New Texture Balkans
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@FF
Those photo real mountains are indeed well done. I hope other non PR parts follow in good quality and matching. Well done , keep good work & such a great progress since we met @ FF. -
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@Fighting:
ver.2 in comming……
This area ….
How many textures are? It is a very large region …
What you plan to do? It is a block to implement block replacer of Terrain Editor or plan a theater 100% photorealistic, yet despite the current limit of 4096 textures?
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this is something we dont have in the last update, right??
thanx…QT
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@Joe:
This area ….
How many textures are? It is a very large region …
What you plan to do? It is a block to implement block replacer of Terrain Editor or plan a theater 100% photorealistic, yet despite the current limit of 4096 textures?
Large areas such as super tiles … i shall arrive to 100% photorealistic
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@qt:
this is something we dont have in the last update, right??
thanx…QT
No you don’t no update completely new
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Maybe this is a repetitive question but is itali being re-textured aswell? Would be a nice view when returning from a mission.
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Happy New Year to all …
Rudy.
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@Fighting:
Large areas such as super tiles … i shall arrive to 100% photorealistic
What is the strategy to place roads and rivers within those areas as large photorealistic?
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Hi Joe, I have been meaning to ask, ( I am trying to work it out by carefully cataloguing all the tiles in POH and the other theaters) but how many tiles do you need for a set of road tiles ? I think the approach you have taken, with randomly repeating photorealistic tiles is very good. Would you be at liberty to say how you tile the theater? must it be all done by hand this method? ( I cant think of an automated method to achieve the result you have…)
Fighting falcon, it looks great, how far along are you? And how are you getting around the tile cap issue? i guess you can make all mountains and plans generic, just save specific areas for actual photoreal…but its a big theater…! cant wait to see…
best regards and Happy New Year to you and the team…
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@Joe:
What is the strategy to place roads and rivers within those areas as large photorealistic?
All the roads are in their place all as origin .
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@Fighting:
All the roads are in their place all as origin .
Thanks for the answer. A great work!!!
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new farms :))……
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liiiiiiiiiiiiiiiiiiiiiiiiiiiiink!!!and a happy new year!!!
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Damn, that is some of the best Falcon terrain I have ever seen…
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i thanked you sobad cause i agree …
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@Fighting:
new farms :))……
Keep your great work buddy, we all need the new Balkans with as much more corrections/improvements we can give to it ;).
Nikos. -
@Fighting:
new farms :))……
In F4spain we use
photorealistic blocks 2x2
3x3 and 4x4 tiles. What is the size of
your blocks?Your work is inspiring.
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@Fighting:
new farms :))……
YOU … are totally crazy.
Cheers,
LS -
@Joe:
In F4spain we use
photorealistic blocks 2x2
3x3 and 4x4 tiles. What is the size of
your blocks?Your work is inspiring.
Individual tiles , grafts also of 4x4 6x6 2048x2048