Can we shoot CATM-120s but keep the models on the wing at the same time?
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As the title says.
Is it possible by editing bmsrack.dat or pylon settings somewhere?
I want to shoot CATM-120 and keep the missile models on the wing. -
It requires much more extensive job, but yes it can be done, already did it in the past on one of my test mods.
Now its on the devs field to incorporate the REAL operation of BVR training, when time comes.
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Selecting Master Arm to SIMULATE doesn’t do this?..
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It requires much more extensive job, but yes it can be done, already did it in the past on one of my test mods.
Now its on the devs field to incorporate the REAL operation of BVR training, when time comes.
What was the general idea to do this?
One idea I’m thinking of is to set the CATM model as another pylon but I’m not sure how I can add them as a pylon.Selecting Master Arm to SIMULATE doesn’t do this?..
It does not. At least if it could countdown husky and timeout RTO can judge evade/kill but SIM does not work in BMS.
I also want simulated ANMRAAM and TACVIEW results. -
invulnerability ?
I am looking forward to this being implemented as well, opens lots of doors for training
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Theres a bit more to it, also the AI needs to register, that it got shot simulated and behave like that to a certain extend, maybe not as extreme, as it would be, if the shot was for real, but definitely defensive manouvers.
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I did it!
CATM from wingtip launched from strange place though…Maybe I can apply blank 3D data to CATM-120 weapons data and it would be a invisible simulated missile.
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Here is what I did
I defined CATM120 as rack:
# CATM-120 definerack catm-120 racksmsname C120 rackjettmodes EMERGENCY,SELECTIVE weapjettmodes EMERGENCY,SELECTIVE rackct 3422 rackstations 1 addwid 689 690
3422 is CT number of CATM-120 and 689 690 is WEAPON number of CATM-120 I added.
Then I applied this rack to each pylons:
definegroup f16-wingtip-16s210 # ACMI pylon addpylon pylonsmsname LNCH pylonct 0 addrack f16-acmi # AA pylon addpylon pylonsmsname LNCHW pylonct 0 addrack aim-no-rail addrack catm-120 definegroup f16-2/8-16s210 # AA and ACMI pylon addpylon pylonsmsname LNCH pylonct 231 addrack aim-no-rail addrack catm-120 definegroup f16-3/4-16s210 # wing tank addpylon pylonct 0 addrack f16-370-wing-tank-no-rack addrack f16-600-wing-tank # AIM-7M pylon addpylon pylonsmsname LNCH pylonct 833 addrack f16-aim7 # AA and ACMI pylon addpylon pylonsmsname LNCH pylonct 231 addrack aim-no-rail addrack catm-120 # normal pylon addpylon pylonsmsname MAU pylonct 1980 # Sorted by number of slots addrack lau-117 addrack lau-118 addrack no-rack addrack bru-57-left addrack lau-88-left addrack bru-42i-left addrack bru-61-left addrack suu-20-left
# LAU-129 launcher definegroup f16-wingtip # ACMI pylon addpylon pylonsmsname MRL pylonct 0 addrack f16-acmi # AA pylon addpylon pylonsmsname MRLW pylonct 0 addrack aim-no-rail addrack catm-120 definegroup f16-2/8 # AA and ACMI pylon addpylon pylonsmsname MRL pylonct 1858 addrack aim-no-rail addrack catm-120 addpylon pylonsmsname 16S300 addrack f-16-lau-129-16S300 addpylon pylonsmsname ALE50 addrack f-16-lau-129-ALE-50 definegroup f16-2/8-ale50 # AA and ACMI pylon addpylon pylonsmsname MRL pylonct 2875 addrack aim-no-rail addrack catm-120 addpylon pylonsmsname 16S300 addrack f-16-lau-129-16S300 addpylon pylonsmsname ALE50 addrack f-16-lau-129-ALE-50 definegroup f16-3/4 # wing tank addpylon pylonct 0 addrack f16-370-wing-tank-no-rack addrack f16-600-wing-tank # AIM-7M pylon addpylon pylonsmsname LNCH pylonct 833 addrack f16-aim7 # AA and ACMI pylon addpylon pylonsmsname MRL pylonct 1858 addrack aim-no-rail addrack catm-120 # normal pylon addpylon pylonsmsname MAU pylonct 1980 # Sorted by number of slots addrack lau-117 addrack lau-118 addrack no-rack addrack bru-57-left addrack lau-88-left addrack bru-42i-left addrack bru-61-left addrack suu-20-left addpylon addrack f-16-pylon addpylon pylonsmsname 16S300 addrack f-16-lau-129-16S300 addpylon pylonsmsname ALE50 addrack f-16-lau-129-ALE-50 definegroup f16-6/7 # wing tank addpylon pylonct 0 addrack f16-370-wing-tank-no-rack addrack f16-600-wing-tank # AIM-7M pylon addpylon pylonsmsname LNCH pylonct 833 addrack f16-aim7 # AA and ACMI pylon addpylon pylonsmsname MRL pylonct 1858 addrack aim-no-rail addrack catm-120 # normal pylon addpylon pylonsmsname MAU pylonct 1980 # Sorted by number of slots addrack lau-117 addrack lau-118 addrack no-rack addrack bru-57-right addrack lau-88-right addrack bru-42i-right addrack bru-61-right addrack suu-20-right addpylon addrack f-16-pylon addpylon pylonsmsname 16S300 addrack f-16-lau-129-16S300 addpylon pylonsmsname ALE50 addrack f-16-lau-129-ALE-50
I would like to fix CATM120 at wingtip fired from an air.
