Aegean theater v2.x issues - Report here
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Could be a yame problem. Have you tried to do the same with no extraction?
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No. But I’m sorry ,much I do not understand your question . What can cause such a mistake? When only one Block type shows this error.
Edit : no FF indicator but DED display no export… -
I use AYAME to export the MFD. If I want to fly Block52 MFD (both ) and FuelFlow indicator does not work. RWR and moving maps (fictional Block60) yes. Block42 and Block50 has no problem.
Hello there.
Well first we don’t have F-16 block 60 (even fictional) ;).
Now do this: Check the F-16C block 52 at default Korea theater and see if everything are fine at YAME program.
Then report here your remarks in order to help.
Thanks.
Nikos. -
Hello there.
Well first we don’t have F-16 block 60 (even fictional) ;).Yes, I know, but when the moving map is so cool;)
Korea, Balkan, ITO … running fine.
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Yes, I know, but when the moving map is so cool;)
Korea, Balkan, ITO … running fine.
Well as “roccio” said, it may be a program issue.
If he inform us with which data/file the program “read” the specific F-16 block, then maybe I can help providing infos for proper functionality/settings for Aegean theater ;).
Nikos. -
Well as “roccio” said, it may be a program issue.
If he inform us with which data/file the program “read” the specific F-16 block, then maybe I can help providing infos for proper functionality/settings for Aegean theater ;).
Nikos.Depends on what configuration he is using. If standalone client only or networked. Things change if using hook textures or default extraction.
I need some more info, but to know if the problem is yame just try to launch falcon wihtout yame (just for one session) and report if it still crashes. -
Hi folks,
2 small issues, one of them probably not related to the theater itself:
o KDC-10 tanker acting up: I managed to top up fine (F-16C 52), once my AI wingie connected and hung on the hose for a minute the tanker suddenly decides to change altitude / speed from 240 / 300 to 210 / 250 in mid-air out of the blue. It happened again on another flight today but this time with me being connected at the time, so it’s probably not an AI / AAR issue. KDC-10 bugged maybe?
o vehicles moving over / through water on the north coast of Crete near Rethymnon (see attached TGP in-pit screenshot for the exact coordinates).
All the best,
Uwe
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Hi folks,
2 small issues, one of them probably not related to the theater itself:
o KDC-10 tanker acting up: I managed to top up fine (F-16C 52), once my AI wingie connected and hung on the hose for a minute the tanker suddenly decides to change altitude / speed from 240 / 300 to 210 / 250 in mid-air out of the blue. It happened again on another flight today but this time with me being connected at the time, so it’s probably not an AI / AAR issue. KDC-10 bugged maybe?
o vehicles moving over / through water on the north coast of Crete near Rethymnon (see attached TGP in-pit screenshot for the exact coordinates).
All the best,
Uwe
O.k. Uwe,
I just checked all the data into DB for the KDC-10 tanker, as also its FM dat file. They are the same as in the default Korea theater.
That means that should be issue with the model itself or something at the AAR procedure code.
If you make some tests into Korea theater with the same jet for you (F-16C b52) I think that you will verify the same behavior. Let me know about it…
Nikos. -
Uwe, I’ve seen that , the thing with tanker in Balkans too, so yes there is possibility that it is not theater related … but just rare occurrence in BMS, … now that I recall , I don’t do AR too much there , no need…
Cheers
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Aristarchos, landing runway 08. My wingman he decided to get runway on the ground.
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Aristarchos, landing runway 08. My wingman he decided to get runway on the ground.
Hello my friend.
Well this is a known Falcon issue. AI jets some times try and land on airports even with a non proper slope!
This counts at Aristarchos of Samos airport.
Normally they would land on RWY 26, as we the humans.
Nikos. -
well I don’t think AI land or take off on slops.
If the thing ain’t declared then they don’t know about it.
as the pics show most probably he was on final but the altitude was funky and he touched down without exploding?
maybe an altitudes issue? -
Hello!
I’m having a wee problem during Match Play / Dogfights. For some reason my opponents - even on separate teams - act like friendlies, therefore not engaging me and calling Buddy Spike when I lock them up.
It seems to happen with any aircraft (I tested HAF x TuAF and non-HAF F-16s x Sukhois and MiGs).For reference, I’m running the v2.3 and have not tested Match Play before on v2.0.
Would be interesting if someone else could also test it out, because it might as well be a local problem here.
Thanks!
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If you replace this file in your aegean,campaign folder you should get shot at now
https://www.mediafire.com/file/pd3qs03va287n88/Instant.camThis update is one of many that is being done for 2.4
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Taking off from Santorini my AI wingman had a few problems… he went in circles entering the runway (I was stationary in left lane on brakes), then going back onto the grass, back to the EOR and back onto the runway again until I finally took off, then he proceeded to take off normally. Might be a general BMS AI problem though and completely unrelated to the theater.
All the best,
Uwe
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Uwe my friend, I just checked Santorini airport with the same F-16C block 52 and 2ship formation, like you.
At RWY 16 with DCA role, and at RWY 34 with SEAD Strike role.
Both times the AI wingman taken proper position for take off, and did a smooth one after myself.
Do you use any 3d party add-ons, even any that you may think it is innocent/irrelative?
What role you have used at the 2 F-16C block 52, as also any specific weather load?
Nikos. -
Hello Nikos,
the package is a Sweep mission, no add-ons used (except for the legs-only pilot model). I didn’t use any special weather settings.
All the best, Uwe
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Haha, then seemed that you are a little unlucky. Some things happened to you, but not to me. Theater seemed to respect/fear its developer :rofl:
Just joking of course, no meaning of teasing/offending here.If any other friend want, just create a T.E. mission with 2 F-16C block 52 from Santorini airport and note if AI wingman will take normal position for take off without circling around.
Thank you.
Nikos. -
I tried, just for fun
F-16C, block 52, two ship Sweep package, in single player mode: my AI wingman aligned properly on the runway and took off perfectly from the RWY 16 with a 5 second delay, just as standard procedure required by. No mods et al. installed.
(Hey, nice chance to test my new system’s hardware performance once again, BTW: CPU Intel [email protected], 32GB RAM@4000MHz)Hope this helps someone. With best regards to all and Nikos and Uwe, in particular.
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Thanks for report dear Gianni ;).
Nikos.