Iff you could have one thing in the next update it would be. (Archive)
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On a carrier, your hear the gear and a bit of a "z z z z " noise from the arrested cable. No tire screeching. Inside the pit I do not think you will hear tire screeching.
Speaking of the tire sounds …. wondered about the in-cockpit fire sounds after being downed on tuesday if they would be really heard. But hard to have that confirmed by RL experience i guess
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On the carriers, cheer leaders should be doing the splits while shaking there pom pom andn touch the deck to signal the cat for launch! After landing on a carrier, cheerleaders would hand wash the jet when you park. Using the flight deck foam system of course. Nothing better after a nice long flight then to have a wet cheer leader covered in foam and give your jet a proper n scrubbing.
ROFL
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A release date!
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At a Swedish AFB in the early 2000 there was a incident where a JA37 Viggen made a zone III start and turned left after start to fly over some bystanders, 9 people, they had moved up on a hill and the pilot didn’t notice that until he was very close so he pulled up hard, still in zone 3 AB, 8 of the 9 were injured, one got 24% burns, two got 45-46% burns and punctured lungs plus a lot of other stuff, cornea injures.
Although I am a Viggen fan, I don’t think I would have wanted to stand there too……
Just a theoretical question: would the damage to te viewers have been the same if he hadn’t pulled up? I can imagine that the ‘heat wake’ wouldn’t have reached that low and it would have been over more soon (pulling up hard slows you down quite a bit). Maybe the pilot made exactly the wrong decision in that split second?
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Just a theoretical question: would the damage to te viewers have been the same if he hadn’t pulled up? I can imagine that the ‘heat wake’ wouldn’t have reached that low and it would have been over more soon (pulling up hard slows you down quite a bit). Maybe the pilot made exactly the wrong decision in that split second?
I think so too. IMHO, best thing should have been shutting down the burner and keeping same attitude. Easy to say now, though
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He was about 2m above ground at the passage, the AB flame is 1100C up to 10m behind the engine in a 0,5m radial, from center but at 1,5 radial from center the air is more or less the same as the surrounding air.
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Sounds like depending on speed and time permitting, the best course of action may have been a throttle reduction and climbing…
Dont know about the viggen, but the F-16s AB heats a lot more air than that. Only got to watch videos of AB tests on strapped down jets in the rain to see that
Wet ground… and a dry patch for a hundred meters behind the jet
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This might be already discussed, but I just finished reading Viper Pilot book, and I thought it would be nice to have the AN/ALE-50 Towed Decoy System (remember I was using it in Jane’s F/A-18), is it possible?
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Probably not soon. Would be awesome inplemented correctly… but it would make it even harder to find a challenge in the enemy aircraft. Granted, the DPRK realistically are not a challenge, at least in their air force. Still.
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Landscape, buildings, aircraft clearer graphic’s to include seen tail UI’s
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Here’s another one that came to my mind before (so I’d actually like two things in the next update ;)):
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standalone dedicated server that doesn’t require 3d hardware and preferably runs on WINE
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enable AI fragging / ATO control in tactical engagements
Uwe
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Since we´re into sounds requests…
One thing that again isn´t there though rather easy to modify I would imagine, (like the landing squeaky sounds, uik, uik
is in external flyby view, sound should be ripping the sky as in real life a nearby flying jet sounds so amazingly powerful, what we have now is more of an electrical car passing by sound.
Take off in external view too, not loud “rip-roaring” enough i.m.h.o
Would most definitely contribute to increased audio immersion … -
Since we´re into sounds requests…
One thing that again isn´t there though rather easy to modify I would imagine, (like the landing squeaky sounds, uik, uik
is in external flyby view, sound should be ripping the sky as in real life a nearby flying jet sounds so amazingly powerful, what we have now is more of an electrical car passing by sound.
Take off in external view too, not loud “rip-roaring” enough i.m.h.o
Would most definitely contribute to increased audio immersion …Actually, the sound itself is quite good, but the audio quality is a bit on the poor side. Frequency response is very narrow with respect to how a real jet sounds during take offs and landing. When I am talking about audio quality, I am pointing out that the sampling used in the playback is of lower quality compared to a audio cd. That may be due to code limitations or file size issues that fbms uses to produce those sounds. The sampling also reduces the frequency range of the sound being produced. The big thunderous roar of the jet you are describing requires that the audio file to have those lower frequencies that sound cards are able to produce.
I have a 5.1 sound system hooked up to my rig. Games that have high sampling rates make my 12" go BOOOOM! But fbms does not have that full range sample rate so we have what we have. Dont even know if the sound rate (bit rate) could be changed in fbms.
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Ground forces use to be controllable. It made winning campaign objectives possible. I remember early BMS in 2011 had unstoppable Engineer Battalions that would march right in and take over the city, though not realistic.
Is it fixable? Can BMS improve on ground troop AI and controlability, as it was somewhat working in earlier versions of Falcon.
Bump…
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I searched the thread and found nothing…
Native support for Virtual Reality headsets I know is 99.999% not going to happen…
But if BMS devs can do any small thing to make it easier for other people to make it work, that would be awesome.
Stereoscopic or lens distortion ability, any tiny thing the devs can do to help other people do that better, would be the great.
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Hopefully the installer of 4.33 will make it possible to install BESIDE of 4.32 without fiddling around with the registry. Will make it easier for VFW’s to test it alongside 4.32 …
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Didnt look thru all of this. But, the ability to rearm after an RTB
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Didnt look thru all of this. But, the ability to rearm after an RTB
Already discussed to death -> Unrealistic, so that won’t be integrated.
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I (want to) think that 4.32 will vanish within a night…
Not in our squadron. Before we adopt a patch, theatre etc. we always have a test phase of at least three to four weeks so we can be sure it will run an all machines of our squadron members …