IAI Kfir C2/C7
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So another long night ahead of me and i continue working on the external details as well at the wheels… Only thing left to add is the Guns and lights witch are kinda giving me a headache right now but im sure i will find the way . So now the model stands at 32714 tris Probably reducable without loosing too much of the details i hope. Rough calculations maybe the guns & lights will add some 1000 more… Maybe later ill have more news. Now its time for dinner
Oh i forgot Gear doors as well… sorry…
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And one in game… No animations or dofing/swithing done yet just to see how it looks and see any errors in the mesh… till now except 1-2 missing faces (yup i did it again) everything looks good, oh and the flatness under the canopy i need to do something…
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you don’t know how close to my heart this is. I used to watch these things fly over the beach. Makes me miss the crazy. This looks great dude, you have real talent. I’ll be following you, and bugging you the whole way!!! the lion club lives.
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Some work done today, Doffed the front gear. Still have to do some edits and i think its ok
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Side door needs a bit of time-trimming in order not to pass through the gear.
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Side door needs a bit of time-trimming in order not to pass through the gear.
I allready said that i think….
Στάλθηκε από το SM-J500F μου χρησιμοποιώντας Tapatalk
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Door delay can be edited in FM file.
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Some more tests…
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your DOFS for ailerons are inverted
Yeah i just noticed as well… A question is do they work as flaps as well or not?
EDIT: No i just wached some videos therefore they used as Vertical stabilator (of course) But can be that made in game? a little help would be awesome here!
2nd Edit: It can be done just checked the mirage model… -
Mirage III family flaprons are not moving exactly like in your video…
IRL you have 3 parts per wing.
More internal are used for trim… so should not move, or very few (let’s say 10% of the 2 others) in BMS
The 2 others are always moving together (so for you they can be a unique block), they should be uses for pitch and roll control, means that, during take off (only pitch command, no roll), their trailing edge should move up at rotation (to produce nose up pitch)
When used for roll, trailing edge move up on the wing that move down… -
Oh i know you talking about the part thats close to the root of the wing, the small one…. I forgot to make them… lol
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@Cloud:
DOH!!! :nosep: :lol: :smash: :crazy:
HAHA…
C9
LOL at least its easy to make though it will add some more tris unfortunatelly, Im within 35K limit though . Curently im testing the gear dofs and door dofs to be like Mir2k and see if they will work as they should. or i made a mistake
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Currently using the Mirage-5 slots (needs editing to the rotation of each slot and position as well but its almost identical). I made the part of the Elevons that doesnt move that i had forgotten, Im missing something in the door dofs though even though i backward engineered the doors of the Mirage2k i cant make them work as they should plus i need to re-edit the gear dofs as well so for now they stay as they are. Anyway i will come up with something i guess i done it with the F1 so i probably will here to. Dont mind the unwraping its just to get the ptype correct
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Lookin’ great!
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Lookin’ great!
Thanks! I might make it as i did with the Phantom with fixed pylons but this will add more triangles,but will help with the correct slot position…. ill see…
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****ing sexy bro