MidEast theater 128 segments (for 4.35 U3)
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juts a comment, the F-16Cs and their arsenal is being very strict in this theater. My thought about this is realism, in order to make the theater realistic the F-16 variants are restricted to certain ones and we can’t modify that using mission commander. All that is fine except realism must also be applied to the red side. In desert storm the red side did not own SA11 or SA5. They did own SA2, SA3, SA6, SA8, SA9, SA13, and some self propelled SAMs. So can we please have it more realistic by eliminating SA11s and SA5s?
The SA-5 air defense system has not been in Iraq since the very beginning of the theater’s transition to the 128-segment format.
SA-11, here I missed, yes, I agree, to replace it. -
The SA-5 air defense system has not been in Iraq since the very beginning of the theater’s transition to the 128-segment format.
SA-11, here I missed, yes, I agree, to replace it.correct, I guess I meant to say that about the 64. SA5s are removed indeed in 128-segment, thank you very much.
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Great theater, how do you add it to Weapons Delivery Planner and get Mission Commander to see it? Helios CPD doesn’t load the map either… loads Korea as default.
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Great theater, how do you add it to Weapons Delivery Planner and get Mission Commander to see it? Helios CPD doesn’t load the map either… loads Korea as default.
the map can be loaded but you can’t add squadrons in new airbases, and you can’t add any block above 40. Any block below 40 will not carry aim-120s.
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Great theater, how do you add it to Weapons Delivery Planner and get Mission Commander to see it? Helios CPD doesn’t load the map either… loads Korea as default.
Mission Commander sees this theater as well as other theaters (when they are selected as the main ones), there is no difference here.
If there was a switch between theaters, the “Refresh map” button helps.About Weapons Delivery Planner - I can’t say anything, I don’t use it like that.
P.S.
At the moment, I found a problem, the player’s use of Mirage-3 and Phantom aircraft leads to CTD, I will soon release a corrected version of the theater. -
I don’t like the fact that the F-16s fly from certain airbases. For example, F-16C blk40 only Minhad airbase, you can add a squadron to another airbase (same jet) but there is no way of assigning missions to that new squadron (can we change please?). Also, is it true that F-16C blk 30 can’t bear aim-120s and that only aim-7s can be loaded on 3 & 7?
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I don’t like the fact that the F-16s fly from certain airbases. For example, F-16C blk40 only Minhad airbase, you can add a squadron to another airbase (same jet) but there is no way of assigning missions to that new squadron (can we change please?). Also, is it true that F-16C blk 30 can’t bear aim-120s and that only aim-7s can be loaded on 3 & 7?
And where should the F-16 40 take off in Desert Storm?
The point is that the scenario is Desert Storm. as close to real as possible.
F-16C block40 421st TFS/388th TFW “Black Widows”, tail code “HL” - Al Minhad AB, United Arab EmiratesF-16C block40 4th TFS/388th TFW “Fightin Fuujins”, tail code “HL” - Al Minhad AB, United Arab Emirates
F-16A 10/15 - Al Kharj AB ([Prince Sultan Air Base) Saudi Arabia
F-16 25 - Al Dafra AB United Arab Emirates
F-16 30 - Doha AB, Qatar
F-16 40 - Al Minhad United Arab Emirates
Most of the aircraft are located at airfields - according to the available documentation, link:
https://dstorm.eu/pages/en/usa/f-16.htmlThe availability of Aim-7 and Aim-120 in limited quantities for the most modern F-16 block40 at that time is a “fictional assumption” for a variety of gameplay.
Weapon which the F-16 Desert Storms is used. https://dstorm.eu/pages/loadout/f-16.htmlPS.
And most importantly, through the mission commander and DB editor, you can change any squadron and move to any airfield., even add the F-22 and Eurofighter -
Mission Commander sees this theater as well as other theaters (when they are selected as the main ones), there is no difference here.
If there was a switch between theaters, the “Refresh map” button helps.
About Weapons Delivery Planner - I can’t say anything, I don’t use it like that.
P.S.
At the moment, I found a problem, the player’s use of Mirage-3 and Phantom aircraft leads to CTD, I will soon release a corrected version of the theater.Thx SpbGoro, I hadn’t tried Mission Commander and you are correct, it loads the map and data just fine. Now i’m hoping to find a procedure\parameters for having WDP list the map (adding it to Theater.xml), and for Helios to see it… The WDP listing from WDP\Database\Theater.xml for Kuwait is below, just need the settings for <deflat>and below… Alfred - I don’t use MC to add squadrons, only to resupply if i’m out of something I deem critical to our success…
EDIT: In Helios only the “Kuwait_128” map seems to work and i’m unsure if it’s correct at this point…
<theater num=“13”>- Will make Num\ID\Base 16, next incremental number for a new addition
<id>13</id>
<base>13
<name>Kuwait</name> - Will make Name\NameIdx\Map all Mideast128
<nameidx>Kuwait</nameidx>
<map>Kuwait</map>
<location>\Add-On Kuwait\Campaign</location> - Will make it Add-On Mideast128
<deflat>25.09686</deflat> - No idea from this point down…
<deflong>42.11698</deflong>
<thrsize>0</thrsize>
<height>3358699.5</height>
<width>3358699.5</width>
<north>35</north>
<south>25</south>
<east>54</east>
<west>42</west>
<theater></theater></theater></deflat> -
And where should the F-16 40 take off in Desert Storm?
