Hornet Avionics???
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Good Day,All,
There is a bit of discussion going on about the possibility of putting actual Hornet avionics in the BMS F-18 Family. If it is possible, and that’s a big IF the question become do we want it?
My personal opinion is I like flying the Hornet with Viper avionics. I like to not have to “change mental gears” where going from jet to jet. I like that the DOCs have all I need to know. And, I like that I don’t have to remap HOTAS. I have my somewhat “Hornetized” HOTAS that I can fly in everything, including the Viper. BUT, I know there are others who don’t feel that way.
I’m also concerned with, shall we say, the logistics of this. How do we get the data to do this, the pit has to be redone(again), and who writes the Manuals?
So, I got to wondering, what does The Group want? -
I think each plane should have a own avionics and flight model dedicated. More realism more fun
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I think each plane should have a own avionics and flight model dedicated. More realism more fun
And here, my friends, is the other side of the coin. Cool.
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No sim is probably ever going to go 100% deep on all possible fighters in the known universe … but I think there’s huge value in going for deep realism, on at least two – learning both can deepen one’s understanding and appreciation of each platform… experiencing the relative strengths/weaknesses and design tradeoff choices made… but also the underlying similarities can be enlightening to understand why some fundamental things are the way they are.
Just like irl, everyone should learn to speak at least 2 languages. And learn 2 different computer OSes. Or spend time using both iPhone and Android…
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drtkbkj, I am with you a long way : with the current Hornet I get to enjoy carrier operations and fly a different airplane with a different flight model (mav-jp certified, if I am not mistaken). All that with only a small effort in adjusting to slightly different avionics and handling (eg. flaps and auto-trim). And all in the same wargame where I can switch over to the F-16 for the next mission if I so choose.
But: If you dangle actual native F-18C avionics in front of me, I would like that too. As to why: It would make it harder to switch between the Viper and the Hornet. That is a drawback. The gain would be that there are some weapon systems or other Hornet/navy specific items that I would be allowed to access. So more navy immersion would be the upside for me.
As for how to prioritize, I have picked up a few things from watching a real life Hornet driver take the DCS Hornet up. He indicates that the map display is not so important in real life, too low res for any practical use. So if that is anything to go by, put that on the backburner and get other things sorted before the map. Although it looks cool!
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Hornet avionics would require and absolute tonne of work.
Why not do F15A/C much easier to do
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Airtex, I gt what you’re saying
Jayb, we do seem to think alike. Back in the Day I would jump from F4AF to Janes F-18,just to get my “Hornet Av Fix” .It would be cool to do all that within BMS
The moving map would indeed be an issue.
150, We’re just barely getting started with the concept of whether this is even possible. So, I have no idea if one set of avionics is easier then other. Time will tell. But, the issue that keeps hitting me is that “logistics” thing. With the time I think this would take (though I’d be happy to be proved wrong) I can’t see us doing this more then once. Back when we started the Mafia, we took a Hornet First approach for 3 reasons. First, we felt we could help the most people the quickest by starting with the Hornet. Second, most of the work on the F-18C had already been done. As I’ve said more then once, the Dev’s gave us a real good foundation .So, if you happen to be an Eagle Guy, I get it. But we have to consider that the BMS F-15, for example, needs a lot more then the avionics. I don’t think it can even be Ramp started as is. Thirdly , we felt( and still do) that what we learned in the Hornet can "trickle down to the other jets. I feel we have proven that, cockpit wise, at least. Right now you can have one of 2 fully functional pits in your jet. -
As one who has 600 hours in the DCS Hornet, I will not fly the BMS Hornet until it has proper avionics. Of course I realize this is an F16 sim andso do not expect that to ever happen.
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This post is deleted! -
Duplicate*
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No disrespect to you guys at all.
I would be a Tomcat guy if anything. Years ago there was a very nice 15 pit in BMS and the systems required would be a lot easier to create than that of the highly complex systems in a Hornet.
Wishing you guys the best with what ever you can build and of course ill be flying it.
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I will only vote when all of the below have become true for my Viper:
- VR + Mixed Reality
- CFT’s as external tanks
- APG-68(v)9 enhancements
- MMC 5000 & 7000 differences
- Link16
- SAR
- Moving Map HSD
- PGCAS
- Recce
- A/G HMD
- Scorpion HMD
- Remote failures console
- Jammer cones control
- Jamming effects
- Ground jammers
- GPS jamming
- RCS dynamic calculation
- Curved earth coordinates calculation
- CPD
- D backsit cockpit model
- IFF (lol always fills the joke)
I am not adding -16V and AESA on the loop at all, and also left out some others that might be wip…
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I love this idea but as we discussed in other threads, BMS has some other priorities. I dont think we should spend time working on an naval aircraft until we enhance naval warfare in BMS. With that said I am going to do the second choice, because I think this is something that should happen later on. Maybe if we get a .36? Also, would this new hornet even transfer over to newer versions of BMS? Thats a good question. Another thing we should address with this is about controller binds. Should we work on something so we can bind different controls for each aircraft? Maybe we should sort that out before actually making a Hornet with its own avionics. I love this idea, but their is some other things that need addressed first. Like Hawk and others said, its about priorities. I think this would be wonderful for the future. Ofc really I am still new to this, so maybe I am wrong.
Cheers!
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If you have the equipment to make the dedicated avionics, go ahead and do it, it would be great.
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As one who has 600 hours in the DCS Hornet, I will not fly the BMS Hornet until it has proper avionics. Of course I realize this is an F16 sim andso do not expect that to ever happen.
I don’t even know that DCS has things “right”…but they have things better…
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option 3 not that i wait though
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I dont think we should spend time working on an naval aircraft until we enhance naval warfare in BMS.
Who is we?
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I’ve been away for a bit, but if it is feasible, I’d suggest creating a new variant/block that is the “Hornet with more complex avionics”, so that existing users can happily continue with what they have with no changes, while avid Hornet fans can change the variant in the campaign/server they are running to fly the new avionics - I think it would be easier to select or alter a campaign to load a squadron of “Hornet with more complex avionics” than change the playing field for everyone. If it is built from the ground up that way (or maybe that is the existing plan) - it should cause less headaches for the devs. Of course, the avionics work still needs to be done!
I’ve voted, but I’d really vote for “Separate Hornet with more complex avionics”.
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in my understanding bms coders are only few and have many tasks they need some more talented and devoted coders that its hard to find for free and even harder to accept them .so lets have f 16 for the next 20years
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The vote is a bit skewed - my vote would be F-16 and only F-16 until its feature compete and priority bugs are fixed but that’s not a survey option