4.31 U1 - DEV VIDEOS
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Anti-missile mechanism should possibly be implemented to very specific units and only at very high targets and also probably to defend the most advanced long range SAM systems (e.g I heard once that with every SA-10 unit there is a SA-15 to defeat missiles aimed on the main battery, I don’t know how much it is true though).
Yep this is a very good point and example. This is indeed that kind things that needs to be discussed and listed …
I didn’t said that we can’t or should not do it … What I say is that it has to be properly anticipated, defined and evaluated.… Go ahead … Go ahead …
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IMHO, the way to address this is to start with the anti missile capability of ships.
TASMO in BMS opens a huge tactical playground. But at this time sinking ship in BMS is so easy that it is very far from being realistic.
if TASMO need to become interesting and challenging, these ships need to defend themselves and much better than what they do now
And IMHO, against aircraft and missiles with all their weapons. -
@Red:
IMHO, the way to address this is to start with the anti missile capability of ships.
Agree. And IIRC Jp think the same.
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Agree. And IIRC Jp think the same.
If I’m not mistaken, this doesn’t necessarily leads to a lot more complex situations - technically, as far as I can see in BMS against a strong task force, either you’d actively jam (Growler), either you’d flood the defenses instead of just firing what you need. But that’s certainly the most interesting situation and a great starting point.
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some testing.
our model could benefit from a little adjustment in the high supersonic Drag Index
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I have a question. How come that the BMS curve is doing a zig zag in the subsonic part?
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I have a question. How come that the BMS curve is doing a zig zag in the subsonic part?
it’s 1 second difference, i dont measure less than 1 second, my values are then rounded hence some zigzags
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if we need to redo entirely a part of code to create what we want, we can do it
Well I’m a bit late to the party, but may I ask how?
I’ve digged into the files of the sim but could not find a way to make this kind of change… Editing the db is possible but doesn’t seem like it would cut it for this kind of change and reversing the exe is not practical.Thanks
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@ori:
Well I’m a bit late to the party, but may I ask how?
I’ve digged into the files of the sim but could not find a way to make this kind of change… Editing the db is possible but doesn’t seem like it would cut it for this kind of change and reversing the exe is not practical.Thanks
But he is talking about code changes. This is a BMS Dev vids thread, right?
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What an interesting avatar I-Hawk has
Fits the topic!