Mission Commander beta release
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I only had details on, and not the country colors.
It’s working again now with latest.
Cheers Obi1
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Falcas, thank you so much for your hard work and wonderful tools.
I have two questions, though… I just installed your latest MC version (0.5.14.556) and began to test whether it is now possible to convert 4.34 missions to 4.35. I’m currently in the process of clicking through the (apparently thousands) of “X is not a Y Object” dialogues that stem from the extensive DB revisions in 4.35.
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Would it be possible for you to include a default “ConvObj.txt” file? This would obviate the need for each user to create such by trudging through this laborious process with the first mission converted… (I realize these differ for each theatre, but I suspect most of us are at least beginning with the stock Korea theatre.)
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If not, would you be willing to change the state of the checkbox in the conversion dialogue to checked, so that “Always replace:” is the default? This would at least permit simply hitting ENTER each time the dialogue pops up (at least for those of us who want to build the stock conversion list the first time through), and save all of the mouse movement and clicking now required.
With regard to question one: I’d be happy to supply my “ConvObj.txt” file as a template for you to start with (assuming this conversion succeeds).
But, again, thank you for your marvelous toolset and all your hard work!
(As a retired software engineer, I realize how thankless one can feel when users whine about their endless needs… If you can do none of the above, that is perfectly alright by me.)
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Hello,
During my missions in KTO i destroy enemy unit vehicles, mainly on SAM battalions.
The thing is that every unit get a replacement vehicle after a short while (1-2hours) so this thing is not so realistic.
for example, i destroyed both SA-10 radars several times but they keep on comming again so i can not nutrelized any unit, its like they have unlimited supplly and replacments.I checked MC to see if i can change it somehow and i found this :
Is this the place to handle this thing and if so what r the numbers in the circles means ?
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Falcas, thank you for your great work. I use your toolset constantly.
I realize that 4.34 - 4.35 mission conversion is not yet working (as of revision 0.5.14.556).
On my most recent test, when I loaded the 4.34 mission I immediately met a storm of “objective replacement” dialogues (probably 100 or more). I realize the databases changed drastically, so this is to be expected. However, I believe there are two tweaks you could make that would make this process easier:
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Change the state of the “Always use this objective for replacement” checkbox to ON by default. This would permit a quick series of ENTER presses to blow through the sequence (instead of having to click the checkbox and then the “Apply” button).
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Provide a default set of conversion files (in “MC/Conv/Theater”) with the MC install, so all known conversions are automatic. (I’ll be happy to send you my own files for such use, once I achieve a successful result.)
This may all be OBE, since, if I understand correctly, the change in number/name of teams in 4.35 is so deeply entwined. But if you can ever sort that issue, I volunteer to test and provide any useful information/data that may simplify the conversion task for other users…
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Nope, this is completely wrong assessment.
Conversion for 4.35 is fully working. Else 4.35 would have never been released.
All missions and campaigns have been converted to 4.35 before release.
And to stop (or try to stop) a myth from spreading… MC is always compatible with the latest released version of BMS (and even much newer non-released version)Objective replacement dialogues can happen, but if you get 100 or more… something is NOT normal as there are not those amount of changes for this in the database.
Better check what you are doing / what is happening.
What theater are we talking about in your case?Default setting of “Always use this objective for replacement” will not be set to ON. This can give you major issues in case you select the wrong objective.
The user has to select the correct objective and confirm this to always be replaced.
In a normal case there are only a couple of changes.MC already comes with default replacement files. If these files are missing for you, this could be the reason why you see so many questions popping up.
So check the MC location if you see the translate files. These files are only for KTO and might be updated for other theaters.
TBH, some 3D party theaters can be a mess and its not up to me to do all this work. MC files are just text files and can be updated by anybody.Gr Falcas
Falcas, thank you for your great work. I use your toolset constantly.
I realize that 4.34 - 4.35 mission conversion is not yet working (as of revision 0.5.14.556).
On my most recent test, when I loaded the 4.34 mission I immediately met a storm of “objective replacement” dialogues (probably 100 or more). I realize the databases changed drastically, so this is to be expected. However, I believe there are two tweaks you could make that would make this process easier:
-
Change the state of the “Always use this objective for replacement” checkbox to ON by default. This would permit a quick series of ENTER presses to blow through the sequence (instead of having to click the checkbox and then the “Apply” button).