Anyone has any ideas?IMO it might be related to Dimensions of PARENT.DAT
Dimensions = 10.000000 -5.200000 6.700000 -0.300000 0.300000 -0.000000 0.600000 TextureSets = 1 Switches = 0 Dofs = 0 AddLOD = Model_0.LOD 50.000000 AddLOD = Model_1.LOD 20000.000000
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It requires much more extensive job, but yes it can be done, already did it in the past on one of my test mods.
Now its on the devs field to incorporate the REAL operation of BVR training, when time comes.
Can you elaborate more about how it goes in real life?
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Can you elaborate more about how it goes in real life?
In RL SIMULATE (or SIM) works for all weapons - both A/A and A/G. All of the representative symbology operates just as if you had fired/launched/released/dropped an actual weapon.
Given that one would never invoke SIM against an actual bogey, I don’t really care about AI reacting to SIM shots - but I’d be seriously interested in this working for multi-player against cooperative players for real training…which is what they do and how they train in RL.
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I did also fixed wingtip CATM launched from an air.
I added AddSlot lines to PARENT.DATDimensions = 1.000000 0.000000 0.100000 0.000000 0.100000 0.000000 0.000000 TextureSets = 1 Switches = 0 Dofs = 0 AddLOD = Model_0.LOD 600000.000000 AddSlot = 0 0 0 AddSlot = 0 0 0 AddSlot = 0 0 0 AddSlot = 0 0 0 AddSlot = 0 0 0 AddSlot = 0 0 0
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One question regards 3DDB.
After several times of /extract and /build, 3ddb_builer won’t extract or build 3DDB anymore. What makes this kind of problem?
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I tried same attempt to CATM-88D and TGM-65G but I found a problem.
I applied CATM-120 models as a rack under the pylon so the above result were done.
CATM-88D needs LAU-118 and TGM-65G needs LAU-117 as a rack.
In BMS you can’t addrack to rack.
Maybe If someone could put F16pylons+LAU-118/117 models in the same LOD, same things can be done for these to training missiles.
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I just released the theater with this missile fire simulation work.
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Maybe if not already you want to research past EMF/Ikaros releases, we’ve implemented all these for many weapons.
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well the easy way would be use F4Browse to edit the hardpoints in falcon4.fed, but the guys said that in 4.34 is no longer used i guess it only work on 4.32 and maybe 4.33, i will left this here in case that could be usefull for someone.
https://pmc.editing.wiki/doku.php?id=falcon4:tools:f4browse
https://www.pmctactical.org/forum/viewtopic.php?t=20917
https://pmc.editing.wiki/doku.php?id=falcon4:database:files -
What was the general idea to do this?
It all started from the FACT that the real plane computers (MMC/SMS) have the embedded capability to simulate a BVR shot (AIM-120) as it was real, so the pilot just locks up a target, has the master arm switch to SIM position (it can be on ARM too but if the pylon has a weapon there even captive bad things might happen due to overcurrents), pickles and see all the FCR symbology as the shot was real. The plane computers do not know if a real missile is in the air towards a target OR a fake simulation is running, but will perform exactly the same, provide times / x-poles / cues for missed shots, cues for weapon impact etc. At this point comes the interesting part as we in my vSQ implemented this functionality (as best as we could - with no .exe edits up to now) to past EMF/Ikaros releases to support our training, and similar to your efforts created the ability to shoot “simulated missiles” that only appear on the rack / they vanish upon launch, (with additional gain that the target -human or AI- will not be able to trace it visually as weapon body, flame, smoke), but as the pilot you have all the symbology to react accordingly AND the shot will be on the ACMI / Tacview later for debriefing purposes: check how both opponent reacted, who violated MAR’s, if shot was successful (passing close or through the target -with no explosion set in order not to actually damage the opponent aircraft, etc etc). All these was the wheel drive to create similar additional models for rest weapons and bombs, and JanHas producing his “captive - training” weapons version, that all sum up to the weapons load available for the plane to carry.
Hopefully with little support from devs directly on the exe level this will be much easier and correct, in benefit of overall realism.
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Maybe if not already you want to research past EMF/Ikaros releases, we’ve implemented all these for many weapons.
I just downloaded EMF 1.04 and tried CATM-120 fire but it just launched from a pylon.
Yes, you can add multiple CATM-120s to a single pylon same position without weight increase,
but it just flies away and disappears after shot every round.
It also can’t calculate the drag/weight of the single CATM on the pylon.In my theater, CATM-120 remains on pylon even after you shot all “virtual” rounds from the pylon.
And you can’t see “virtually calculated flying missile” (missile fire and contrails can though)
Even if you carry 2 or more simulation missiles it calculates single CATM drag/weight (and even after shot every virtual round, as the real CATM remains on the pylon). -
BMS devs need to focus on that part to perfection this properly one day on the stock db.
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I think I just could achieved what we need in my new korea theater.
What I wish for dev is including CATMs by default, separate particle system between AIMs and CATMs, disable CATMs missile smokes and fires.