Stick Sensitivity
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Your wrong because Mav doesn’t have a FCC/FSSB while he made the FM.
Did you see my last answer before about the difficulty to change the UI? -
i still say mav is too impressed with his flight model and completely ignoring the issue that we have different hardware than him.
isnt it possible that we might be experiencing things a little differently than you are? you have a cougar, congrats. now buy us one or put back in the sensitivity axis.
I fly sometime with that joystick: http://www.pixmania.com/fr/fr/88996/art/thrustmaster/joystick-usb.html?srcid=2&CodePromo=oui … no problem even if it is a very basic joystick!
If unable to fly AFM whit your joystick, use OFM or easy FM … because by tweaking curves, the new AFM is pointless!
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isnt it possible that we might be experiencing things a little differently than you are? you have a cougar, .
I think all joysticks have à standard linear response so in any case thé curve is correct.
Now what CAN vary is the total displacement You need to do to get min/max response. Indeed this parameter could play à role in the way you feel the aircraft.
It is clear that the whole FLCS is created for à joystick without displacement but finally thé displacement issue on standard joystick is equivalent to thé force calibration issue for pressure joysticks, some like it very sensitive some like it much less.
Isnt there any windows interface who could allow You to calibrate the min/Max response ?
If not i could envisage to code something simple for min/Max
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hello i m new to the game .first of, congratulations for it all to the makers
so i have a problem.haven’t found any answer to the rest of the forum. even though i’ve tried everything from the settings,i can’t set the joystick sensivity and the game is overreacting to stick input,to a degree where i can’t control the plane without exaggerating. i have no problem with all other games. i use t-flight stick x. it’s a good joystick,i have it for 4 years with no problems. please helpyes. i 've set it in deadzones from none to large ,there is little no difference. the stick motion graphics in the settings menu seem to move correctly when i’m moving the joystick.
especially in low speeds(when approaching for landing), it is very difficult to controle the plane precisely. i move the stick some millimeters to completely change attitudejust an idea: when landing you should prefer to control the pitch attitude with the throttle.
use thrust to adjust the flight path marker on the beginning of the runway and when nearly there give a bit more thrust to lift the fpm up along the runway and the moment it starts to settle: cut the thrust completely.cheers
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i’m trying real hard ,but when the plane pulls 4 g’s with just a 2mm stick pull,you can understand the game is unplayable. i can only use about 20% of the joystick motion and still have maximum throws. when landing, i can’t keep the aerobraking going,i will either have to touch the nose down or hit the tail down with just a touch of “up” elevator. i have some years flight sim experience ,this is not just my imagination
4g’s with a 2mm displacement is of course not normal . There has to be a problem between your contrôler and bms while in 3D and not in UI since everything is normal.
I suggest you to borrow a stick to test your setup.
F16 stick is very sensitive but not THAT much sensitive , you should get 4g command between 1/2 and 2/3 displacement
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i meant 2 mm not to the top of the stick,but to the bottom of it. to the top it must be around 2cm
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I think all joysticks have à standard linear response so in any case thé curve is correct.
Now what CAN vary is the total displacement You need to do to get min/max response. Indeed this parameter could play à role in the way you feel the aircraft.
It is clear that the whole FLCS is created for à joystick without displacement but finally thé displacement issue on standard joystick is equivalent to thé force calibration issue for pressure joysticks, some like it very sensitive some like it much less.
Isnt there any windows interface who could allow You to calibrate the min/Max response ?
If not i could envisage to code something simple for min/Max
I think THAT is also the issue I have. In the meantime I watched another series of cockpit footage and I definately cannot move that quick with my stick. In neither the F-16 nor the Mirage 2000s.
Only thing missing might be calibrating the stick under windows with the dedicated software profiler-which tbh always tends to spoil the stick.Does using deadzones other than the default or saturation curves e.g. to strong spoil the AFM?
(Even with those I do not get much of a difference).What I notice is I get the best roll rate in an F-16CJ Block 50/52 at speeds above 600 knots and after the first roll.
But that again has nothing to do with my stick.Thanks…
+keep up the good job
Tom -
What I notice is I get the best roll rate in an F-16CJ Block 50/52 at speeds above 600 knots and after the first roll.
But that again has nothing to do with my stick.Thanks…
+keep up the good job
TomRoll limiter is VERY stringent actually, you must be in correct parameters to get the maximum roll response you must fly at low AOA, high speed and without pitch input to get the max roll rate.
be aware that roll rate management in OFM in any other flavor of falcon was just a big hack and was very poorly simulated, so dont expect the same behavior at all.