The point is that the scenario is Desert Storm. as close to real as possible.
F-16C block40 421st TFS/388th TFW “Black Widows”, tail code “HL” - Al Minhad AB, United Arab EmiratesF-16C block40 4th TFS/388th TFW “Fightin Fuujins”, tail code “HL” - Al Minhad AB, United Arab Emirates
F-16A 10/15 - Al Kharj AB ([Prince Sultan Air Base) Saudi Arabia
F-16 25 - Al Dafra AB United Arab Emirates
F-16 30 - Doha AB, Qatar
F-16 40 - Al Minhad United Arab Emirates
Most of the aircraft are located at airfields - according to the available documentation, link:
https://dstorm.eu/pages/en/usa/f-16.htmlThe availability of Aim-7 and Aim-120 in limited quantities for the most modern F-16 block40 at that time is a “fictional assumption” for a variety of gameplay.
Weapon which the F-16 Desert Storms is used. https://dstorm.eu/pages/loadout/f-16.htmlPS.
And most importantly, through the mission commander and DB editor, you can change any squadron and move to any airfield., even add the F-22 and Eurofighterwhat about F-16C Block 30 from incirlik Turkey? these will attack from the North and their position is very strategic in winning the campaign. By the way, I couldn’t do any change with mission commander, what’s the secret?
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what about F-16C Block 30 from incirlik Turkey?
This airfield is thirty miles to the west, outside the current 128 segment map. Doesn’t fit into the format.
I couldn’t do any change with mission commander, what’s the secret?
Launch Mission Commander.
Open scenario “SAVE0.cam”
Select the “units tab” > “squadrons”.
Select the required squadron.
Change the type of aircraft or move to the airbase.Then select the “advanced options tab”, press the “fix squadrons roster” button.
In the end push “SAVE”.
Start a new campaign. -
it worked now right after my reply, I don’t know why it didn’t the first time. Perhaps new airbases can’t be added but new aircafts can be added in preassigned airbases. Anyways, I’ll try to play tough and do it the realistic way. We do need block 10 by the way.
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Thx SpbGoro, I hadn’t tried Mission Commander and you are correct, it loads the map and data just fine. Now i’m hoping to find a procedure\parameters for having WDP list the map (adding it to Theater.xml), and for Helios to see it… The WDP listing from WDP\Database\Theater.xml for Kuwait is below, just need the settings for <deflat>and below… Alfred - I don’t use MC to add squadrons, only to resupply if i’m out of something I deem critical to our success…
EDIT: In Helios only the “Kuwait_128” map seems to work and i’m unsure if it’s correct at this point…
<theater num=“13”>- Will make Num\ID\Base 16, next incremental number for a new addition
<id>13</id>
<base>13
<name>Kuwait</name> - Will make Name\NameIdx\Map all Mideast128
<nameidx>Kuwait</nameidx>
<map>Kuwait</map>
<location>\Add-On Kuwait\Campaign</location> - Will make it Add-On Mideast128
<deflat>25.09686</deflat> - No idea from this point down…
<deflong>42.11698</deflong>
<thrsize>0</thrsize>
<height>3358699.5</height>
<width>3358699.5</width>
<north>35</north>
<south>25</south>
<east>54</east>
<west>42</west>
<theater></theater></theater></deflat>These data above could be useful to be used, eve if with some adjustments, in TacView too, I guess…
thanks for sharing, dear Icer.
Awaiting our Goro’s kind confirm about the last one, of course.
With best regards.
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This post is deleted! -
Updated version. Links in first post.
- Fixed an issue where the player’s use of Mirage-3 and Phantom aircraft leads to CTD.
- Added Iranian strategic facilities and an air base to Kish Island.
- KU International airport now has 2 parallel runways.
- Removed SA-11 Iraq battalion.
- PAK map now colorful and shimmery.
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These data above could be useful to be used, eve if with some adjustments, in TacView too, I guess…
thanks for sharing, dear Icer.
Awaiting our Goro’s kind confirm about the last one, of course.
With best regards.
Reposting my answer from a different thread
The DefLat DefLong you can get from the Falcon BMS 4.35\Data\Add-On Mideast128\Terrdata\terrain\terrain.map file. The last 2 sets of 4 bytes are the Long and Lat.
