Solved JSOW AGM-154A PROBLEM
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@LorikEolmin after further attempts even if I assign a steerpoint for SEAD or S&D task, it seems that in AA missions it is not possible to engage ground targets of opportunity if AG ordnance is available…
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@APOLLO-11 said in JSOW AGM-154A PROBLEM:
@LorikEolmin after further attempts even if I assign a steerpoint for SEAD or S&D task, it seems that in AA missions it is not possible to engage ground targets of opportunity if AG ordnance is available…
The mission is BARCAP.
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For Apollo’s desire to have air to air with ground TOO, would an AI mission be a good choice?
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@APOLLO-11 Mav mentioned a while back… Possibly in Discord, that they “fixed” hijacking CAPS.
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@Quasi_Stellar thanks for the update. Probably not a problem rather than a anticipated reaction from AI perspective.
drbkj true AI is not the best choice indeed! So AA missions should stick to the plan when flying with AI…
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@APOLLO-11 said in JSOW AGM-154A PROBLEM:
@Quasi_Stellar thanks for the update. Probably not a problem rather than a anticipated reaction from AI perspective.
drbkj true AI is not the best choice indeed! So AA missions should stick to the plan when flying with AI…
AI for Air Interdiction.
Maybe.
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so to clarify EGEA= Burst altitude ( calculated from sea level), that’s right?!
calculated from sea level= not really easy friendly to determine the altitude
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@suhkoi69
From the Dash-34 : " EGEA defines a minimum altitude relative to the target altitude
that the weapon will fly at endgame entry range."By the way, burst altitude may not be relative to sea level even in “usual” cluster bombs IRL. For instance, CBU-52s, CBU-58s or CBU-87s can all get radar proximity fuzes.
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from TE training or my own TE, I noticed the same behavior: impact against vehicles remains small
the screenshot below shows very well : despite a distance between JSOW impact & vehicule< 600ft,
FYI, only one JSOW was shot
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@Bad-Boy said in JSOW AGM-154A PROBLEM:
Don’t forget that the BA (Burst Altitude) is calculated from sea level
Really!? always true with the 4.37 versions?!
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@suhkoi69 yeah, that can’t be right, some terrain elevation is higher than the max burst altitude setting.
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@CriticalMass interesting
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I think consensus on this was, it’s complicated …
IRL => maybe different for old-school clusterbombs vs new-gen JSOW etc
BMS => I think the code is intended to be AGL, for all, as a simplification … but there are other bugs and tacview-quirks that confuse the matter, making it look like your weapon slams into a hillside w/o detonating -
@suhkoi69 said in JSOW AGM-154A PROBLEM:
@Bad-Boy said in JSOW AGM-154A PROBLEM:
Don’t forget that the BA (Burst Altitude) is calculated from sea level
Really!? always true with the 4.37 versions?!
HHHmmm, In another post, it was stated as AGL
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@drtbkj - it should be based on Height Above Target…