I think AFM video was done as well during development while roll rate was higher than the real because the video was done with the NASA FLCS and not the LM FLCS )
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Thanks Mav-JP, nevertheless I assume you guys using HOTAS get faster responses, if something can be coded for problematic sticks, good, if not, good as well.
Tom
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PS: To my other question, Mav-jp or anyone who knows: Does setting a changed deadzone and saturation value for roll and pitch (or rudder) spoil the AVM?
And if yes, what was the default? TBH I played so much with it that I forgot.
I needed to set a deadzone for rudder in order to have a controlled pitch and roll movement without the rudder in the way on that stoop twist grip. THis way all is well and I can even use that twist rudder the way it is designed without using buttons.
This is my last tested setting and the next below that my avarage in charge setting for BMS… -
I got a huge improvement flying BMS after I removed the deadzone “SMALL” that comes by default in the pitch axes in the sim (wonder if should be better to change the default to “NONE”).
After studying Mav-JP FM docs and seeing the real pitch curve already implement in the FM my theory is that any dead zone kills totally or partialy the “flat” part of the curve where you can make tiny adjustments with small response from the plane and you go directly to that part of the curve where you have a more agressive response without the “buffer” flat zone.
I can be totally wrong but it was my impression, at least it’s worth to give it a chance and remove the dead zone.
By the way, I use a 6 years old CH Fighterstick and no other sim is such a joy to fly as BMS.
Cheers
Tulkas
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I took a flight in the Aegean with “Block50” and could somehow reach the expected roll rates with the above setting.
For my system “None” or “Small” seems to make zero to small differences.
Anyway, thank you, will revert to None today.
BTW I always flew Falcon with none and Saturation to medium or high since FF.
Also agree, no FM is such a joy to fly compared to BMS with one exception being IL-2 HistoMod’s F-86 Canadair Sabres and Mig-15s/17s-these are top notch as well.Cheerio
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I confirm deadzone set to zero is the best choice for AFM. Actually this zero deadzone has been developped especially for AFM ( You wont find this zéro option in any other flavor)
Saturation AFAIK no impact
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thanks for all the answers guys i used your settings to improve the handling a bit, but still the team could have added the sensivity option in the update they just released
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thanks for all the answers guys i used your settings to improve the handling a bit, but still the team could have added the sensivity option in the update they just released
Sûre and 100€ With a kitkat !
Besides what i said will allow only to increase sensitivity and reactivity , never to decrease them.
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Mav-jp, would you consider working for 1€ and 100 KitKats?
In all seriousness, the X52 Pro seems annoyingly nonlinear and I’d love to know the easiest way to sort it.
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Mav-jp, would you consider working for 1€ and 100 KitKats?
In all seriousness, the X52 Pro seems annoyingly nonlinear and I’d love to know the easiest way to sort it.
Have you checked the non linearity of x52?
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thanks for all the answers guys i used your settings to improve the handling a bit, but still the team could have added the sensivity option in the update they just released
Do you realize what you are saying?
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Have you checked the non linearity of x52?
This is what I find with the X52 Pro under Windows 7…
Every time the system is booted I seem to have to perform an axis calibration via the Saitek Control Panel to show Windows how far the stick can be deflected. In the above left image I can initially effect full scale deflection in either X or Y axes with about one quarter physical deflection. Once I have moved the stick to all extremities then the correlation is significantly improved.
In the above right image is the output of a utility named as JoyTester2.exe (MD5: d3e312d061498a33996e2b2a98e63375) where I attempt to draw a spiral which smoothly increases in radius. It’s quite surprising how quickly the output becomes nonlinear (I didn’t go to full stick deflection in order to keep the image tidy), and my rough looking attempt also shows that even with real time visual feedback it is hard to control the desired increase in radius - I think this nicely illustrates just how sensitive (high acceleration) the stick becomes.
In particular this behaviour makes it difficult for me to effect precise control while using TrackIR to look away from the HUD/FPM.
edit: JoyTester2 checksum and links to larger images.
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For those of you who would like to test/calibrate josyticks I complied a tools set having several small applications to test joystick responses.
http://uploading.com/files/71328b26/zinnychzrodel.rar/I set my x52 at %90 effectiveness on all axis (But you can still pull 9gs in bms which does not effect your overall performance). This way you will somehow negate your over-reactiveness) and I also applied magnet mod and stick stiffness mod for perfect precision for the x52 which I believe most x52 users already done) and always use 0 deadzone.