Tom's Cat
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I share your sentiment but I do not think that you need to hit that tone like you’re calling for it to happen. We got 60 pages full of on point posts and discussion…
you prefer me to let it degrade until i close it without any warning ???
please tell me, it’s less work for mei’d rather think it’s more fair when you guys have proper warning, but if you prefer not having it, fine
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Lets just re-iterate any BUG issues “haha”, post them on the F-14B bug thread.
http://www.electronicbattlefield.com/smf/index.php?topic=22.0
There’s way too much time here invested to let them close it.
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I have a problem installing this mod. I followed the instructions in the txt file, run the FBMS and this is what I get
Any help?
Are you using the F-14 Training TE?
Its not a F-14/B. Use the TE-Editor to fly the B-Model -
Hi guys.
Did a bit of digging…
for those with no sound within the cockpit visit this thread here:
https://www.benchmarksims.org/forum/showthread.php?11561-Cockpit-sounds-for-other-aircraft/page2&highlight=f18+engine+soundlook for Ventura post half way down……
Nizmo…
I dare to ask - but will future developments of this pit include sounds in future? -
@Cpt:
Hi guys.
Did a bit of digging…
for those with no sound within the cockpit visit this thread here:
https://www.benchmarksims.org/forum/showthread.php?11561-Cockpit-sounds-for-other-aircraft/page2&highlight=f18+engine+soundlook for Ventura post half way down……
Nizmo…
I dare to ask - but will future developments of this pit include sounds in future?Absolutely, and it is my fault for not including it into the installer.
I will be posting a Major update to the F-14 later today, I will also include the sounds.
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Awesome. …
Can’t wait to do a carrier based campaign. …
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@Cpt:
Awesome. …
Can’t wait to do a carrier based campaign. …
Chuckles take a hint man!
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Nizmo Thank You !
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Yes Nizmo just *****'n awesome!
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@Cpt:
Awesome. …
Can’t wait to do a carrier based campaign. …
All of the Korea 2012 campaigns include human flyable F-14 squadrons based on carriers. All of the campaigns that I build into 3rd party theatres will include flyable F-14s based on carriers. So, there will be ample opportunity to enjoy Nizmo/team’s package while getting your Navy Wings:)
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Wow, finally it worked, will bring some feedback soon…
Cheers
Thorst.
PS
I like the FM, very smooth feel, I know this is a non scientific approach, saying feel lol. -
All of the Korea 2012 campaigns include human flyable F-14 squadrons based on carriers. All of the campaigns that I build into 3rd party theatres will include flyable F-14s based on carriers. So, there will be ample opportunity to enjoy Nizmo/team’s package while getting your Navy Wings:)
Make sure they are F-14B only or F-14A….don’t add an F-14D and use this pit please, wait until the D pit is done.
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Updated first post.
version 2.01
I will post the change-log later.
Basics:
-Glass Fixed
-MFD Buttons
-Alpha (Lights) Fixed- Full front console re-map
-Cat 1/3 Lights fixed
Stingray is managing the sounds, I turned the volume up for the FM but until we get specific sounds, I cant overwrite your F-16 ATM.
Post bugs at this link. Thanks
http://www.electronicbattlefield.com/smf/index.php?topic=22.0 - Full front console re-map
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Make sure they are F-14B only or F-14A….don’t add an F-14D and use this pit please, wait until the D pit is done.
The original Microprose placed F-14 aircraft in the Korea 2012 theatres are F-14A models. F-14D Squadrons were based on the newly added carriers. My original intent on doing that was to allow the use of MyKinge’s F-14D cockpit when it was added to the user’s BMS install at a later date.
Somalia along with my other the 3rd party theatre projects will get F-14B or D models depending on the campaign’s timeframe. Thus, the modern Somalia campaign I am building at the moment received one F-14D squadron based on the USS Roosevelt. Somalia’s 1980s Cold War campaign, which I will build at a later date, will get the F-14B.
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Seem to get random crashes with this one, at least in dogfight:
… one:
http://www.mediafire.com/download/1nsm318kjcv6gsw/Crashlog.rar…last one, not the above, screen freeze when entering 3D, red screen, was able to exit the dogfght.
…with today’s installer overwriting the mod-on Drive.
Little feedback:
Might have been already mentioned…
Greets
Thorst.
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Seem to get random crashes with this one, at least in dogfight:
… one:
http://www.mediafire.com/download/1nsm318kjcv6gsw/Crashlog.rar…last one, not the above, screen freeze when entering 3D, red screen, was able to exit the dogfght.
…with today’s installer overwriting the mod-on Drive.
Little feedback:
Might have been already mentioned…
http://s20.postimg.org/3sikjljd9/Screenshot36495.jpgGreets
Thorst.
Thanks for the input.
AFIK there is a cockpit switch that the pilot can use: spoilers, speedbrakes, anti-skid, or all off on the same switch. Now AFIK that what is seen here in the picture.
The spoilers ARE acting as surfaces from the FM, they aren’t just animations. Now again, AFIK all my information seems that the “way it is now” is how it should be. We cant turn ON the speedbrakes and spoilers if I turn it off. IMO we should leave it like this.
The FM I had removed “flaperons” so this should not be a problem still, the v2.01 came with all new files. Update them all.
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OK, copy that, will try later Nizmo…
ChrsTom