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Noop they dont fly in any of the FO scenarios.
Will contact you
Sorry, I don’t look into FO’s release’s as much as I used to or would like to.Time issue.
tired demer
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Sorry, I don’t look into FO’s release’s as much as I used to or would like to.Time issue.
tired demer
May we can use over awacs for coordinate requests or over ah-1 for uav fighter (MQ9 example)
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@611-eagle:
May we can use over awacs for coordinate requests or over ah-1 for uav fighter (MQ9 example)
Cemil, you know that I do NOT advocate, nor promote any MOD that change’s the stock BMS Date Base. Unless it is included in their release.
IF you are developing a Theater, with your own Data Base……then, I have no problem.Don’t break thing’s that are already fixed
tired demer
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Indeed. MFDE is for the few elite guys in town.
The FM Im willing to help with.
Lol @ the coffee holder
Well, i dont know any of the “elite” pilots (whatever you believe that means) depening MFDE, but the point is, that it´s not a stock feature of the game yet and relies on 3rd party applications and hardware, where instead drones could be implemented from scratch into the built as i pointed - which would be really cool actually.
…always friendly .)
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Hello,
new around here. I would like to know if finally a UAV was released and we can fly on Falcon BMS.
Today, unfortunately they are becoming the standard instead of being the exception.
Thanks
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No.
C9
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Actually, Demer proved a working model a couple years ago for Open Falcon. Did not spend a lot of time on it but proved it was possible.
Vags
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@Cloud:
No.
C9
Dunno why……U and _10 seem so pessimistic…LOL!!
As it is, I was just today off the coast of Guam, further tweaking Carrier Op’s when this happened:Dunno where the pesky “Lil’ Buzzard” came from but he was f’sure inpationt, sooz to speck ……LOL!!!
Seriously: As far as the RQ, in this case the MQ-4C, exists in the GUAM DB, so U are right that it does not yet exist in BMS Stock.
BUT, easily done…Regards,
demerP.S. PM inbound Bri
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Dunno why…… so U are right that it does not yet exist in BMS Stock.
P.S. PM inbound Bri
You answered your own question, ha
C9
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Dunno why you seem so pessimistic…
Well - you see - it’s just that you may get banned some day, and… oh.
Ara’
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HAHA!!
C9
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Well - you see - it’s just that you may get banned some day, and… oh.
Ara’
Unfortunately it seemed to you be a prophet :(.
Nikos. -
I am reading the BMS_Cockpit_Builders pdf and I will think if to give a try and create one. Do you think it would be a bad idea to get into this project and where could we find NOT classified info to make an appropriate flight model ?
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where could we find NOT classified info to make an appropriate flight model ?
Yeah, where and when you find it, bring me back a copy of the full set of F-16 technical orders, starting with T.O. 1F-16CM-34-1-1-1 cheers mate.
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SO we are sying the flight model of F-16 in BMS is not real ???
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the top level flight speed of the f-16 is 1350 mph. I have never exceeded 1000 mph with the current hi - fidelity model and that includes in a dive. Unless the flight computer is limiting top speed I would assume there is some inaccuracy in the model or a trade off of more accuracy in one area and less accuracy in another.
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SO we are sying the flight model of F-16 in BMS is not real ???
This is not the case; the flight model in BMS is arguably TOO correct, as it models a specific F-16 very very well. That F-16 had a slight roll to the left due to a somewhat bent wing - and so does the BMS one, which you will notice if you get the correct FLCS faults to stop it working correctly.
the top level flight speed of the f-16 is 1350 mph. I have never exceeded 1000 mph with the current hi - fidelity model and that includes in a dive. Unless the flight computer is limiting top speed I would assume there is some inaccuracy in the model or a trade off of more accuracy in one area and less accuracy in another.
Might I inquire as to how you are measuring miles per hour so easily? My F-16 is still stuck in measuring knots, the same as I assumed all F-16s do. The ‘red line’ or VsubNE if you prefer, is 800 knots on the F-16, or about 920 miles per hour. You can go faster than that… but not safely.
With that said, your true airspeed can be significantly higher, so if you go to altitude and sit on the burner for a while you can get significantly better speeds. A GE-129 aircraft with a clean configuration (DI = 0) should have a top afterburning speed of M2.03 at 36 thousand ft. Drag obviously factors into this - with DI 300, you will be lucky to get to the mach at basically any altitude, even in AB.
M2.03 at 36K feet is … almost bang on 1350 miles per hour. You should get something like 660 to 700KCAS up there - extrapolation between the MAX AB ACCEL charts for 30Kft and 40Kft.
If you have ever done M1.4 at sea level before, then you have done over a 1000 mph in the current AFM - HFFM is not really current anymore. M1.4 at sea level is about 1066 mph.
As far as the flight computer limits, I thoroughly recommend reading through any dash one you can find online, as the discussion of flight limiting will be fairly accurate for BMS (dont tell Mav-JP I said ‘fairly’ XD).
Among other things, it would tell you that the FLCS does not get to play with engine controls.
I would assume there is some inaccuracy in the model or a trade off of more accuracy in one area and less accuracy in another.
In short, your assumption could possibly be claimed correct; if your ‘tradeoff’ for accuracy is that the model is more accurate than just providing characteristics common to all F-16s - and more accurate than providing characteristics of all of one block of F-16s - it provides characteristics found on a single F-16. The biggest (not the only - sorry Mav) fault with the FM is that it is too accurate.
(this is where we handwave things like torques during transitory stages being incorrect - things like what the nose does while the gear are in motion, etc…)
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the top level flight speed of the f-16 is 1350 mph. I have never exceeded 1000 mph with the current hi - fidelity model and that includes in a dive. Unless the flight computer is limiting top speed I would assume there is some inaccuracy in the model or a trade off of more accuracy in one area and less accuracy in another.
Nope - the top level flight speeds are dead on in my tests.
As said above the speeds in the pit are in knots and by default are CAS although you can switch to TAS or Ground Speed for the HUD.
your top speed depends on altitude (e.g. Sea Level ~M1.2 max) and drag (e.g. pylons and stores will reduce top speed drastically)
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your top speed depends on altitude (e.g. Sea Level ~M1.2 max)
Only if we are looking at M number. The reason for that curve is the limit airspeed is a constant CAS of 800 knots - which of course results in a changing mach with temperature.