][/font][/color][/font][/color][/font][/color][/font][/color][/font][/color][/font][/color][/font][/color][/font][/color][/font][/color][/font][/color][/font][/color][/font][/color][/font][/font][/color][/font][/color][/color][/color][/color][/color]
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A screenshot PAK MAP POH Theater 128x128
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Superb work Joe.
Thanks for sharing your development as requested by many.
Keep it up!
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That is good Joe!
Exactly the same way to make the area contour and background than I did for the stock maps. Great to see you following those choices making the UI consistent.
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Good thread.