How to save your neck in VR
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@TheSilkMan It has been in use for quite some time in VR in both DCS and ILs. I use it as compensation for a poor set of neck bones and the limitations of VR.
Perhaps there are some that might use it for cheating, but I have always felt that cheaters cheat themselves in those situations. -
@Atlas said in How to save your neck in VR:
@SOBO-87 I’d like to try it anyway as the shifts are too jarring for me, but if you’d like to share your settings, I’d love to give them a try.
I wonder if XRNeckSafer works?
EDIT: that is a negative on XRNSXRNecksafer is for OpenXR/OpenComposite only. Maybe try it in “Snap” mode as I do and use a hat switch to get the view you need. I never liked the “AutoRotation”, disorientating for me…
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@TheSilkMan not really a cheat device as in reality, you can look to the side further with peripheral vision whereas VR is like having blinders on so your FOV is limited. If this is a cheat device, then what is TrackIR when you can check six with a 30-45degree head turn?
@Icer I’d rather not have to do the snap mode function as I feel that will be a bit of an immersion breaker, but I’ll give it a try. Thanks!
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Has anyone gotten this to work with an Oculus Quest 2 and StreamVR?
Daniel
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@Glasmus In case anyone else is wondering, it does work with Oculus Quest 2 and SteamVR.
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Have been flying VR with the Pico4 for a few days now. Yesterday i tried it with VRNS for the first time. And it works! Even with the default settings (and “autorotation” on).
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Is it normal that when I snap back after checking my six , I’m suddenly a few feet outside my pit and can see myself sitting in the pit if I look down? If I then recenter, the view is back to normal. No problem there. The problem is that when I pitch down and at the same time look left or right to turn some knobs in the pit behind me (Ex. turn off the lights at Fence In) the same thing happens: I’m projected outside the pit ! That also means a VR rampstart is not possible for the moment.
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But the big problem I’m having is that, when I come in pit, VRNS sometimes works and sometimes it doesn’t. And I don’t know why…
As the accompanied explication on how VRNS works is very limited, Perhaps one of you can direct me to where I can find a solution?
Thx
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I use a key binding to center my VR view in BMS and I use the same key binding to center VRNS. That solves your 1st problem.
I also make sure to close VRNS when I close SteamVR. It seems that VRNS does not realize when a new SteamVR session is started and therefore gets lost. That solves your 2nd problem. -
Thx. Could it be THAT simple?
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How to save your neck in VR…
I have a desktop Hotas, and just use a ‘swivel’ office chair to check six. Some times flip hands on the stick, if i’m checking starboard. No neck strain so far.
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FWIW, besides for having an amazing wealth of other info, the Korean_BEM_VOL5.pdf included in the “Real Manuals” folder does show recommended head positioning for RL Viper pilots on page 4-56 and 4-57. I have found this positioning very helpful even with my old neck in VR. However, I do use a seat cut out of my old Akers Barnes based cockpit that has a Viper like seat tilt so that may help me some with rearward visibility than an office chair.