Ff you could have one thing in the next update it would be…
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What specific 2D characteristics? I never really played with F4Browse beyond a few specific features I needed for certain things.
Stats (hit chance, strength, detection range, range) and Damage values
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@Bad:
Stats (hit chance, strength, detection range, range) and Damage values
yep …
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? … Sorry.
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After dealing with their shenanigans the last few missions, I’ll add a vote for better ATC as well. Mainly with two issues; the first is the constant, large speed changes while being vectored. The second is its inability to properly sequence aircraft which ends up in lots of go arounds, especially for the player.
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Still searching
https://pmc.editing.wiki/doku.php?id=falcon4:database:filesSent from my SAMSUNG-SM-T818A using Tapatalk
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After dealing with their shenanigans the last few missions, I’ll add a vote for better ATC as well. Mainly with two issues; the first is the constant, large speed changes while being vectored. The second is its inability to properly sequence aircraft which ends up in lots of go arounds, especially for the player.
Question is … would you be able to follow enough precisely ATC instructions to not put the mess in the queue and not be kicked from it … ?
How many Vpilots here always flies a heading +/2° altitude +/-100ft and speed +/-10kts … ?
ATC is not perfect in 4.33 … but is it mainly because of AI and ATC brain, or because of human Vpilot’s skills? -
Question is … would you be able to follow enough precisely ATC instructions to not put the mess in the queue and not be kicked from it … ?
How many Vpilots here always flies a heading +/2° altitude +/-100ft and speed +/-10kts … ?
ATC is not perfect in 4.33 … but is it mainly because of AI and ATC brain, or because of human Vpilot’s skills?I don’t know about other people, but I definitely stay within those limits quite easily… so to answer your question… it’s the ATC, at least for me.
Personally, I find it really frustrating when I follow the terrible ATC vectors perfectly, then get asked to go around anyway because it messed up - frequently because it clears someone for takeoff at the same time it’s putting me on final.
It’d be really nice if it’d give a few vectors to just get you downwind, base, final without all the left, right, left, right nonsense. Or a single vector to intercept the final approach course if you’re approaching downwind from the runway. Even if you’re right on speed, it’ll often give really excessive speed changes - like asking you accelerate from 230 to 300!
It would also be cool if it would specify a visual or ILS - probably based on whether the base is in VMC or IMC conditions.
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Question is … would you be able to follow enough precisely ATC instructions to not put the mess in the queue and not be kicked from it … ?
How many Vpilots here always flies a heading +/2° altitude +/-100ft and speed +/-10kts … ?
ATC is not perfect in 4.33 … but is it mainly because of AI and ATC brain, or because of human Vpilot’s skills?thats pretty strict. Granted Ive never flown under RAPCON so I dont know if the military do things differently - its quite possible I suppose. But that heading set there is very strict for civvie atc.
altitudes and speed though, sure. Isnt a Q for BAQ +/- 50ft altitude? You should always be able to manage within 100 ft of assigned altitude. Speed likewise, +/- 10 knots is a lot.
I can manage +/- 2° of heading, but it seems rather strict compared to the other limits you cited…
On that note above, it would be pretty great to see custom ATC practices at certain airbases. Flying the VFR approaches into Kunsan for example.
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After dealing with their shenanigans the last few missions, I’ll add a vote for better ATC as well. Mainly with two issues; the first is the constant, large speed changes while being vectored. The second is its inability to properly sequence aircraft which ends up in lots of go arounds, especially for the player.
Well, to my understanding the ATC works at least satisfactorily as long as you follow the vectors at least roughly. For example, in the following video the ATC (at Vidsel in Nordic Theater Polar Vortex by luke777) instructs 13 aircraft including the players into the landing pattern. Video by Zantza.
https://drive.google.com/open?id=19h-bXq_kgfw_mJT0ycv6GH06Hl-Wx-96
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I have a simple request……Better font and better color to make it easier to read the object labels on the 2d map. I often find that in the briefing under the threat analysis that threats will be noted to be in a vicinity of a location on the 2d map. ( ex: SA2 launchers located 5nm SE Pyongyang). Often the location referenced is the name of a location on the map i cant even begin to pronounce let alone reflexively find on the 2d map. In turn i have to turn on the object labels to find the location referenced in the threat analysis. Often times i find the white font almost impossible to read, especially if the location is in a “city”. The cities in Korea are marked yellow on the map and the white font is impossible to read with the yellow background.
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I have a simple request……Better font and better color to make it easier to read the object labels on the 2d map. I often find that in the briefing under the threat analysis that threats will be noted to be in a vicinity of a location on the 2d map. ( ex: SA2 launchers located 5nm SE Pyongyang). Often the location referenced is the name of a location on the map i cant even begin to pronounce let alone reflexively find on the 2d map. In turn i have to turn on the object labels to find the location referenced in the threat analysis. Often times i find the white font almost impossible to read, especially if the location is in a “city”. The cities in Korea are marked yellow on the map and the white font is impossible to read with the yellow background.
