[REL] dedicated server for Windows with no GPU
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.NET is irrelevant for the bms executable. Maybe for launcher or some tools but not for the main game.
You can verify that you’re not missing any directx dependencies with a 64-bit version of Dependency Walker. Open the game executable in it and it’ll mark missing libraries. Also ignore “delay-loaded libraries” that aren’t needed for relevant purposes, though I won’t explain the concepts now. The “delay-loaded” compatibility shims are clearly marked in dependency walker.
Dependency Walker will also mark paths to libraries when “view full path” is enabled. Used d3dx9.dll and similar should point to my provided dll’s, in the same directory as the game, not to system paths.
Thank you sthalik… i will definitely keep that in mind for future reference.
We have begun some early testing with the server but trust that once we get our heads around running it there will be no issues… thanks for developing this!
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First of all: Thank you :3
I have set up a windows server 2016 TP3 libvirt VM on a debian host today.
the server is a xeon e5-1650 with 8GB ram allocated to the VM.
In menu the server has ~120fps, we played today with 4 people without problems(as expected) and should run some larger sorties during the week.
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We have been testing this setup for some time now with an average of 10 - 12 players and a Bandwidth of 1Gb
It is really a great tool!
Kudos for that
Cheers
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whats is the wrong ?
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Didi you try installing the DirectX redist ?
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installed but same error…
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You’re trying to use these files on 4.32, while only the 64 bit version of 4.33 is supported
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how can i use on windows xp sp3 x32 falcon 4.32 ???
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I had such an install for three years. 4.32 runs under WinXP SP3 DX9 without any problems. Some disadvantage is the fact that WinXP will ‘see’ only 3 gig of RAM.
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how can i use on windows xp sp3 x32 falcon 4.32 ???
Why would you do that? Just curious …
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Hi folks,
I just set up a new 4.33.1 server using the latest DLL provided in post #1. and I’m only getting 3fps when the server enters the 3d world.
Is this due to the update? I’ve disabled all the eye candy and disabled triple buffering in falcon bms.cfg. Anything else I could try?
Thanks, Uwe
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Hi Uwe, using the same files and we’re getting 70-80 fps with 4.33 U1
Sent from my Xperia Z1 using Tapatalk
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Thanks for your comment, Scorpion. I think I may be doing something wrong… fps are ok in 2d, but drop to the single digits in 3d in a small TE with a couple of flights and no ground units. What kind of system are you using the dll on? Do I need to enable LLVM somewhere within qemu?
Thanks, Uwe
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Hi,
I’m trying to build the wine version on ubuntu 15 and I’m having the error below:
I’m also checking that I’m in the correct branch :
Sthalik, Is there something wrong with the build ?
Thanks
=FN=Fluidman
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Is this still working on 4.33U1? Tried using it on my VPS today and the game crashes on launch.
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Can confirm tanaKa’s issue I am having the same one as well. The program crashes right at launch.
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I would suspect that 4.33 U1 looks for some original Falcon 4.0 installation and doesn’t find it ?
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Is this still working on 4.33U1? Tried using it on my VPS today and the game crashes on launch.
Just a quick update. x64 crashes instantly on launch, but x86 shows a splash screen, then crashes on initialization.
Edit- Here is the crash log. http://pastebin.com/txaLsX3d