-
Provide a default set of conversion files (in “MC/Conv/Theater”) with the MC install, so all known conversions are automatic. (I’ll be happy to send you my own files for such use, once I achieve a successful result.)
This may all be OBE, since, if I understand correctly, the change in number/name of teams in 4.35 is so deeply entwined. But if you can ever sort that issue, I volunteer to test and provide any useful information/data that may simplify the conversion task for other users…
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I must have downloaded a borked 7z file: my copy of “Mission_Commander_0.5.14.556.7z” contains a “Brigades” folder, but no “Conv” folder. I’ll try downloading again and see if that fixes my issue.
I’m strictly using the KTO theater while getting through the adaptation to the 4.35 release, so that’s not the source of the problem I saw.
It’s great to hear that MC can successfully convert 4.34 TEs; I had been laboriously recreating my favorites over time. I’ll accept that what I experienced was user error, and give it another download/install go.
Also, I understand the risk a user faces if they hit ENTER without closely reviewing the proposed objective replacement; I’d expect most of your users to be very careful, but I respect your view on this. First, do no harm.
Thanks again,
Slothrop -
Just downloaded and installed a fresh copy of the 7z file. It contained no “Conv” folder. When I ran it and tried to convert the 4.34 mission, I saw that the “Conv” folder was created just as the first “objective replacement” dialogue popped up. But the folder (actually, “Conv/Korea”) contains only a “ConvTF.txt” file, which seems to be a template, and no “ConvObj.txt” or “ConvWpn.txt” files.
Certainly I’m doing something wrong. Any clue what it might be?
(Perhaps we’re talking past one another to some extent. By “default replacement files” do you mean the five “Translate*.txt” files in the base MC directory? I may have falsely assumed that the “Conv/Korea” folder would contain the default replacements…)
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You are looking at something different
Those are the files that are stores if you use the “Always replace” function
The default translation files are directly in the MC location.
TranslateAC.txt, TranslateObj etc. -
Got that. But not sure what you mean by ‘Those are the files that are stores if you use the “Always replace” function’?
I just tried the conversion again and went into the endless sequence of “objective replacement” dialogues. Is there some button I’m not pressing first? (I mean, it starts with Fukuoka, then Pusan, then on and on. I understand that Mandumi no longer exists, and that may be problematic, but the rest just seem like name changes, essentially. I don’t think my MC install is faulty, so I’m at a loss as to how to convert a 4.34 TE…)
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Hey,
@Slothrop:Got that. But not sure what you mean by ‘Those are the files that are stores if you use the “Always replace” function’?
If you use the “Always replace X by Y” this data needs to be stored somewhere. This is done in the “Conv” directory
I just tried the conversion again and went into the endless sequence of “objective replacement” dialogues. Is there some button I’m not pressing first? (I mean, it starts with Fukuoka, then Pusan, then on and on. I understand that Mandumi no longer exists, and that may be problematic, but the rest just seem like name changes, essentially. I don’t think my MC install is faulty, so I’m at a loss as to how to convert a 4.34 TE…)
If I have some time I’ll see if I can get this replicated here. Until then… just be patient
Some background info for those who like it.
- Objectives, saved in the starting files like te_new.tac and saveX.cam files (Saved mission files do NOT contain the Objectives) These contain the location and type of Object.
- Object, (NOT Objective) is stored in the database and contains what it is (Airbase, Factory, City) and what features this Object contains.
The mission files only contain numbers which are points to location in the database or in this case to the Objective.
So a Squadron has a simple number pointing to the Objective (which is in the te_new.tac)
During the years these pointers can change and so there is totally no way to use these when converting the mission files from one version to the other.
The only way to see what is in the old version and new version is by comparing the name. And as names can be set to anything…
As you write, Mandumi is missing in newer versions, so it can’t even be replaced really. For Squadrons, the user needs to pick a different airbase which might not always be the same.For things like weapons…
Racks and possible loads have changed over time. During older times, an specific aircraft could load a weapon at station X. Now this weapon name has changed, can’t be carried anymore or moved to a different station.Well I think you see we are already very lucky having this conversion feature at all!!!