N20.4937E37.3761
Height/Width with can be calculated from Segments so 128 seq x 16 tiles = 2048 tiles 1 tile = 1km 1km in BMSFEET = 3279.98 -> 2048 * 3279.98 = 6717399.04 not like you xml that shows 6713799
(BMS doesn’t use real world 3280.83ft/km the 3279.98 are taken a) from FF source code and own calculations fro Tacview overlays I made that match within 3 feet)South and West are already defined by DefLat Long
North and East can be calculated with the following formula
FT_PER_DEGREE 365221.8846f RTD 57.2957795f //Radians to Degrees DTR 0.01745329f //Degrees to Radians EARTH_RADIUS_FEET 20925700f //The Latitude and Longitude of the SW corner of the theater //in Degrees. Stored in MAP theater file. float StartCoord_Lat = 20.4937; float StartCoord_Long = 37.3761; float ownship_North = 6717399; //Your input value in feet float ownship_East = 6717399; //Your input value in feet float cosLat = 0; //Temporary var float outCoordLat = 0; //Output Latitude float outCoordLong = 0; //Output Longitude //Latitude in Radians outCoordLat = ( StartCoord_Lat * FT_PER_DEGREE + ownship_North ) / EARTH_RADIUS_FEET //Cosine of Latitude cosLat = cos( outCoordLat ) //Longitude in Radians outCoordLong = ( ( StartCoord_Long * DTR * EARTH_RADIUS_FEET * cosLat ) + ownship_East ) / ( EARTH_RADIUS_FEET * cosLat ) //Converting to Degrees outCoordLat = outCoordLat * RTD outCoordLong = outCoordLong * RTD
Which result to North= 38.8863 EAST = 61.0050
These data above could be useful to be used, eve if with some adjustments, in TacView too, I guess…
For adding a theater to tacview getting the coordinates is a complete different story. In Tacview the Earth is a globe and not flat as in BMS.
And last thing to note BMS only knows coordinates that are in the N-E Quadtrant of the world. So the above can’t be applied to theaters i.e like Panama that are located W of Null Meridian/Greenwich or South of the equator
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Any idea how to add E-2/E-3 for the Iranians that will actually frag missions, with MC and without getting a CTD?
EDIT: Nvm, just saw Goro’s comment.
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Any idea how to add E-2/E-3 for the Iranians that will actually frag missions, with MC and without getting a CTD?
EDIT: Nvm, just saw Goro’s comment.
As a reconnaissance and control aircraft, Iran has a RC-135 (sqd552 located at “Persian Gulf” Airbase).
Through the mission commander program, you can change this squadron to the E-2/3 you need. -
To good Oakdesign:
thanks a lot for all, dearest mate. Actually I was seeking for those yours, but I wasn’t able to get where you posted.
And about TacView, you are until too right… I am still struggling (literally) with its conversion formulas, but I didn’t get how to make all that stuff working finally.
Clear sign that I didn’t change since my first bad experiences at school with maths and stuff like that, I guess.Lucky me for having chosen a more fit kind of job for my living, then.
With best regards.
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Reposting my answer from a different thread
The DefLat DefLong you can get from the Falcon BMS 4.35\Data\Add-On Mideast128\Terrdata\terrain\terrain.map file. The last 2 sets of 4 bytes are the Long and Lat.
N20.4937E37.3761
Height/Width with can be calculated from Segments so 128 seq x 16 tiles = 2048 tiles 1 tile = 1km 1km in BMSFEET = 3279.98 -> 2048 * 3279.98 = 6717399.04 not like you xml that shows 6713799
(BMS doesn’t use real world 3280.83ft/km the 3279.98 are taken a) from FF source code and own calculations fro Tacview overlays I made that match within 3 feet)South and West are already defined by DefLat Long
North and East can be calculated with the following formula
FT_PER_DEGREE 365221.8846f RTD 57.2957795f //Radians to Degrees DTR 0.01745329f //Degrees to Radians EARTH_RADIUS_FEET 20925700f //The Latitude and Longitude of the SW corner of the theater //in Degrees. Stored in MAP theater file. float StartCoord_Lat = 20.4937; float StartCoord_Long = 37.3761; float ownship_North = 6717399; //Your input value in feet float ownship_East = 6717399; //Your input value in feet float cosLat = 0; //Temporary var float outCoordLat = 0; //Output Latitude float outCoordLong = 0; //Output Longitude //Latitude in Radians outCoordLat = ( StartCoord_Lat * FT_PER_DEGREE + ownship_North ) / EARTH_RADIUS_FEET //Cosine of Latitude cosLat = cos( outCoordLat ) //Longitude in Radians outCoordLong = ( ( StartCoord_Long * DTR * EARTH_RADIUS_FEET * cosLat ) + ownship_East ) / ( EARTH_RADIUS_FEET * cosLat ) //Converting to Degrees outCoordLat = outCoordLat * RTD outCoordLong = outCoordLong * RTD
Which result to North= 38.8863 EAST = 61.0050
For adding a theater to tacview getting the coordinates is a complete different story. In Tacview the Earth is a globe and not flat as in BMS.
And last thing to note BMS only knows coordinates that are in the N-E Quadtrant of the world. So the above can’t be applied to theaters i.e like Panama that are located W of Null Meridian/Greenwich or South of the equatorThank you for taking the time to make such a detailed explanation Oakdesign! The coordinates I used were based on what I could discern from the cursor position in Mission Commander Map display, I’m amazed my “best guess” was close to correct and actually worked well!
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This airfield is thirty miles to the west, outside the current 128 segment map. Doesn’t fit into the format.
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apparently every time an update is done in this theater the mission commander must be reinstalled or else it will not function as it should.