Not much we can do.
But to find easily a city on the map … I personally use the OOB, search for the city name on the list, the hit find/locate button.
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I say that if you dont properly follow atc vectoring and when you land without permission you starting getting hits in your log book if your on simulation mode.
Make PEOPLE PAY FOR IGNORING!!! -
Do it repeatedly and you get court martialed.
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Hi Mortesil!
So if the sound code is not the best example … let mention the “Recalculate” feature of the Editor which is supposed to update automatically (I don’t know how exactly) the 2D characteristics for each units in the database.
AFAIK, it was working on F4Browse, but we don’t know what is the algorithm and we are unable to extract if tome F4B. So anyone who would be able to rewrite such algorithm which could be integrated into the Editor would draw our attention. Of course, it’s not everything, being a team member is based on cooptation. But belonging to the community is not limited to belonging to the BMS team.
That would be useful. VERY useful.
I can say you gave an example and I understood the work you do and I can say that admire the science that many devs have studied because making code is science ,pls consider that I see it from the perspective of the user that want to enjoy the sim,I don’t know if I could enjoy a game if I knew how it’s made. But if you need help I believe that there must be a lot of coders out there.
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@vfp:
I can say you gave an example and I understood the work you do and I can say that admire the science that many devs have studied because making code is science ,pls consider that I see it from the perspective of the user that want to enjoy the sim,I don’t know if I could enjoy a game if I knew how it’s made. But if you need help I believe that there must be a lot of coders out there.
Yeap there are lot’s of coders, but hard to find free and devoted to this.
It’s not like just to hire someone, it’s more than that. He must give his heart and soul on this. It demands sacrifices and I believe the most hard part is devotion and completion of a started project, further more maintaining it afterwards and adapting it to new implementations and additions.NOT an easy thing to do just for free or for experience for your CV. Those things take loooots of time and real life comes along…
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Question is … would you be able to follow enough precisely ATC instructions to not put the mess in the queue and not be kicked from it … ?
How many Vpilots here always flies a heading +/2° altitude +/-100ft and speed +/-10kts … ?
ATC is not perfect in 4.33 … but is it mainly because of AI and ATC brain, or because of human Vpilot’s skills?Question is … does the ATC take into account that turning, ac-/decelerating, climbing and descending takes time and space, or does it expect you to do it in place?
As per the BMS Manual, they will guide you to either one of the 10 pattern points, but in doing so, they seem to expect you to pass over that exact coordinate and arrive there on the second they scheduled it. Though the latter has improved in 4.33, you could be on heading 241 and still get “Falcon 11, turn left heading 240”, then before you can finish the readback “Falcon 11, turn right heading 245”, “Falcon 11, turn left heading 240”, “Falcon 11, turn right heading 250”. Once you get within 5NM from the pattern point, the timings start acting up again. Suddenly, while flying 230kts as instructed, they’ll expect you to increase to 360kts to meet their ETA, the next point is triggered, and they’ll let you reduce back to 230kts.
Real ATC would never be this perfectionist (first of all, they wouldn’t immediately notice a 5° offset and in the distances we’re talking about, it generally wouldn’t really matter anyway; secondly, they’re literally taught to be lazy
) so with that in mind, I don’t always follow ATC instructions to the T. Chicken or egg scenario, I guess?
Not much we can do.
Would it be possible to have a small (1px) black outline around the text, or make the text colour configurable somehow, so that the community can have a go at finding the (or a few) best fit(s) given the current background colours.
I say that if you dont properly follow atc vectoring and when you land without permission you starting getting hits in your log book if your on simulation mode.
Make PEOPLE PAY FOR IGNORING!!!Agree, but only after the ATC code is overhauled.
Right now, ATC does not see a formation as a single flight, but as separate members, which you can easily notice when #2 lines up with #1 after #1 already got the line-up clearance, but #2 didn’t yet. He’ll be told to get off the runway, followed 2 seconds later by his own line-up clearance. Similarly, if #1 hasn’t vacated the runway yet and #2 is on final approach, he’ll be told to go around. If at that point you continue the approach like real fighter pilots would do, would that count as landing without clearance?
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Would it be possible to have a small (1px) black outline around the text, or make the text colour configurable somehow, so that the community can have a go at finding the (or a few) best fit(s) given the current background colours.
BMS needs and deserves a overhauled UI. Period. Not for tomorrow.
Real ATC would never be this perfectionist
But you don’t deal with real ATC … you are dealing with a robot.
Anyway … no need to discuss it more yet.