Just give me some time, got plenty more things on my plate.
gr Falcas
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Hey,
Looked at it here on my side and works as should.
Yes, it is normal to get these questions for all those Objectives as they have been removed or the name has been changed.
A lot of work is being done inside the Dev teamBut this is only means some work for the first mission you convert. Selecting “Always Replace…” the selection is stored and for the same Objective this does not need to be repeated the next time you convert a mission.
Tested and works fine here. Even works if you don’t end the conversion progress.In the Convert screen you will see a couple of buttons to reset these stored Replaces.
If you reset these, then you will get all questions again.But maybe I can do something to smooth the process
gr Falcas
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Thanks, Falcas. You are a very patient man. I appreciate it.
And, yes, I feel very lucky to have MC’s conversion feature. Hell, I’d feel lucky having MC even without it (I used MC for a year or more before even discovering this feature).
But this is only means some work for the first mission you convert. Selecting “Always Replace…” the selection is stored and for the same Objective this does not need to be repeated the next time you convert a mission.
Tested and works fine here. Even works if you don’t end the conversion progress.It was this I was referring to in my original post. I had assumed that most of those Objectives (barring, perhaps, Mandumi and similar cases) would have a default replacement in the “Always Replace…” store from the outset (that is, in the “TranslateObj.txt” file). I did notice that the “Conv*.txt” files expand with each passing dialogue. I’m probably misunderstanding something again.
I will certainly be patient. If I can assist in testing, or provide my conversion files to ease the process for others (for you to include in your distribution), please let me know. I would be proud to contribute to this community if I can.
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Hey,
It was this I was referring to in my original post. I had assumed that most of those Objectives (barring, perhaps, Mandumi and similar cases) would have a default replacement in the “Always Replace…” store from the outset (that is, in the “TranslateObj.txt” file). I did notice that the “Conv*.txt” files expand with each passing dialogue. I’m probably misunderstanding something again.
Nope, you are quite correct here. The TranslateObj.txt has not been updated for 4.35. However this does only help you out a little.
In case MC can find the Old=>New in the TranslateObj.txt, you will get the same question screen. But in this case the Old and proposed new Object are colored green AND the “Always replace” checkbox is automatically checked on.I have improved this a little and will release a new version soon.
gr Falcas
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New version for MC available.
Enjoy,
Falcas
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Thanks, Falcas. You’re a wizard.
That said, I’m still having a problem with 4.34 mission conversion (it existed in the prior version, too, but I expected it would disappear with your new version). With 0.5.14.558 the conversion goes much faster; far fewer “Replace objective” dialogues! (I see that your “TranslateObj.txt” file tripled in size.)
But when I open the converted mission in BMS, I find that all assets in South Korea are colored red (PRC), while all assets in North Korea are white (not sure what this signifies). Nowhere are there green (USA) or blue (ROK) assets on the map. Furthermore, the OOB shows only US and PRC entries (no DPRK or ROK), and the US has almost no assets of any kind.
Any idea whether I’m doing something wrong? Or is it possibly a mismatch in lining up the “te_new.tac” files between the two BMS versions?
Unrelated, but I’m curious: do you have a suggested replacement for Mandumi? I used airstrip R218, because it was closest to the disappeared Mandumi, but I don’t know if that’s the best choice… Or do you think that it’s best just to edit any relevant TEs to change their primary/alternate airbases to maybe Kimpo or Seoul?
I hope you don’t find my questions too tiresome. I really appreciate your hard work and dedication. (I was a software engineer in my former life–I know all about f*****g users and their constant nagging.) Just trying to sort out some remaining issues, of which one may be my decaying brain!
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… (I was a software engineer in my former life–I know all about f*****g users and their constant nagging.) Just trying to sort out some remaining issues, of which one may be my decaying brain!
Wow… while I understand that stand and is sometime somewhat truthful statement. … Your company probably have/had one of Top10 worse customer supports in the world.
–but since you’re here , I’ll tell ya, there is alot you still don’t understand BMS cam/te structure - and you’re playing with advanced stuff which is not even 99% error-proof , everything can go wrong in any time…
These procedures were never? documented , even MC for the advanced part is not documented … aside Falcas’s “good samaritan will” to include short descriptions in tooltips for what simple /most used/ options do … exactly for the reason you’ve mentioned above
While it all seems straightforward , point and click, - in reality, I reckon you’ve figured out already , it isn’t … without basic understanding how things work — you’ll have a ton of questions, and after that , add another metric ton
FIRST … Go to “modding section” of forum , use search , find docs and read how the ".cam " file “works” - that will open a “third” eye for any of the stuff you’re trying get help here
Then, start with MC’s (while not really modding) advanced functions.And then if you’re stuck … whistle
Cheers
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Hello,
During my missions in KTO i destroy enemy unit vehicles, mainly on SAM battalions.
The thing is that every unit get a replacement vehicle after a short while (1-2hours) so this thing is not so realistic.
for example, i destroyed both SA-10 radars several times but they keep on comming again so i can not nutrelized any unit, its like they have unlimited supplly and replacments.I checked MC to see if i can change it somehow and i found this :
Is this the place to handle this thing and if so what r the numbers in the circles means ?
Well…@regev, my dear Russian friend, //
Welcome to the strategic part of F4/BMS . Supply, fuel, reinforcements, replacements, …
NO. They are not unlimited. These are points produced by your team SUCCESS - or subtracted by FAILURE
Factories, powerplants, oil refineries … etc. The more the merrier. - of course intact or in one piece. (not destroyed)
How all that reflects to units… (I’m taking this from memory so if you will Please re-check this , so in case I say something stupid)
Replacement points are for units replacement if unit survived long enough … so, unit was not obliterated or surrendered to other side. - its members (vehicles) will be replaced
-that is why your SA20 keeps reappearing - THAT IS A GOOD THING- so if they loose a Radar , they are useless to the end of campaign - cannon fodder - that is why replacement is a good thing as radar will be replaced … and we again have alive and active enemy sam that is going to surprise you when you’re taking a scene tour, believing you took care of it before
-SO, It is NOT that simple … even in real life , not?
You need to destroy whole unit , or some ~90% of it … I THINK , … then … preferably capture it with your closest tank platoon - they will surrender , depends of MORALE and SUPPLY
WHEN team loose all of their replacement points … that’s it … no more replacement for ground/air units (vehicles) …
(points need to be produced again if possible, no power/factories - no points) …… some of it is hardcoded… but that doesnt matter really … in the end, or you win or you loose the campaign
Cheers
- so if they loose a Radar , they are useless to the end of campaign - cannon fodder - that is why replacement is a good thing as radar will be replaced … and we again have alive and active enemy sam that is going to surprise you when you’re taking a scene tour, believing you took care of it before
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Hey,
But when I open the converted mission in BMS, I find that all assets in South Korea are colored red (PRC), while all assets in North Korea are white (not sure what this signifies). Nowhere are there green (USA) or blue (ROK) assets on the map. Furthermore, the OOB shows only US and PRC entries (no DPRK or ROK), and the US has almost no assets of any kind.
Any idea whether I’m doing something wrong? Or is it possibly a mismatch in lining up the “te_new.tac” files between the two BMS versions?
With 4.35 we have included all teams to the te_new.tac. This used to be only the red and blue team.
Look in the Team tab, you will see a button “Teams as in te_new.tac” That might help in your case. Although, setting the teams as you want is something you need to do by hand.Unrelated, but I’m curious: do you have a suggested replacement for Mandumi? I used airstrip R218, because it was closest to the disappeared Mandumi, but I don’t know if that’s the best choice… Or do you think that it’s best just to edit any relevant TEs to change their primary/alternate airbases to maybe Kimpo or Seoul?
This is something you need to make a choice for yourself.
Can be everything you like or see fit. Airplanes need to be moved to an airport, but a heli squadron can also be moved to one of the army bases near by.Gr Falcas
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Hi Falcas
4.35 EMF v1.0.5 theatre is not working in the MC 558 version i m receiving an error as ‘‘failed to load the OCD XML’’
What is your suggestionsregards
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MC 0.5.15.558
BMS 4.35.022548
EMF 1.05Works fine here.